FTXUI/src/ftxui/component/screen_interactive.cpp

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#include "ftxui/component/screen_interactive.hpp"
#include <stdio.h>
#include <algorithm>
#include <csignal>
#include <iostream>
#include <stack>
#include <thread>
#include "ftxui/component/component.hpp"
#include "ftxui/screen/string.hpp"
#include "ftxui/screen/terminal.hpp"
#ifdef WIN32
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <Windows.h>
#else
#include <termios.h>
#include <unistd.h>
#endif
// Quick exit is missing in standard CLang headers
#if defined(__clang__) && defined(__APPLE__)
#define quick_exit(a) exit(a)
#endif
namespace ftxui {
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static const char* HIDE_CURSOR = "\x1B[?25l";
static const char* SHOW_CURSOR = "\x1B[?25h";
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static const char* DISABLE_LINE_WRAP = "\x1B[7l";
static const char* ENABLE_LINE_WRAP = "\x1B[7h";
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using SignalHandler = void(int);
std::stack<std::function<void()>> on_exit_functions;
void OnExit(int signal) {
while (!on_exit_functions.empty()) {
on_exit_functions.top()();
on_exit_functions.pop();
}
if (signal == SIGINT)
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quick_exit(SIGINT);
}
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auto install_signal_handler = [](int sig, SignalHandler handler) {
auto old_signal_handler = std::signal(sig, handler);
on_exit_functions.push([&]() { std::signal(sig, old_signal_handler); });
};
std::function<void()> on_resize = [] {};
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void OnResize(int /* signal */) {
on_resize();
}
ScreenInteractive::ScreenInteractive(int dimx, int dimy, Dimension dimension)
: Screen(dimx, dimy), dimension_(dimension) {
event_receiver_ = MakeReceiver<Event>();
event_sender_ = event_receiver_->MakeSender();
}
ScreenInteractive::~ScreenInteractive() {}
// static
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ScreenInteractive ScreenInteractive::FixedSize(int dimx, int dimy) {
return ScreenInteractive(dimx, dimy, Dimension::Fixed);
}
// static
ScreenInteractive ScreenInteractive::Fullscreen() {
return ScreenInteractive(0, 0, Dimension::Fullscreen);
}
// static
ScreenInteractive ScreenInteractive::TerminalOutput() {
return ScreenInteractive(0, 0, Dimension::TerminalOutput);
}
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// static
ScreenInteractive ScreenInteractive::FitComponent() {
return ScreenInteractive(0, 0, Dimension::FitComponent);
}
void ScreenInteractive::PostEvent(Event event) {
event_sender_->Send(event);
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}
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void ScreenInteractive::Loop(Component* component) {
// Install a SIGINT handler and restore the old handler on exit.
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install_signal_handler(SIGINT, OnExit);
// Save the old terminal configuration and restore it on exit.
#ifdef WIN32
// Enable VT processing on stdout and stdin
auto stdout_handle = GetStdHandle(STD_OUTPUT_HANDLE);
auto stdin_handle = GetStdHandle(STD_INPUT_HANDLE);
DWORD out_mode = 0;
DWORD in_mode = 0;
GetConsoleMode(stdout_handle, &out_mode);
GetConsoleMode(stdin_handle, &in_mode);
on_exit_functions.push([=] { SetConsoleMode(stdout_handle, out_mode); });
on_exit_functions.push([=] { SetConsoleMode(stdin_handle, in_mode); });
out_mode |= ENABLE_VIRTUAL_TERMINAL_PROCESSING;
out_mode |= DISABLE_NEWLINE_AUTO_RETURN;
in_mode &= ~ENABLE_ECHO_INPUT;
in_mode &= ~ENABLE_LINE_INPUT;
in_mode |= ENABLE_VIRTUAL_TERMINAL_INPUT;
in_mode |= ENABLE_WINDOW_INPUT;
SetConsoleMode(stdin_handle, in_mode);
SetConsoleMode(stdout_handle, out_mode);
#else
struct termios terminal;
tcgetattr(STDIN_FILENO, &terminal);
on_exit_functions.push([=] { tcsetattr(STDIN_FILENO, TCSANOW, &terminal); });
terminal.c_lflag &= ~ICANON; // Non canonique terminal.
terminal.c_lflag &= ~ECHO; // Do not print after a key press.
tcsetattr(STDIN_FILENO, TCSANOW, &terminal);
// Handle resize.
on_resize = [&] { PostEvent(Event::Special({0})); };
install_signal_handler(SIGWINCH, OnResize);
#endif
// Hide the cursor and show it at exit.
std::cout << HIDE_CURSOR;
std::cout << DISABLE_LINE_WRAP;
std::cout << std::flush;
on_exit_functions.push([&] {
std::cout << reset_cursor_position;
std::cout << SHOW_CURSOR;
std::cout << ENABLE_LINE_WRAP;
std::cout << std::endl;
});
auto char_receiver = MakeReceiver<char>();
// Spawn a thread to produce char.
auto char_sender = char_receiver->MakeSender();
std::thread read_char([&] {
// TODO(arthursonzogni): Use a timeout so that it doesn't block even if the
// user doesn't generate new chars.
while (!quit_)
char_sender->Send((char)getchar());
char_sender.reset();
});
// Spawn a thread producing events and consumer chars.
auto event_sender = event_receiver_->MakeSender();
std::thread convert_char_to_event([&] {
char c;
while (char_receiver->Receive(&c))
Event::Convert(char_receiver, event_sender, c);
event_sender.reset();
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});
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// The main loop.
while (!quit_) {
std::cout << reset_cursor_position << ResetPosition();
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Draw(component);
std::cout << ToString() << set_cursor_position << std::flush;
Clear();
Event event;
if (event_receiver_->Receive(&event))
component->OnEvent(event);
}
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read_char.join();
convert_char_to_event.join();
OnExit(0);
}
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void ScreenInteractive::Draw(Component* component) {
auto document = component->Render();
int dimx = 0;
int dimy = 0;
switch (dimension_) {
case Dimension::Fixed:
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dimx = dimx_;
dimy = dimy_;
break;
case Dimension::TerminalOutput:
document->ComputeRequirement();
dimx = Terminal::Size().dimx;
dimy = document->requirement().min.y;
break;
case Dimension::Fullscreen:
dimx = Terminal::Size().dimx;
dimy = Terminal::Size().dimy;
break;
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case Dimension::FitComponent:
auto terminal = Terminal::Size();
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document->ComputeRequirement();
dimx = std::min(document->requirement().min.x, terminal.dimx);
dimy = std::min(document->requirement().min.y, terminal.dimy);
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break;
}
// Resize the screen if needed.
if (dimx != dimx_ || dimy != dimy_) {
dimx_ = dimx;
dimy_ = dimy;
pixels_ = std::vector<std::vector<Pixel>>(dimy, std::vector<Pixel>(dimx));
cursor_.x = dimx_ - 1;
cursor_.y = dimy_ - 1;
}
Render(*this, document.get());
// Set cursor position for user using tools to insert CJK characters.
set_cursor_position = "";
reset_cursor_position = "";
int dx = dimx_ - 1 - cursor_.x;
int dy = dimy_ - 1 - cursor_.y;
if (dx != 0) {
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set_cursor_position += "\x1B[" + std::to_string(dx) + "D";
reset_cursor_position += "\x1B[" + std::to_string(dx) + "C";
}
if (dy != 0) {
set_cursor_position += "\x1B[" + std::to_string(dy) + "A";
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reset_cursor_position += "\x1B[" + std::to_string(dy) + "B";
}
}
std::function<void()> ScreenInteractive::ExitLoopClosure() {
return [this]() { quit_ = true; };
}
} // namespace ftxui.