FTXUI/examples/component/input.cpp

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#include <iostream>
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#include "ftxui/component/container.hpp"
#include "ftxui/component/input.hpp"
#include "ftxui/component/screen_interactive.hpp"
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#include "ftxui/screen/string.hpp"
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using namespace ftxui;
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class MyComponent : public Component {
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public:
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MyComponent() {
Add(&container);
container.Add(&input_1);
container.Add(&input_2);
container.Add(&input_3);
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input_1.placeholder = L"input1";
input_2.placeholder = L"input2";
input_3.placeholder = L"input3";
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}
std::function<void()> on_enter = []() {};
private:
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Container container = Container::Vertical();
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Input input_1;
Input input_2;
Input input_3;
Element Render() override {
return
frame(
vbox(
hbox(text(L" input_1 : "), input_1.Render()),
hbox(text(L" input_2 : "), input_2.Render()),
hbox(text(L" input_3 : "), input_3.Render())
)
);
}
};
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
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MyComponent component;
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component.on_enter = screen.ExitLoopClosure();
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screen.Loop(&component);
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}