FTXUI/src/ftxui/component/radiobox.cpp

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#include "ftxui/component/radiobox.hpp"
#include <functional>
namespace ftxui {
Element RadioBox::Render() {
std::vector<Element> elements;
bool is_focused = Focused();
for (size_t i = 0; i < entries.size(); ++i) {
auto style =
(focused == int(i) && is_focused) ? focused_style : unfocused_style;
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auto focus_management =
(focused != int(i)) ? nothing : is_focused ? focus : select;
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const std::wstring& symbol = selected == int(i) ? checked : unchecked;
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elements.push_back(hbox(text(symbol), text(entries[i]) | style) |
focus_management);
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}
return vbox(std::move(elements));
}
bool RadioBox::OnEvent(Event event) {
if (!Focused())
return false;
int new_focused = focused;
if (event == Event::ArrowUp || event == Event::Character('k'))
new_focused--;
if (event == Event::ArrowDown || event == Event::Character('j'))
new_focused++;
if (event == Event::Tab && entries.size())
new_focused = (new_focused + 1) % entries.size();
if (event == Event::TabReverse && entries.size())
new_focused = (new_focused + entries.size() - 1) % entries.size();
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new_focused = std::max(0, std::min(int(entries.size()) - 1, new_focused));
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if (focused != new_focused) {
focused = new_focused;
return true;
}
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if (event == Event::Character(' ') || event==Event::Return) {
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selected = focused;
on_change();
}
return false;
}
} // namespace ftxui