FTXUI/src/ftxui/dom/graph.cpp

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#include "ftxui/dom/elements.hpp"
namespace ftxui {
const wchar_t charset[] = L" ▗▐▖▄▟▌▙█";
class Graph : public Node {
public:
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Graph(GraphFunction graph_function) : graph_function_(graph_function) {}
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~Graph() override {}
void ComputeRequirement() override {
requirement_.flex.x = 1;
requirement_.flex.y = 1;
requirement_.min.x = 1;
requirement_.min.y = 1;
}
void Render(Screen& screen) override {
int width = (box_.x_max - box_.x_min + 1) * 2;
int height = (box_.y_max - box_.y_min + 1) * 2;
auto data = graph_function_(width, height);
int i = 0;
for (int x = box_.x_min; x <= box_.x_max; ++x) {
int height_1 = 2 * box_.y_max - data[i++];
int height_2 = 2 * box_.y_max - data[i++];
for (int y = box_.y_min; y <= box_.y_max; ++y) {
int yy = 2 * y;
int i_1 = yy < height_1 ? 0 : yy == height_1 ? 3 : 6;
int i_2 = yy < height_2 ? 0 : yy == height_2 ? 1 : 2;
wchar_t pix = charset[i_1 + i_2];
screen.at(x, y) = pix;
}
}
}
private:
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GraphFunction graph_function_;
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};
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std::unique_ptr<Node> graph(GraphFunction graph_function) {
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return std::make_unique<Graph>(graph_function);
}
}; // namespace ftxui