FTXUI/include/ftxui/screen/screen.hpp

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#ifndef FTXUI_SCREEN_SCREEN
#define FTXUI_SCREEN_SCREEN
#include <memory>
#include <string>
#include <vector>
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#include "ftxui/screen/box.hpp"
#include "ftxui/screen/color.hpp"
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namespace ftxui {
class Node;
}
namespace ftxui {
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using Element = std::shared_ptr<Node>;
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/// @brief A unicode character and its associated style.
/// @ingroup screen
struct Pixel {
wchar_t character = U' ';
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bool blink = false;
bool bold = false;
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bool dim = false;
bool inverted = false;
bool underlined = false;
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Color background_color = Color::Default;
Color foreground_color = Color::Default;
};
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/// @brief Define how the Screen's dimensions should look like.
/// @ingroup screen
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struct Dimension {
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/// coucou
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static Dimension Fixed(int);
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/// @brief coucou
static Dimension Fit(Element&);
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static Dimension Full();
int dimx;
int dimy;
};
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/// @brief A rectangular grid of Pixel.
/// @ingroup screen
class Screen {
public:
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// Constructors:
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Screen(int dimx, int dimy);
static Screen Create(Dimension dimension);
static Screen Create(Dimension width, Dimension height);
// Node write into the screen using Screen::at.
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wchar_t& at(int x, int y);
Pixel& PixelAt(int x, int y);
// Convert the screen into a printable string in the terminal.
std::string ToString();
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void Print();
// Get screen dimensions.
int dimx() { return dimx_; }
int dimy() { return dimy_; }
// Move the terminal cursor n-lines up with n = dimy().
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std::string ResetPosition(bool clear = false);
// Fill with space.
void Clear();
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void ApplyShader();
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Box stencil;
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struct Cursor {
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int x = 0;
int y = 0;
};
Cursor cursor() const { return cursor_; }
void SetCursor(Cursor cursor) { cursor_ = cursor; }
protected:
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int dimx_;
int dimy_;
std::vector<std::vector<Pixel>> pixels_;
Cursor cursor_;
};
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} // namespace ftxui
#endif /* end of include guard: FTXUI_SCREEN_SCREEN */
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.