FTXUI/src/ftxui/dom/border.cpp

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#include "ftxui/dom/node.hpp"
#include "ftxui/dom/elements.hpp"
namespace ftxui {
using namespace ftxui;
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static wchar_t simple_border_charset[] = L"┌┐└┘─│┬┴┤├";
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class Border : public Node {
public:
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Border(Elements children)
: Node(std::move(children)),
charset(std::begin(simple_border_charset),
std::end(simple_border_charset)) {}
Border(Elements children, Pixel pixel)
: Node(std::move(children)), charset_pixel(10, pixel) {}
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~Border() override {}
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std::vector<Pixel> charset_pixel;
std::vector<wchar_t> charset;
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void ComputeRequirement() override {
Node::ComputeRequirement();
requirement_ = children[0]->requirement();
requirement_.min.x += 2;
requirement_.min.y += 2;
if (children.size() == 2) {
requirement_.min.x =
std::max(requirement_.min.x, children[1]->requirement().min.x + 2);
}
requirement_.selected_box.x_min++;
requirement_.selected_box.x_max++;
requirement_.selected_box.y_min++;
requirement_.selected_box.y_max++;
}
void SetBox(Box box) override {
Node::SetBox(box);
if (children.size() == 2) {
Box title_box;
title_box.x_min = box.x_min + 1;
title_box.x_max = box.x_max - 1;
title_box.y_min = box.y_min;
title_box.y_max = box.y_min;
children[1]->SetBox(title_box);
}
box.x_min++;
box.x_max--;
box.y_min++;
box.y_max--;
children[0]->SetBox(box);
}
void Render(Screen& screen) override {
// Draw content.
children[0]->Render(screen);
// Draw the border.
if (box_.x_min >= box_.x_max || box_.y_min >= box_.y_max)
return;
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if (!charset.empty())
RenderPixel(screen);
else
RenderChar(screen);
}
void RenderPixel(Screen& screen) {
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screen.at(box_.x_min, box_.y_min) = charset[0];
screen.at(box_.x_max, box_.y_min) = charset[1];
screen.at(box_.x_min, box_.y_max) = charset[2];
screen.at(box_.x_max, box_.y_max) = charset[3];
for(float x = box_.x_min + 1; x<box_.x_max; ++x) {
screen.at(x, box_.y_min) = charset[4];
screen.at(x, box_.y_max) = charset[4];
}
for(float y = box_.y_min + 1; y<box_.y_max; ++y) {
screen.at(box_.x_min, y) = charset[5];
screen.at(box_.x_max,y) = charset[5];
}
// Draw title.
if (children.size() == 2)
children[1]->Render(screen);
}
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void RenderChar(Screen& screen) {
screen.PixelAt(box_.x_min, box_.y_min) = charset_pixel[0];
screen.PixelAt(box_.x_max, box_.y_min) = charset_pixel[1];
screen.PixelAt(box_.x_min, box_.y_max) = charset_pixel[2];
screen.PixelAt(box_.x_max, box_.y_max) = charset_pixel[3];
for(float x = box_.x_min + 1; x<box_.x_max; ++x) {
screen.PixelAt(x, box_.y_min) = charset_pixel[4];
screen.PixelAt(x, box_.y_max) = charset_pixel[4];
}
for(float y = box_.y_min + 1; y<box_.y_max; ++y) {
screen.PixelAt(box_.x_min, y) = charset_pixel[5];
screen.PixelAt(box_.x_max,y) = charset_pixel[5];
}
}
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};
std::unique_ptr<Node> border(Element child) {
return std::make_unique<Border>(unpack(std::move(child)));
}
std::unique_ptr<Node> window(Element title, Element content) {
return std::make_unique<Border>(unpack(std::move(content), std::move(title)));
}
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Decorator borderWith(Pixel pixel) {
return [pixel](Element child) {
return std::make_unique<Border>(unpack(std::move(child)), pixel);
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};
}
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} // namespace ftxui