FTXUI/src/ftxui/dom/size.cpp

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#include "ftxui/dom/elements.hpp"
#include "ftxui/dom/node.hpp"
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namespace ftxui {
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class Size : public Node {
public:
Size(Element child, Direction direction, Constraint constraint, size_t value)
: Node(unpack(std::move(child))),
direction_(direction),
constraint_(constraint),
value_(value) {}
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~Size() override {}
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void ComputeRequirement() override {
Node::ComputeRequirement();
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requirement_ = children[0]->requirement();
auto& value = direction_ == WIDTH ? requirement_.min.x : requirement_.min.y;
switch (constraint_) {
case LESS_THAN:
value = std::min(value, value_);
break;
case EQUAL:
value = value_;
break;
case GREATER_THAN:
value = std::max(value, value_);
break;
}
if (direction_ == WIDTH)
requirement_.flex.x = 0;
else
requirement_.flex.y = 0;
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}
void SetBox(Box box) override {
Node::SetBox(box);
if (direction_ == WIDTH) {
switch(constraint_) {
case LESS_THAN:
case EQUAL:
box.x_max = std::min(box.x_min + value_ + 1, box.x_max);
break;
case GREATER_THAN:
break;
}
} else {
switch(constraint_) {
case LESS_THAN:
case EQUAL:
box.y_max = std::min(box.y_min + value_ + 1, box.y_max);
break;
case GREATER_THAN:
break;
}
}
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children[0]->SetBox(box);
}
private:
Direction direction_;
Constraint constraint_;
int value_;
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};
Decorator size(Direction direction, Constraint constraint, int value) {
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return [=](Element e) {
return std::make_unique<Size>(std::move(e), direction, constraint, value);
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};
}
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} // namespace ftxui