mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2024-11-23 11:17:06 +08:00
70 lines
1.6 KiB
C++
70 lines
1.6 KiB
C++
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#include <chrono>
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#include <iostream>
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#include <thread>
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#include "ftxui/screen_interactive.hpp"
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#include "ftxui/component/toggle.hpp"
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#include "ftxui/component/component_horizontal.hpp"
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#include "ftxui/component/component_vertical.hpp"
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#include "ftxui/util/string.hpp"
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using namespace ftxui::component;
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using namespace ftxui::dom;
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class MyComponent : ComponentVertical {
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public:
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MyComponent(ftxui::component::Delegate* delegate)
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: ComponentVertical(delegate),
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toggle_1(delegate->NewChild()),
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toggle_2(delegate->NewChild()),
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toggle_3(delegate->NewChild()) {
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toggle_1.on = L"On";
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toggle_1.off = L"Off";
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toggle_2.on = L"Enabled";
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toggle_2.off = L"Disabled";
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toggle_3.on = L"10€";
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toggle_3.off = L"0€";
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Focus(&toggle_1);
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}
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std::function<void()> on_enter = []() {};
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private:
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Toggle toggle_1;
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Toggle toggle_2;
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Toggle toggle_3;
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Element Render() override {
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return
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vbox(
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text(L"Choose your options:"),
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text(L""),
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hbox(text(L" * Poweroff on startup : "), toggle_1.Render()),
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hbox(text(L" * Out of process : "), toggle_2.Render()),
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hbox(text(L" * Price of the information : "), toggle_3.Render())
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);
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}
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bool Event(int key) override {
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if (ComponentVertical::Event(key))
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return true;
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if (key == 10) {
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on_enter();
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return true;
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}
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return false;
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}
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};
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int main(int argc, const char* argv[]) {
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ftxui::ScreenInteractive screen(50,5);
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MyComponent component(screen.delegate());
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component.on_enter = screen.ExitLoopClosure();
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screen.Loop();
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}
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