mirror of
https://github.com/ArthurSonzogni/FTXUI.git
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113 lines
3.9 KiB
C++
113 lines
3.9 KiB
C++
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// Copyright 2023 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#include <ftxui/component/component.hpp>
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#include <ftxui/component/screen_interactive.hpp>
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using namespace ftxui;
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Component DummyWindowContent() {
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class Impl : public ComponentBase {
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private:
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float scroll_x = 0.1;
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float scroll_y = 0.1;
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public:
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Impl() {
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auto content = Renderer([=] {
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const std::string lorem =
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"Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed "
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"do eiusmod tempor incididunt ut labore et dolore magna "
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"aliqua. Ut enim ad minim veniam, quis nostrud exercitation "
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"ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis "
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"aute irure dolor in reprehenderit in voluptate velit esse "
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"cillum dolore eu fugiat nulla pariatur. Excepteur sint "
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"occaecat cupidatat non proident, sunt in culpa qui officia "
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"deserunt mollit anim id est laborum.";
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return vbox({
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text(lorem.substr(0, -1)), text(lorem.substr(5, -1)), text(""),
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text(lorem.substr(10, -1)), text(lorem.substr(15, -1)), text(""),
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text(lorem.substr(20, -1)), text(lorem.substr(25, -1)), text(""),
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text(lorem.substr(30, -1)), text(lorem.substr(35, -1)), text(""),
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text(lorem.substr(40, -1)), text(lorem.substr(45, -1)), text(""),
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text(lorem.substr(50, -1)), text(lorem.substr(55, -1)), text(""),
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text(lorem.substr(60, -1)), text(lorem.substr(65, -1)), text(""),
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text(lorem.substr(70, -1)), text(lorem.substr(75, -1)), text(""),
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text(lorem.substr(80, -1)), text(lorem.substr(85, -1)), text(""),
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text(lorem.substr(90, -1)), text(lorem.substr(95, -1)), text(""),
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text(lorem.substr(100, -1)), text(lorem.substr(105, -1)), text(""),
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text(lorem.substr(110, -1)), text(lorem.substr(115, -1)), text(""),
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text(lorem.substr(120, -1)), text(lorem.substr(125, -1)), text(""),
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text(lorem.substr(130, -1)), text(lorem.substr(135, -1)), text(""),
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text(lorem.substr(140, -1)),
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});
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});
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auto scrollable_content = Renderer(content, [&, content] {
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return content->Render() | focusPositionRelative(scroll_x, scroll_y) |
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frame | flex;
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});
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SliderOption<float> option_x;
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option_x.value = &scroll_x;
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option_x.min = 0.f;
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option_x.max = 1.f;
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option_x.increment = 0.1f;
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option_x.direction = Direction::Right;
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option_x.color_active = Color::Blue;
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option_x.color_inactive = Color::BlueLight;
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auto scrollbar_x = Slider(option_x);
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SliderOption<float> option_y;
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option_y.value = &scroll_y;
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option_y.min = 0.f;
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option_y.max = 1.f;
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option_y.increment = 0.1f;
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option_y.direction = Direction::Down;
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option_y.color_active = Color::Yellow;
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option_y.color_inactive = Color::YellowLight;
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auto scrollbar_y = Slider(option_y);
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Add(Container::Vertical({
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Container::Horizontal({
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scrollable_content,
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scrollbar_y,
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}) | flex,
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Container::Horizontal({
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scrollbar_x,
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Renderer([] { return text(L"x"); }),
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}),
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}));
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}
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};
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return Make<Impl>();
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}
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int main() {
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auto window_1 = Window({
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.inner = DummyWindowContent(),
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.title = "First window",
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.width = 80,
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.height = 30,
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});
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auto window_2 = Window({
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.inner = DummyWindowContent(),
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.title = "My window",
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.left = 40,
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.top = 20,
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.width = 80,
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.height = 30,
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});
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auto window_container = Container::Stacked({
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window_1,
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window_2,
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});
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auto screen = ScreenInteractive::Fullscreen();
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screen.Loop(window_container);
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return EXIT_SUCCESS;
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}
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