FTXUI/src/ftxui/dom/canvas_test.cpp

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#include <gtest/gtest.h>
#include <stdint.h> // for uint32_t
#include <string> // for allocator, string
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#include "ftxui/dom/canvas.hpp" // for Canvas
#include "ftxui/dom/elements.hpp" // for canvas
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, Color::Black, Color::Blue, Color::Red, Color::White, Color::Yellow, Color::Cyan, Color::Green
#include "ftxui/screen/screen.hpp" // for Screen
#include "ftxui/screen/terminal.hpp" // for SetColorSupport, Color, TrueColor
namespace ftxui {
namespace {
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uint32_t Hash(const std::string s) {
uint32_t hash = 0;
for (uint8_t c : s) {
hash += c;
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hash *= 7;
}
return hash;
}
} // namespace
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TEST(CanvasTest, GoldPoint) {
Terminal::SetColorSupport(Terminal::Color::TrueColor);
auto element = canvas([](Canvas& c) { //
c.DrawPoint(3, 3, 1);
c.DrawPointToggle(2, 8);
c.DrawPointToggle(2, 8);
c.DrawPointToggle(2, 8);
c.DrawPointLine(3, 7, 10, 19);
c.DrawPointCircle(10, 5, 3);
c.DrawPointCircleFilled(20, 5, 3);
c.DrawPointEllipse(10, 10, 5, 2);
c.DrawPointEllipseFilled(10, 20, 5, 2);
});
Screen screen(30, 10);
Render(screen, element);
EXPECT_EQ(Hash(screen.ToString()), 2085952774U) << screen.ToString();
}
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TEST(CanvasTest, GoldPointColor) {
Terminal::SetColorSupport(Terminal::Color::TrueColor);
auto element = canvas([](Canvas& c) { //
c.DrawPoint(3, 3, 1, Color::Red);
c.DrawPointLine(3, 7, 10, 19, Color::Blue);
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c.DrawPointCircle(10, 5, 3, Color::Yellow);
c.DrawPointCircleFilled(20, 5, 3, Color::White);
c.DrawPointEllipse(10, 10, 5, 2, Color::Black);
c.DrawPointEllipseFilled(10, 20, 5, 2, Color::Cyan);
});
Screen screen(30, 10);
Render(screen, element);
EXPECT_EQ(Hash(screen.ToString()), 2295070594U) << screen.ToString();
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}
TEST(CanvasTest, GoldBlock) {
Terminal::SetColorSupport(Terminal::Color::TrueColor);
auto element = canvas([](Canvas& c) { //
c.DrawBlock(3, 3, 1);
c.DrawBlockToggle(2, 8);
c.DrawBlockToggle(2, 8);
c.DrawBlockToggle(2, 8);
c.DrawBlockLine(3, 7, 10, 19);
c.DrawBlockCircle(10, 5, 3);
c.DrawBlockCircleFilled(20, 5, 3);
c.DrawBlockEllipse(10, 10, 5, 2);
c.DrawBlockEllipseFilled(10, 20, 5, 2);
});
Screen screen(30, 10);
Render(screen, element);
EXPECT_EQ(Hash(screen.ToString()), 2625314979U) << screen.ToString();
}
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TEST(CanvasTest, GoldBlockColor) {
Terminal::SetColorSupport(Terminal::Color::TrueColor);
auto element = canvas([](Canvas& c) { //
c.DrawBlock(3, 3, 1, Color::Red);
c.DrawBlockLine(3, 7, 10, 19, Color::Green);
c.DrawBlockCircle(10, 5, 3, Color::Blue);
c.DrawBlockCircleFilled(20, 5, 3, Color::Yellow);
c.DrawBlockEllipse(10, 10, 5, 2, Color::White);
c.DrawBlockEllipseFilled(10, 20, 5, 2, Color::Black);
});
Screen screen(30, 10);
Render(screen, element);
EXPECT_EQ(Hash(screen.ToString()), 8392696U) << screen.ToString();
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}
TEST(CanvasTest, GoldText) {
Terminal::SetColorSupport(Terminal::Color::TrueColor);
Canvas c(10, 10);
c.DrawText(0, 0, "test");
c.DrawText(0, 5, "test");
c.DrawText(0, 10, "test");
auto element = canvas(c);
Screen screen(30, 10);
Render(screen, element);
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EXPECT_EQ(Hash(screen.ToString()), 1074960375);
}
} // namespace ftxui
// Copyright 2022 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.