2018-10-12 15:23:37 +08:00
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#include "ftxui/dom/node_decorator.hpp"
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2018-10-10 01:06:03 +08:00
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#include "ftxui/dom/elements.hpp"
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2019-01-12 22:00:08 +08:00
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namespace ftxui {
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2019-01-07 00:10:35 +08:00
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2019-01-12 22:00:08 +08:00
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using ftxui::Screen;
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2018-10-10 01:06:03 +08:00
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2018-10-12 15:23:37 +08:00
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class Inverted : public NodeDecorator {
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2018-10-10 01:06:03 +08:00
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public:
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2019-01-13 01:24:46 +08:00
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Inverted(Elements children) : NodeDecorator(std::move(children)) {}
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2018-10-10 01:06:03 +08:00
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~Inverted() override {}
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void Render(Screen& screen) override {
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Node::Render(screen);
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2019-01-20 05:06:05 +08:00
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for (int y = box_.y_min; y <= box_.y_max; ++y) {
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for (int x = box_.x_min; x <= box_.x_max; ++x) {
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2018-10-10 01:06:03 +08:00
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screen.PixelAt(x,y).inverted = true;
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}
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}
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}
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};
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2019-01-13 01:24:46 +08:00
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std::unique_ptr<Node> inverted(Element child) {
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2018-10-10 01:06:03 +08:00
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return std::make_unique<Inverted>(unpack(std::move(child)));
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}
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2019-01-12 22:00:08 +08:00
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}; // namespace ftxui
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