FTXUI/src/ftxui/component/screen_interactive.cpp

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#include "ftxui/component/screen_interactive.hpp"
#include <stdio.h>
#include <termios.h>
#include <unistd.h>
#include <iostream>
#include "ftxui/component/component.hpp"
#include "ftxui/screen/terminal.hpp"
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#include <thread>
namespace ftxui {
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namespace {
constexpr int ESC = 27;
constexpr int WAT = 195;
constexpr int WAT2 = 194;
constexpr int WATWAIT = 91;
Event GetEvent() {
int v1 = getchar();
if (v1 == ESC) {
int v2 = getchar();
int v3 = getchar();
// if (v2 == WATWAIT) {
// int v4 = getchar();
// int v5 = getchar();
// return Event{v1, v2, v3, v4, v5};
//}
return Event{v1, v2, v3};
}
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if (v1 == WAT) {
int v2 = getchar();
return Event{v1, v2};
}
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if (v1 == WAT2) {
int v2 = getchar();
return Event{v1, v2};
}
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return Event{v1};
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};
}; // namespace
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ScreenInteractive::ScreenInteractive(int dimx,
int dimy,
Dimension dimension)
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: Screen(dimx, dimy), dimension_(dimension) {}
ScreenInteractive::~ScreenInteractive() {}
// static
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ScreenInteractive ScreenInteractive::FixedSize(int dimx, int dimy) {
return ScreenInteractive(dimx, dimy, Dimension::Fixed);
}
// static
ScreenInteractive ScreenInteractive::Fullscreen() {
return ScreenInteractive(0, 0, Dimension::Fullscreen);
}
// static
ScreenInteractive ScreenInteractive::TerminalOutput() {
return ScreenInteractive(0, 0, Dimension::TerminalOutput);
}
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// static
ScreenInteractive ScreenInteractive::FitComponent() {
return ScreenInteractive(0, 0, Dimension::FitComponent);
}
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void ScreenInteractive::PostEvent(Event event) {
std::unique_lock<std::mutex> lock(events_queue_mutex);
events_queue.push(event);
events_queue_wait.notify_one();
}
void ScreenInteractive::EventLoop(Component* component) {
bool handled = 0;
for (;;) {
std::unique_lock<std::mutex> lock(events_queue_mutex);
while (!events_queue.empty()) {
component->OnEvent(events_queue.front());
events_queue.pop();
handled = true;
}
if (handled)
return;
events_queue_wait.wait(lock);
}
}
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void ScreenInteractive::Loop(Component* component) {
//std::cout << "\033[?9h"; [> Send Mouse Row & Column on Button Press <]
//std::cout << "\033[?1000h"; [> Send Mouse X & Y on button press and release <]
//std::cout << std::flush;
// Save the old terminal configuration.
struct termios terminal_configuration_old;
tcgetattr(STDIN_FILENO, &terminal_configuration_old);
// Set the new terminal configuration
struct termios terminal_configuration_new;
terminal_configuration_new = terminal_configuration_old;
// Non canonique terminal.
terminal_configuration_new.c_lflag &= ~ICANON;
// Do not print after a key press.
terminal_configuration_new.c_lflag &= ~ECHO;
tcsetattr(STDIN_FILENO, TCSANOW, &terminal_configuration_new);
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std::thread read_char([this]() {
while (!quit_)
PostEvent(GetEvent());
});
std::string reset_position;
while (!quit_) {
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reset_position = ResetPosition();
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Draw(component);
std::cout << reset_position << ToString() << std::flush;
Clear();
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EventLoop(component);
}
// Restore the old terminal configuration.
tcsetattr(STDIN_FILENO, TCSANOW, &terminal_configuration_old);
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read_char.join();
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std::cout << std::endl;
}
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void ScreenInteractive::Draw(Component* component) {
auto document = component->Render();
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int dimx;
int dimy;
switch (dimension_) {
case Dimension::Fixed:
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dimx = dimx_;
dimy = dimy_;
break;
case Dimension::TerminalOutput:
document->ComputeRequirement();
dimx = Terminal::Size().dimx;
dimy = document->requirement().min.y;
break;
case Dimension::Fullscreen:
dimx = Terminal::Size().dimx;
dimy = Terminal::Size().dimy;
break;
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case Dimension::FitComponent:
auto terminal = Terminal::Size();
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document->ComputeRequirement();
dimx = std::min(document->requirement().min.x, terminal.dimx);
dimy = std::min(document->requirement().min.y, terminal.dimy);
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break;
}
if (dimx != dimx_ || dimy != dimy_) {
dimx_ = dimx;
dimy_ = dimy;
pixels_ = std::vector<std::vector<Pixel>>(
dimy, std::vector<Pixel>(dimx));
}
Render(*this, document.get());
}
std::function<void()> ScreenInteractive::ExitLoopClosure() {
return [this]() { quit_ = true; };
}
} // namespace ftxui.