2020-04-20 03:00:37 +08:00
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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2020-03-23 05:32:44 +08:00
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#include <algorithm>
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2018-10-10 01:06:03 +08:00
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#include "ftxui/dom/elements.hpp"
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2019-01-20 05:06:05 +08:00
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#include "ftxui/dom/node.hpp"
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#include "ftxui/util/autoreset.hpp"
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2018-10-10 01:06:03 +08:00
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2019-01-12 22:00:08 +08:00
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namespace ftxui {
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2019-01-20 05:06:05 +08:00
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// -----------------------------------------------------------------------------
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class Select : public Node {
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public:
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Select(std::vector<std::shared_ptr<Node>> children)
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: Node(std::move(children)) {}
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void ComputeRequirement() override {
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Node::ComputeRequirement();
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requirement_ = children[0]->requirement();
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auto& selected_box = requirement_.selected_box;
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selected_box.x_min = 0;
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selected_box.y_min = 0;
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selected_box.x_max = requirement_.min_x;
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selected_box.y_max = requirement_.min_y;
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requirement_.selection = Requirement::SELECTED;
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};
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void SetBox(Box box) override {
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box_ = box;
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children[0]->SetBox(box);
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}
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};
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2020-05-21 02:36:47 +08:00
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Element select(Element child) {
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return std::make_shared<Select>(unpack(std::move(child)));
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}
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// -----------------------------------------------------------------------------
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class Focus : public Select {
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public:
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Focus(std::vector<Element> children) : Select(std::move(children)) {}
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void ComputeRequirement() override {
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Select::ComputeRequirement();
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requirement_.selection = Requirement::FOCUSED;
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};
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void Render(Screen& screen) override {
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Select::Render(screen);
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screen.SetCursor(Screen::Cursor{box_.x_min, box_.y_min});
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}
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};
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Element focus(Element child) {
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return std::make_shared<Focus>(unpack(std::move(child)));
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}
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// -----------------------------------------------------------------------------
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class Frame : public Node {
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public:
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Frame(std::vector<Element> children, bool x_frame, bool y_frame)
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: Node(std::move(children)), x_frame_(x_frame), y_frame_(y_frame) {}
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void ComputeRequirement() override {
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Node::ComputeRequirement();
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requirement_ = children[0]->requirement();
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}
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void SetBox(Box box) override {
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Node::SetBox(box);
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auto& selected_box = requirement_.selected_box;
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Box children_box = box;
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2020-06-07 21:54:45 +08:00
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if (x_frame_) {
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int external_dimx = box.x_max - box.x_min;
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int internal_dimx = std::max(requirement_.min_x, external_dimx);
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int focused_dimx = selected_box.x_max - selected_box.x_min;
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int dx = selected_box.x_min - external_dimx / 2 + focused_dimx / 2;
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dx = std::max(0, std::min(internal_dimx - external_dimx - 1, dx));
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children_box.x_min = box.x_min - dx;
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children_box.x_max = box.x_min + internal_dimx - dx;
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}
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if (y_frame_) {
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int external_dimy = box.y_max - box.y_min;
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int internal_dimy = std::max(requirement_.min_y, external_dimy);
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int focused_dimy = selected_box.y_max - selected_box.y_min;
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int dy = selected_box.y_min - external_dimy / 2 + focused_dimy / 2;
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dy = std::max(0, std::min(internal_dimy - external_dimy - 1, dy));
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children_box.y_min = box.y_min - dy;
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children_box.y_max = box.y_min + internal_dimy - dy;
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}
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children[0]->SetBox(children_box);
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}
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void Render(Screen& screen) override {
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AutoReset<Box> stencil(&screen.stencil,
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Box::Intersection(box_, screen.stencil));
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children[0]->Render(screen);
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}
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private:
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bool x_frame_;
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bool y_frame_;
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};
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2020-05-25 07:34:13 +08:00
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/// @brief Allow an element to be displayed inside a 'virtual' area. It size can
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/// be larger than its container. In this case only a smaller portion is
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/// displayed. The view is scrollable to make the focused element visible.
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/// @seealso focus
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Element frame(Element child) {
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return std::make_shared<Frame>(unpack(std::move(child)), true, true);
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}
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Element xframe(Element child) {
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return std::make_shared<Frame>(unpack(std::move(child)), true, false);
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}
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Element yframe(Element child) {
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return std::make_shared<Frame>(unpack(std::move(child)), false, true);
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}
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2020-02-12 04:44:55 +08:00
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} // namespace ftxui
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