FTXUI/include/ftxui/component/screen_interactive.hpp

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#ifndef FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP
#define FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP
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#include <condition_variable>
#include <functional>
#include <memory>
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#include <mutex>
#include <queue>
#include <atomic>
#include "ftxui/component/event.hpp"
#include "ftxui/screen/screen.hpp"
namespace ftxui {
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class Component;
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class ScreenInteractive : public Screen {
public:
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static ScreenInteractive FixedSize(int dimx, int dimy);
static ScreenInteractive Fullscreen();
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static ScreenInteractive FitComponent();
static ScreenInteractive TerminalOutput();
~ScreenInteractive();
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void Loop(Component*);
std::function<void()> ExitLoopClosure();
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void PostEvent(Event event);
private:
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void Draw(Component* component);
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void EventLoop(Component* component);
enum class Dimension {
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FitComponent,
Fixed,
Fullscreen,
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TerminalOutput,
};
Dimension dimension_ = Dimension::Fixed;
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ScreenInteractive(int dimx, int dimy, Dimension dimension);
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std::condition_variable events_queue_cv;
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std::mutex events_queue_mutex;
std::queue<Event> events_queue;
std::atomic<bool> quit_ = false;
std::string set_cursor_position;
std::string reset_cursor_position;
};
} // namespace ftxui
#endif /* end of include guard: FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP */