FTXUI/src/ftxui/component/screen_interactive_test.cpp

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#include <gtest/gtest-message.h> // for Message
#include <gtest/gtest-test-part.h> // for SuiteApiResolver, TestFactoryImpl, TestPartResult
#include <csignal> // for raise, SIGABRT, SIGFPE, SIGILL, SIGINT, SIGSEGV, SIGTERM
#include "ftxui/component/component.hpp" // for Renderer
#include "ftxui/component/screen_interactive.hpp"
#include "ftxui/dom/elements.hpp" // for text, Element
#include "gtest/gtest_pred_impl.h" // for Test, TEST, EXPECT_EQ
using namespace ftxui;
namespace {
bool TestSignal(int signal) {
int called = 0;
// The tree of components. This defines how to navigate using the keyboard.
auto component = Renderer([&] {
called++;
std::raise(signal);
called++;
return text("");
});
auto screen = ScreenInteractive::FitComponent();
screen.Loop(component);
EXPECT_EQ(called, 2);
return true;
}
} // namespace
TEST(ScreenInteractive, Signal_SIGTERM) {
TestSignal(SIGTERM);
}
TEST(ScreenInteractive, Signal_SIGSEGV) {
TestSignal(SIGSEGV);
}
TEST(ScreenInteractive, Signal_SIGINT) {
TestSignal(SIGINT);
}
TEST(ScreenInteractive, Signal_SIGILL) {
TestSignal(SIGILL);
}
TEST(ScreenInteractive, Signal_SIGABRT) {
TestSignal(SIGABRT);
}
TEST(ScreenInteractive, Signal_SIGFPE) {
TestSignal(SIGFPE);
}
// Copyright 2021 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.