FTXUI/src/ftxui/component/menu.cpp

85 lines
2.2 KiB
C++
Raw Normal View History

#include "ftxui/component/menu.hpp"
#include <algorithm>
2018-10-19 04:58:38 +08:00
#include <iostream>
namespace ftxui {
Element Menu::Render() {
Elements elements;
bool is_menu_focused = Focused();
boxes_.resize(entries.size());
for (size_t i = 0; i < entries.size(); ++i) {
bool is_focused = (focused == int(i)) && is_menu_focused;
bool is_selected = (selected == int(i));
auto style = is_selected
? (is_focused ? selected_focused_style : selected_style)
: (is_focused ? focused_style : normal_style);
auto focus_management = !is_selected ? nothing
: is_menu_focused ? focus
: select;
auto icon = is_selected ? L"> " : L" ";
elements.push_back(text(icon + entries[i]) | style | focus_management |
reflect(boxes_[i]));
}
return vbox(std::move(elements));
}
2018-10-19 04:58:38 +08:00
bool Menu::OnEvent(Event event) {
if (event.is_mouse())
return OnMouseEvent(event);
if (!Focused())
return false;
int old_selected = selected;
2018-10-19 04:58:38 +08:00
if (event == Event::ArrowUp || event == Event::Character('k'))
selected--;
2018-10-19 04:58:38 +08:00
if (event == Event::ArrowDown || event == Event::Character('j'))
selected++;
if (event == Event::Tab && entries.size())
selected = (selected + 1) % entries.size();
if (event == Event::TabReverse && entries.size())
selected = (selected + entries.size() - 1) % entries.size();
selected = std::max(0, std::min(int(entries.size()) - 1, selected));
if (selected != old_selected) {
focused = selected;
on_change();
return true;
}
2018-10-19 04:58:38 +08:00
if (event == Event::Return) {
on_enter();
return true;
}
return false;
}
bool Menu::OnMouseEvent(Event event) {
for (int i = 0; i < boxes_.size(); ++i) {
if (!boxes_[i].Contain(event.mouse_x(), event.mouse_y()))
continue;
focused = i;
if (event.is_mouse_left_down()) {
TakeFocus();
if (selected != i) {
selected = i;
on_change();
}
return true;
}
}
return false;
}
} // namespace ftxui
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.