FTXUI/src/ftxui/component/input.cpp

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#include <algorithm> // for max, min
#include <memory> // for shared_ptr
#include <string> // for wstring, allocator, basic_string
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#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
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#include "ftxui/component/component.hpp" // for Component
#include "ftxui/component/component_base.hpp" // for Component
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#include "ftxui/component/event.hpp" // for Event, Event::ArrowLeft, Event::ArrowRight, Event::Backspace, Event::Custom, Event::Delete, Event::End, Event::Home, Event::Return
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed
#include "ftxui/component/screen_interactive.hpp" // for Component
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#include "ftxui/util/ref.hpp" // for Component
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namespace ftxui {
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/// @brief An input box. The user can type text into it.
/// @ingroup component.
class InputBase : public ComponentBase {
public:
InputBase(StringRef content,
ConstStringRef placeholder,
Ref<InputOption> option)
: content_(content), placeholder_(placeholder), option_(option) {}
~InputBase() override = default;
int& cursor_position() { return *(option_->cursor_position); }
// Component implementation:
Element Render() override {
cursor_position() =
std::max(0, std::min<int>(content_->size(), cursor_position()));
auto main_decorator = flex | size(HEIGHT, EQUAL, 1);
bool is_focused = Focused();
// placeholder.
if (content_->size() == 0) {
if (is_focused)
return text(*placeholder_) | focus | dim | inverted | main_decorator |
reflect(input_box_);
else
return text(*placeholder_) | dim | main_decorator | reflect(input_box_);
}
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// Not focused.
if (!is_focused)
return text(*content_) | main_decorator | reflect(input_box_);
std::wstring part_before_cursor = content_->substr(0, cursor_position());
std::wstring part_at_cursor = cursor_position() < (int)content_->size()
? content_->substr(cursor_position(), 1)
: L" ";
std::wstring part_after_cursor =
cursor_position() < (int)content_->size() - 1
? content_->substr(cursor_position() + 1)
: L"";
auto focused = is_focused ? focus : select;
// clang-format off
return
hbox(
text(part_before_cursor),
text(part_at_cursor) | underlined | focused | reflect(cursor_box_),
text(part_after_cursor)
) | flex | inverted | frame | main_decorator | reflect(input_box_);
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// clang-format on
}
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bool OnEvent(Event event) override {
cursor_position() =
std::max(0, std::min<int>(content_->size(), cursor_position()));
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if (event.is_mouse())
return OnMouseEvent(event);
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std::wstring c;
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// Backspace.
if (event == Event::Backspace) {
if (cursor_position() == 0)
return false;
content_->erase(cursor_position() - 1, 1);
cursor_position()--;
option_->on_change();
return true;
}
// Delete
if (event == Event::Delete) {
if (cursor_position() == int(content_->size()))
return false;
content_->erase(cursor_position(), 1);
option_->on_change();
return true;
}
// Enter.
if (event == Event::Return) {
option_->on_enter();
return true;
}
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if (event == Event::Custom) {
return false;
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}
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if (event == Event::ArrowLeft && cursor_position() > 0) {
cursor_position()--;
return true;
}
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if (event == Event::ArrowRight &&
cursor_position() < (int)content_->size()) {
cursor_position()++;
return true;
}
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if (event == Event::Home) {
cursor_position() = 0;
return true;
}
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if (event == Event::End) {
cursor_position() = (int)content_->size();
return true;
}
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// Content
if (event.is_character()) {
content_->insert(cursor_position(), 1, event.character());
cursor_position()++;
option_->on_change();
return true;
}
return false;
}
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private:
bool OnMouseEvent(Event event) {
if (!CaptureMouse(event))
return false;
if (!input_box_.Contain(event.mouse().x, event.mouse().y))
return false;
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TakeFocus();
if (event.mouse().button == Mouse::Left &&
event.mouse().motion == Mouse::Pressed) {
int new_cursor_position =
cursor_position() + event.mouse().x - cursor_box_.x_min;
new_cursor_position =
std::max(0, std::min<int>(content_->size(), new_cursor_position));
if (cursor_position() != new_cursor_position) {
cursor_position() = new_cursor_position;
option_->on_change();
}
}
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return true;
}
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StringRef content_;
ConstStringRef placeholder_;
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Box input_box_;
Box cursor_box_;
Ref<InputOption> option_;
};
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/// @brief An input box for editing text.
/// @param content The editable content.
/// @param placeholder The text displayed when content is still empty.
/// @ingroup component
/// @see InputBase
///
/// ### Example
///
/// ```cpp
/// auto screen = ScreenInteractive::FitComponent();
/// std::wstring content= L"";
/// std::wstring placeholder = L"placeholder";
/// Component input = Input(&content, &placeholder);
/// screen.Loop(input);
/// ```
///
/// ### Output
///
/// ```bash
/// placeholder
/// ```
Component Input(StringRef content,
ConstStringRef placeholder,
Ref<InputOption> option) {
return Make<InputBase>(content, placeholder, std::move(option));
}
} // namespace ftxui
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.