FTXUI/examples/component/maybe.cpp

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#include <functional> // for function
#include <iostream> // for basic_ostream::operator<<, operator<<, endl, basic_ostream, basic_ostream<>::__ostream_type, cout, ostream
#include <string> // for string, basic_string, allocator
#include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Menu
#include "ftxui/component/component_options.hpp" // for MenuOption
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
using namespace ftxui;
Component Border(Component child) {
return Renderer(child, [child] { return child->Render() | border; });
}
int main(int argc, const char* argv[]) {
std::vector<std::string> entries = {
"entry 1",
"entry 2",
"entry 3",
};
int menu_1_selected = 0;
int menu_2_selected = 0;
auto menu_1 = Radiobox(&entries, &menu_1_selected);
auto menu_2 = Radiobox(&entries, &menu_2_selected);
menu_1 = Border(menu_1);
menu_2 = Border(menu_2);
bool menu_1_show = false;
bool menu_2_show = false;
auto layout = Container::Vertical({
Checkbox("Show menu_1", &menu_1_show),
Maybe(menu_1, &menu_1_show),
Checkbox("Show menu_2", &menu_2_show),
Maybe(menu_2, &menu_2_show),
});
auto screen = ScreenInteractive::TerminalOutput();
screen.Loop(layout);
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.