FTXUI/examples/component/menu2.cpp

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#include <functional> // for function
#include <memory> // for allocator, __shared_ptr_access
#include <string> // for string, basic_string, operator+, to_string
#include <vector> // for vector
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Menu, Horizontal, Renderer
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/component_options.hpp" // for MenuOption
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#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, separator, bold, hcenter, vbox, hbox, gauge, Element, operator|, border
int main() {
using namespace ftxui;
auto screen = ScreenInteractive::TerminalOutput();
std::vector<std::string> left_menu_entries = {
"0%", "10%", "20%", "30%", "40%", "50%", "60%", "70%", "80%", "90%",
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};
std::vector<std::string> right_menu_entries = {
"0%", "1%", "2%", "3%", "4%", "5%", "6%", "7%", "8%", "9%", "10%",
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};
auto menu_option = MenuOption();
menu_option.on_enter = screen.ExitLoopClosure();
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int left_menu_selected = 0;
int right_menu_selected = 0;
Component left_menu_ =
Menu(&left_menu_entries, &left_menu_selected, menu_option);
Component right_menu_ =
Menu(&right_menu_entries, &right_menu_selected, menu_option);
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Component container = Container::Horizontal({
left_menu_,
right_menu_,
});
auto renderer = Renderer(container, [&] {
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int sum = left_menu_selected * 10 + right_menu_selected;
return vbox({
// -------- Top panel --------------
hbox({
// -------- Left Menu --------------
vbox({
hcenter(bold(text("Percentage by 10%"))),
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separator(),
left_menu_->Render(),
}),
separator(),
// -------- Right Menu --------------
vbox({
hcenter(bold(text("Percentage by 1%"))),
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separator(),
right_menu_->Render(),
}),
separator(),
}),
separator(),
// -------- Bottom panel --------------
vbox({
hbox({
text(" gauge : "),
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gauge(sum / 100.0),
}),
hbox({
text(" text : "),
text(std::to_string(sum) + " %"),
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}),
}),
}) |
border;
});
screen.Loop(renderer);
}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.