FTXUI/include/ftxui/dom/node.hpp

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// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#ifndef FTXUI_DOM_NODE_HPP
#define FTXUI_DOM_NODE_HPP
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#include <memory> // for shared_ptr
#include <vector> // for vector
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#include "ftxui/dom/requirement.hpp" // for Requirement
#include "ftxui/screen/box.hpp" // for Box
#include "ftxui/screen/screen.hpp"
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namespace ftxui {
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class Node;
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class Screen;
using Element = std::shared_ptr<Node>;
using Elements = std::vector<Element>;
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class Node {
public:
Node();
explicit Node(Elements children);
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Node(const Node&) = delete;
Node(const Node&&) = delete;
Node& operator=(const Node&) = delete;
Node& operator=(const Node&&) = delete;
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virtual ~Node();
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// Step 1: Compute layout requirement. Tell parent what dimensions this
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// element wants to be.
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// Propagated from Children to Parents.
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virtual void ComputeRequirement();
Requirement requirement() { return requirement_; }
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// Step 2: Assign this element its final dimensions.
// Propagated from Parents to Children.
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virtual void SetBox(Box box);
// Step 3: Draw this element.
virtual void Render(Screen& screen);
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// Layout may not resolve within a single iteration for some elements. This
// allows them to request additionnal iterations. This signal must be
// forwarded to children at least once.
struct Status {
int iteration = 0;
bool need_iteration = false;
};
virtual void Check(Status* status);
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protected:
Elements children_;
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Requirement requirement_;
Box box_;
};
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void Render(Screen& screen, const Element& element);
void Render(Screen& screen, Node* node);
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} // namespace ftxui
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#endif // FTXUI_DOM_NODE_HPP