FTXUI/include/ftxui/util/ref.hpp

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#ifndef FTXUI_UTIL_REF_HPP
#define FTXUI_UTIL_REF_HPP
#include <ftxui/screen/string.hpp>
#include <string>
#include <variant>
namespace ftxui {
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/// @brief An adapter. Own or reference an immutable object.
template <typename T>
class ConstRef {
public:
ConstRef() = default;
ConstRef(const ConstRef<T>&) = default;
ConstRef(ConstRef<T>&&) = default;
ConstRef(T t) : variant_(std::move(t)) {}
ConstRef(const T* t) : variant_(t) {}
// Make a "reseatable" reference
ConstRef<T>& operator=(const ConstRef<T>&) = default;
// Accessors:
const T& operator()() const { return *Address(); }
const T& operator*() const { return *Address(); }
const T* operator->() const { return Address(); }
private:
std::variant<T, const T*> variant_ = T{};
const T* Address() const {
return std::holds_alternative<T>(variant_) ? &std::get<T>(variant_)
: std::get<const T*>(variant_);
}
};
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/// @brief An adapter. Own or reference an mutable object.
template <typename T>
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class Ref {
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public:
Ref() = default;
Ref(const Ref<T>&) = default;
Ref(Ref<T>&&) = default;
Ref(T t) : variant_(std::move(t)) {}
Ref(T* t) : variant_(t) {}
// Make a "reseatable" reference.
Ref<T>& operator=(const Ref<T>&) = default;
// Accessors:
T& operator()() { return *Address(); }
T& operator*() { return *Address(); }
T* operator->() { return Address(); }
const T& operator()() const { return *Address(); }
const T& operator*() const { return *Address(); }
const T* operator->() const { return Address(); }
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private:
std::variant<T, T*> variant_ = T{};
const T* Address() const {
return std::holds_alternative<T>(variant_) ? &std::get<T>(variant_)
: std::get<T*>(variant_);
}
T* Address() {
return std::holds_alternative<T>(variant_) ? &std::get<T>(variant_)
: std::get<T*>(variant_);
}
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};
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/// @brief An adapter. Own or reference a constant string. For convenience, this
/// class convert multiple mutable string toward a shared representation.
class StringRef : public Ref<std::string> {
public:
using Ref<std::string>::Ref;
StringRef(const wchar_t* ref) : StringRef(to_string(std::wstring(ref))) {}
StringRef(const char* ref) : StringRef(std::string(ref)) {}
};
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/// @brief An adapter. Own or reference a constant string. For convenience, this
/// class convert multiple immutable string toward a shared representation.
class ConstStringRef : public ConstRef<std::string> {
public:
using ConstRef<std::string>::ConstRef;
ConstStringRef(const std::wstring* ref) : ConstStringRef(to_string(*ref)) {}
ConstStringRef(const std::wstring ref) : ConstStringRef(to_string(ref)) {}
ConstStringRef(const wchar_t* ref)
: ConstStringRef(to_string(std::wstring(ref))) {}
ConstStringRef(const char* ref) : ConstStringRef(std::string(ref)) {}
};
/// @brief An adapter. Reference a list of strings.
class ConstStringListRef {
public:
ConstStringListRef() = default;
ConstStringListRef(const std::vector<std::string>* ref) : ref_(ref) {}
ConstStringListRef(const std::vector<std::wstring>* ref) : ref_wide_(ref) {}
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ConstStringListRef(const ConstStringListRef& other) = default;
ConstStringListRef& operator=(const ConstStringListRef& other) = default;
size_t size() const {
if (ref_) {
return ref_->size();
}
if (ref_wide_) {
return ref_wide_->size();
}
return 0;
}
std::string operator[](size_t i) const {
if (ref_) {
return (*ref_)[i];
}
if (ref_wide_) {
return to_string((*ref_wide_)[i]);
}
return "";
}
private:
const std::vector<std::string>* ref_ = nullptr;
const std::vector<std::wstring>* ref_wide_ = nullptr;
};
} // namespace ftxui
#endif /* end of include guard: FTXUI_UTIL_REF_HPP */
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.