FTXUI/src/ftxui/component/container_test.cpp

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#include <memory> // for __shared_ptr_access, shared_ptr, allocator
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#include <string> // for string
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#include "ftxui/component/component.hpp" // for Horizontal, Vertical, Button, Tab
#include "ftxui/component/component_base.hpp" // for ComponentBase, Component
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#include "ftxui/component/event.hpp" // for Event, Event::Tab, Event::TabReverse, Event::ArrowDown, Event::ArrowLeft, Event::ArrowRight, Event::ArrowUp
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#include "gtest/gtest.h" // for AssertionResult, Message, TestPartResult, EXPECT_EQ, EXPECT_FALSE, Test, EXPECT_TRUE, TEST
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namespace ftxui {
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namespace {
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Component Focusable() {
return Button("", [] {});
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}
Component NonFocusable() {
return Container::Horizontal({});
}
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} // namespace
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TEST(ContainerTest, HorizontalEvent) {
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auto container = Container::Horizontal({});
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auto c0 = Focusable();
auto c1 = Focusable();
auto c2 = Focusable();
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container->Add(c0);
container->Add(c1);
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container->Add(NonFocusable());
container->Add(NonFocusable());
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container->Add(c2);
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container->Add(NonFocusable());
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// With arrow key.
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EXPECT_EQ(container->ActiveChild(), c0);
container->OnEvent(Event::ArrowRight);
EXPECT_EQ(container->ActiveChild(), c1);
container->OnEvent(Event::ArrowRight);
EXPECT_EQ(container->ActiveChild(), c2);
container->OnEvent(Event::ArrowRight);
EXPECT_EQ(container->ActiveChild(), c2);
container->OnEvent(Event::ArrowLeft);
EXPECT_EQ(container->ActiveChild(), c1);
container->OnEvent(Event::ArrowLeft);
EXPECT_EQ(container->ActiveChild(), c0);
container->OnEvent(Event::ArrowLeft);
EXPECT_EQ(container->ActiveChild(), c0);
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// With arrow key in the wrong dimension.
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container->OnEvent(Event::ArrowUp);
EXPECT_EQ(container->ActiveChild(), c0);
container->OnEvent(Event::ArrowDown);
EXPECT_EQ(container->ActiveChild(), c0);
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// With vim like characters.
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EXPECT_EQ(container->ActiveChild(), c0);
container->OnEvent(Event::Character('l'));
EXPECT_EQ(container->ActiveChild(), c1);
container->OnEvent(Event::Character('l'));
EXPECT_EQ(container->ActiveChild(), c2);
container->OnEvent(Event::Character('l'));
EXPECT_EQ(container->ActiveChild(), c2);
container->OnEvent(Event::Character('h'));
EXPECT_EQ(container->ActiveChild(), c1);
container->OnEvent(Event::Character('h'));
EXPECT_EQ(container->ActiveChild(), c0);
container->OnEvent(Event::Character('h'));
EXPECT_EQ(container->ActiveChild(), c0);
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// With vim like characters in the wrong direction.
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container->OnEvent(Event::Character('j'));
EXPECT_EQ(container->ActiveChild(), c0);
container->OnEvent(Event::Character('k'));
EXPECT_EQ(container->ActiveChild(), c0);
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// With tab characters.
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container->OnEvent(Event::Tab);
EXPECT_EQ(container->ActiveChild(), c1);
container->OnEvent(Event::Tab);
EXPECT_EQ(container->ActiveChild(), c2);
container->OnEvent(Event::Tab);
EXPECT_EQ(container->ActiveChild(), c0);
container->OnEvent(Event::Tab);
EXPECT_EQ(container->ActiveChild(), c1);
container->OnEvent(Event::Tab);
EXPECT_EQ(container->ActiveChild(), c2);
container->OnEvent(Event::TabReverse);
EXPECT_EQ(container->ActiveChild(), c1);
container->OnEvent(Event::TabReverse);
EXPECT_EQ(container->ActiveChild(), c0);
container->OnEvent(Event::TabReverse);
EXPECT_EQ(container->ActiveChild(), c2);
container->OnEvent(Event::TabReverse);
EXPECT_EQ(container->ActiveChild(), c1);
container->OnEvent(Event::TabReverse);
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}
TEST(ContainerTest, VerticalEvent) {
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auto container = Container::Vertical({});
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auto c0 = Focusable();
auto c1 = Focusable();
auto c2 = Focusable();
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container->Add(c0);
container->Add(c1);
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container->Add(NonFocusable());
container->Add(NonFocusable());
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container->Add(c2);
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container->Add(NonFocusable());
// With arrow key.
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EXPECT_EQ(container->ActiveChild(), c0);
container->OnEvent(Event::ArrowDown);
EXPECT_EQ(container->ActiveChild(), c1);
container->OnEvent(Event::ArrowDown);
EXPECT_EQ(container->ActiveChild(), c2);
container->OnEvent(Event::ArrowDown);
EXPECT_EQ(container->ActiveChild(), c2);
container->OnEvent(Event::ArrowUp);
EXPECT_EQ(container->ActiveChild(), c1);
container->OnEvent(Event::ArrowUp);
EXPECT_EQ(container->ActiveChild(), c0);
container->OnEvent(Event::ArrowUp);
EXPECT_EQ(container->ActiveChild(), c0);
// With arrow key in the wrong dimension.
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container->OnEvent(Event::ArrowLeft);
EXPECT_EQ(container->ActiveChild(), c0);
container->OnEvent(Event::ArrowRight);
EXPECT_EQ(container->ActiveChild(), c0);
// With vim like characters.
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EXPECT_EQ(container->ActiveChild(), c0);
container->OnEvent(Event::Character('j'));
EXPECT_EQ(container->ActiveChild(), c1);
container->OnEvent(Event::Character('j'));
EXPECT_EQ(container->ActiveChild(), c2);
container->OnEvent(Event::Character('j'));
EXPECT_EQ(container->ActiveChild(), c2);
container->OnEvent(Event::Character('k'));
EXPECT_EQ(container->ActiveChild(), c1);
container->OnEvent(Event::Character('k'));
EXPECT_EQ(container->ActiveChild(), c0);
container->OnEvent(Event::Character('k'));
EXPECT_EQ(container->ActiveChild(), c0);
// With vim like characters in the wrong direction.
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container->OnEvent(Event::Character('h'));
EXPECT_EQ(container->ActiveChild(), c0);
container->OnEvent(Event::Character('l'));
EXPECT_EQ(container->ActiveChild(), c0);
// With tab characters.
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container->OnEvent(Event::Tab);
EXPECT_EQ(container->ActiveChild(), c1);
container->OnEvent(Event::Tab);
EXPECT_EQ(container->ActiveChild(), c2);
container->OnEvent(Event::Tab);
EXPECT_EQ(container->ActiveChild(), c0);
container->OnEvent(Event::Tab);
EXPECT_EQ(container->ActiveChild(), c1);
container->OnEvent(Event::Tab);
EXPECT_EQ(container->ActiveChild(), c2);
container->OnEvent(Event::TabReverse);
EXPECT_EQ(container->ActiveChild(), c1);
container->OnEvent(Event::TabReverse);
EXPECT_EQ(container->ActiveChild(), c0);
container->OnEvent(Event::TabReverse);
EXPECT_EQ(container->ActiveChild(), c2);
container->OnEvent(Event::TabReverse);
EXPECT_EQ(container->ActiveChild(), c1);
container->OnEvent(Event::TabReverse);
}
TEST(ContainerTest, SetActiveChild) {
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auto container = Container::Horizontal({});
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auto c0 = Focusable();
auto c1 = Focusable();
auto c2 = Focusable();
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container->Add(c0);
container->Add(c1);
container->Add(c2);
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EXPECT_EQ(container->ActiveChild(), c0);
EXPECT_TRUE(c0->Focused());
EXPECT_TRUE(c0->Active());
EXPECT_FALSE(c1->Focused());
EXPECT_FALSE(c1->Active());
EXPECT_FALSE(c2->Focused());
EXPECT_FALSE(c2->Active());
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container->SetActiveChild(c0);
EXPECT_EQ(container->ActiveChild(), c0);
EXPECT_TRUE(c0->Focused());
EXPECT_TRUE(c0->Active());
EXPECT_FALSE(c1->Focused());
EXPECT_FALSE(c1->Active());
EXPECT_FALSE(c2->Focused());
EXPECT_FALSE(c2->Active());
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container->SetActiveChild(c1);
EXPECT_EQ(container->ActiveChild(), c1);
EXPECT_FALSE(c0->Focused());
EXPECT_FALSE(c0->Active());
EXPECT_TRUE(c1->Focused());
EXPECT_TRUE(c1->Active());
EXPECT_FALSE(c2->Focused());
EXPECT_FALSE(c2->Active());
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container->SetActiveChild(c2);
EXPECT_EQ(container->ActiveChild(), c2);
EXPECT_FALSE(c0->Focused());
EXPECT_FALSE(c0->Active());
EXPECT_FALSE(c1->Focused());
EXPECT_FALSE(c1->Active());
EXPECT_TRUE(c2->Focused());
EXPECT_TRUE(c2->Active());
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container->SetActiveChild(c0);
EXPECT_EQ(container->ActiveChild(), c0);
EXPECT_TRUE(c0->Focused());
EXPECT_TRUE(c0->Active());
EXPECT_FALSE(c1->Focused());
EXPECT_FALSE(c1->Active());
EXPECT_FALSE(c2->Focused());
EXPECT_FALSE(c2->Active());
}
TEST(ContainerTest, TakeFocus) {
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auto c = Container::Horizontal({});
auto c1 = Container::Vertical({});
auto c2 = Container::Vertical({});
auto c3 = Container::Vertical({});
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auto c11 = Focusable();
auto c12 = Focusable();
auto c13 = Focusable();
auto c21 = Focusable();
auto c22 = Focusable();
auto c23 = Focusable();
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c->Add(c1);
c->Add(c2);
c->Add(c3);
c1->Add(c11);
c1->Add(c12);
c1->Add(c13);
c2->Add(c21);
c2->Add(c22);
c2->Add(c23);
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EXPECT_TRUE(c->Focused());
EXPECT_TRUE(c1->Focused());
EXPECT_FALSE(c2->Focused());
EXPECT_TRUE(c11->Focused());
EXPECT_FALSE(c12->Focused());
EXPECT_FALSE(c13->Focused());
EXPECT_FALSE(c21->Focused());
EXPECT_FALSE(c22->Focused());
EXPECT_FALSE(c23->Focused());
EXPECT_TRUE(c->Active());
EXPECT_TRUE(c1->Active());
EXPECT_FALSE(c2->Active());
EXPECT_TRUE(c11->Active());
EXPECT_FALSE(c12->Active());
EXPECT_FALSE(c13->Active());
EXPECT_TRUE(c21->Active());
EXPECT_FALSE(c22->Active());
EXPECT_FALSE(c23->Active());
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c22->TakeFocus();
EXPECT_TRUE(c->Focused());
EXPECT_FALSE(c1->Focused());
EXPECT_TRUE(c2->Focused());
EXPECT_FALSE(c11->Focused());
EXPECT_FALSE(c12->Focused());
EXPECT_FALSE(c13->Focused());
EXPECT_FALSE(c21->Focused());
EXPECT_TRUE(c22->Focused());
EXPECT_FALSE(c23->Focused());
EXPECT_TRUE(c->Active());
EXPECT_FALSE(c1->Active());
EXPECT_TRUE(c2->Active());
EXPECT_TRUE(c11->Active());
EXPECT_FALSE(c12->Active());
EXPECT_FALSE(c13->Active());
EXPECT_FALSE(c21->Active());
EXPECT_TRUE(c22->Active());
EXPECT_FALSE(c23->Active());
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c1->TakeFocus();
EXPECT_TRUE(c->Focused());
EXPECT_TRUE(c1->Focused());
EXPECT_FALSE(c2->Focused());
EXPECT_TRUE(c11->Focused());
EXPECT_FALSE(c12->Focused());
EXPECT_FALSE(c13->Focused());
EXPECT_FALSE(c21->Focused());
EXPECT_FALSE(c22->Focused());
EXPECT_FALSE(c23->Focused());
EXPECT_TRUE(c->Active());
EXPECT_TRUE(c1->Active());
EXPECT_FALSE(c2->Active());
EXPECT_TRUE(c11->Active());
EXPECT_FALSE(c12->Active());
EXPECT_FALSE(c13->Active());
EXPECT_FALSE(c21->Active());
EXPECT_TRUE(c22->Active());
EXPECT_FALSE(c23->Active());
}
TEST(ContainerTest, TabFocusable) {
int selected = 0;
auto c = Container::Tab(
{
Focusable(),
NonFocusable(),
Focusable(),
NonFocusable(),
},
&selected);
selected = 0;
EXPECT_TRUE(c->Focusable());
EXPECT_TRUE(c->Focused());
selected = 1;
EXPECT_FALSE(c->Focusable());
EXPECT_FALSE(c->Focused());
selected = 2;
EXPECT_TRUE(c->Focusable());
EXPECT_TRUE(c->Focused());
selected = 3;
EXPECT_FALSE(c->Focusable());
EXPECT_FALSE(c->Focused());
}
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} // namespace ftxui
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.