FTXUI/src/ftxui/dom/inverted.cpp

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#include "ftxui/dom/node_decorator.hpp"
#include "ftxui/dom/elements.hpp"
namespace ftxui {
using ftxui::Screen;
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class Inverted : public NodeDecorator {
public:
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Inverted(Elements children) : NodeDecorator(std::move(children)) {}
~Inverted() override {}
void Render(Screen& screen) override {
Node::Render(screen);
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for (int y = box_.y_min; y <= box_.y_max; ++y) {
for (int x = box_.x_min; x <= box_.x_max; ++x) {
screen.PixelAt(x,y).inverted = true;
}
}
}
};
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std::unique_ptr<Node> inverted(Element child) {
return std::make_unique<Inverted>(unpack(std::move(child)));
}
}; // namespace ftxui