2021-07-10 19:20:43 +08:00
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#include <stddef.h> // for size_t
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#include <algorithm> // for max, min
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#include <functional> // for function
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#include <memory> // for shared_ptr, allocator_traits<>::value_type
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2021-08-09 05:25:20 +08:00
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#include <string> // for operator+, string
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2021-07-10 19:20:43 +08:00
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#include <utility> // for move
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#include <vector> // for vector, __alloc_traits<>::value_type
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2021-05-10 02:32:27 +08:00
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2021-07-10 19:20:43 +08:00
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#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
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#include "ftxui/component/component.hpp" // for Make, Menu
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/component_options.hpp" // for MenuOption
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2021-05-10 02:32:27 +08:00
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#include "ftxui/component/event.hpp" // for Event, Event::ArrowDown, Event::ArrowUp, Event::Return, Event::Tab, Event::TabReverse
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#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Released
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#include "ftxui/component/screen_interactive.hpp" // for Component
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2021-07-10 19:20:43 +08:00
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#include "ftxui/dom/elements.hpp" // for operator|, Element, reflect, text, vbox, Elements, focus, nothing, select
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#include "ftxui/screen/box.hpp" // for Box
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#include "ftxui/util/ref.hpp" // for Ref
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2020-03-24 04:26:00 +08:00
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2021-05-10 02:32:27 +08:00
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namespace ftxui {
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2021-05-02 02:40:35 +08:00
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2021-07-10 18:59:36 +08:00
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/// @brief A list of items. The user can navigate through them.
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/// @ingroup component
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class MenuBase : public ComponentBase {
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public:
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MenuBase(ConstStringListRef entries, int* selected, Ref<MenuOption> option)
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: entries_(entries), selected_(selected), option_(option) {}
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Element Render() override {
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Elements elements;
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bool is_menu_focused = Focused();
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boxes_.resize(entries_.size());
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for (size_t i = 0; i < entries_.size(); ++i) {
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bool is_focused = (focused_entry() == int(i)) && is_menu_focused;
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bool is_selected = (*selected_ == int(i));
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auto style = is_selected ? (is_focused ? option_->style_selected_focused
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: option_->style_selected)
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: (is_focused ? option_->style_focused
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: option_->style_normal);
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auto focus_management = !is_selected ? nothing
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: is_menu_focused ? focus
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: select;
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auto icon = is_selected ? "> " : " ";
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elements.push_back(text(icon + entries_[i]) | style | focus_management |
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reflect(boxes_[i]));
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}
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return vbox(std::move(elements)) | reflect(box_);
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}
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bool OnEvent(Event event) override {
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if (!CaptureMouse(event))
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return false;
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if (event.is_mouse())
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return OnMouseEvent(event);
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if (Focused()) {
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int old_selected = *selected_;
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if (event == Event::ArrowUp || event == Event::Character('k'))
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(*selected_)--;
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if (event == Event::ArrowDown || event == Event::Character('j'))
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(*selected_)++;
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if (event == Event::Tab && entries_.size())
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*selected_ = (*selected_ + 1) % entries_.size();
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if (event == Event::TabReverse && entries_.size())
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*selected_ = (*selected_ + entries_.size() - 1) % entries_.size();
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*selected_ = std::max(0, std::min(int(entries_.size()) - 1, *selected_));
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if (*selected_ != old_selected) {
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focused_entry() = *selected_;
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option_->on_change();
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return true;
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}
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}
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if (event == Event::Return) {
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option_->on_enter();
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return true;
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}
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return false;
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}
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bool OnMouseEvent(Event event) {
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if (event.mouse().button == Mouse::WheelDown ||
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event.mouse().button == Mouse::WheelUp) {
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return OnMouseWheel(event);
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}
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if (event.mouse().button != Mouse::None &&
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event.mouse().button != Mouse::Left) {
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return false;
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}
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if (!CaptureMouse(event))
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return false;
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for (int i = 0; i < int(boxes_.size()); ++i) {
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if (!boxes_[i].Contain(event.mouse().x, event.mouse().y))
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continue;
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TakeFocus();
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focused_entry() = i;
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if (event.mouse().button == Mouse::Left &&
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event.mouse().motion == Mouse::Released) {
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if (*selected_ != i) {
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*selected_ = i;
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option_->on_change();
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}
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return true;
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}
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}
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return false;
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}
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bool OnMouseWheel(Event event) {
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if (!box_.Contain(event.mouse().x, event.mouse().y))
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return false;
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int old_selected = *selected_;
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if (event.mouse().button == Mouse::WheelUp)
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(*selected_)--;
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if (event.mouse().button == Mouse::WheelDown)
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(*selected_)++;
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*selected_ = std::max(0, std::min(int(entries_.size()) - 1, *selected_));
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if (*selected_ != old_selected)
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option_->on_change();
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return true;
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}
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bool Focusable() const final { return entries_.size(); }
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int& focused_entry() { return option_->focused_entry(); }
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protected:
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ConstStringListRef entries_;
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int* selected_ = 0;
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Ref<MenuOption> option_;
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std::vector<Box> boxes_;
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Box box_;
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};
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2021-05-10 02:32:27 +08:00
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/// @brief A list of text. The focused element is selected.
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/// @param entries The list of entries in the menu.
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/// @param selected The index of the currently selected element.
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/// @param option Additional optional parameters.
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/// @ingroup component
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/// @see MenuBase
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///
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/// ### Example
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///
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/// ```cpp
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/// auto screen = ScreenInteractive::TerminalOutput();
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/// std::vector<std::string> entries = {
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/// "entry 1",
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/// "entry 2",
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/// "entry 3",
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/// };
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/// int selected = 0;
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/// auto menu = Menu(&entries, &selected);
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/// screen.Loop(menu);
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/// ```
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///
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/// ### Output
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///
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/// ```bash
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/// > entry 1
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/// entry 2
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/// entry 3
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/// ```
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Component Menu(ConstStringListRef entries,
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int* selected,
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Ref<MenuOption> option) {
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return Make<MenuBase>(entries, selected, std::move(option));
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}
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2018-10-10 01:06:03 +08:00
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2021-09-05 00:43:56 +08:00
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Component MenuEntry(ConstStringRef label, Ref<MenuEntryOption> option) {
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class Impl : public ComponentBase {
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public:
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Impl(ConstStringRef label, Ref<MenuEntryOption> option)
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: label_(std::move(label)), option_(std::move(option)) {}
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private:
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Element Render() override {
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bool focused = Focused();
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auto style = hovered_ ? (focused ? option_->style_selected_focused
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: option_->style_selected)
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: (focused ? option_->style_focused
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: option_->style_normal);
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auto focus_management = focused ? select : nothing;
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auto label = focused ? "> " + (*label_) //
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: " " + (*label_);
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return text(label) | style | focus_management | reflect(box_);
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}
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bool Focusable() const override { return true; }
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bool OnEvent(Event event) override {
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if (!event.is_mouse())
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return false;
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hovered_ = box_.Contain(event.mouse().x, event.mouse().y);
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if (!hovered_)
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return false;
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if (event.mouse().button == Mouse::Left &&
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event.mouse().motion == Mouse::Released) {
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TakeFocus();
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return true;
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}
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return false;
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}
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ConstStringRef label_;
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Ref<MenuEntryOption> option_;
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Box box_;
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bool hovered_ = false;
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};
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return Make<Impl>(std::move(label), std::move(option));
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}
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2019-01-12 22:00:08 +08:00
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} // namespace ftxui
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2020-08-16 06:24:18 +08:00
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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