FTXUI/examples/toggle/main.cpp

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#include <chrono>
#include <iostream>
#include <thread>
#include "ftxui/screen_interactive.hpp"
#include "ftxui/component/toggle.hpp"
#include "ftxui/component/component_horizontal.hpp"
#include "ftxui/component/component_vertical.hpp"
#include "ftxui/util/string.hpp"
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using namespace ftxui;
using namespace ftxui::component;
using namespace ftxui::dom;
class MyComponent : ComponentVertical {
public:
MyComponent(ftxui::component::Delegate* delegate)
: ComponentVertical(delegate),
toggle_1(delegate->NewChild()),
toggle_2(delegate->NewChild()),
toggle_3(delegate->NewChild()) {
toggle_1.on = L"On";
toggle_1.off = L"Off";
toggle_2.on = L"Enabled";
toggle_2.off = L"Disabled";
toggle_3.on = L"10€";
toggle_3.off = L"0€";
Focus(&toggle_1);
}
std::function<void()> on_enter = []() {};
private:
Toggle toggle_1;
Toggle toggle_2;
Toggle toggle_3;
Element Render() override {
return
vbox(
text(L"Choose your options:"),
text(L""),
hbox(text(L" * Poweroff on startup : "), toggle_1.Render()),
hbox(text(L" * Out of process : "), toggle_2.Render()),
hbox(text(L" * Price of the information : "), toggle_3.Render())
);
}
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bool OnEvent(Event event) override {
if (ComponentVertical::OnEvent(event))
return true;
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if (event == Event::Return) {
on_enter();
return true;
}
return false;
}
};
int main(int argc, const char* argv[]) {
ftxui::ScreenInteractive screen(50,5);
MyComponent component(screen.delegate());
component.on_enter = screen.ExitLoopClosure();
screen.Loop();
}