FTXUI/examples/print_key_press.cpp

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#include <chrono>
#include <iostream>
#include <thread>
#include "ftxui/screen_interactive.hpp"
#include "ftxui/component/component.hpp"
#include "ftxui/util/string.hpp"
class DrawKey : public ftxui::component::Component {
public:
DrawKey(ftxui::component::Delegate* delegate)
: ftxui::component::Component(delegate) {}
ftxui::dom::Element Render() override {
using namespace ftxui::dom;
Children children;
for (size_t i = std::max(0, (int)keys.size() - 10); i < keys.size(); ++i) {
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std::string code = "";
for(size_t j = 0; j<5; ++j)
code += " " + std::to_string(keys[i].values[j]);
try {
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std::string line = code + " -> " + std::to_string(keys[i].values[0]) + " (" +
char(keys[i].values[0]) + ")";
children.push_back(text(to_wstring(line)));
} catch (...) {
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std::string line =
code + " -> " + std::to_string(keys[i].values[0]) + " (undefined)";
children.push_back(text(to_wstring(line)));
}
}
return vbox(std::move(children));
}
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bool OnEvent(ftxui::Event event) override {
keys.push_back(event);
return true;
}
private:
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std::vector<ftxui::Event> keys;
};
int main(int argc, const char* argv[]) {
auto screen = ftxui::ScreenInteractive::FixedSize(80,10);
DrawKey draw_key(screen.delegate());
screen.Loop();
}