FTXUI/examples/component/tab_horizontal.cpp

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// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
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#include <iostream>
#include <thread>
#include "ftxui/component/container.hpp"
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#include "ftxui/component/radiobox.hpp"
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#include "ftxui/component/screen_interactive.hpp"
#include "ftxui/component/toggle.hpp"
#include "ftxui/screen/string.hpp"
using namespace ftxui;
class MyComponent : public Component {
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public:
MyComponent() {
Add(&container_);
container_.Add(&toggle_);
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toggle_.entries = {
L"tab_1",
L"tab_2",
L"tab_3",
};
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container_.Add(&tab_container_);
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radiobox_1_.entries = {L"Forest", L"Water", L"I don't know"};
tab_container_.Add(&radiobox_1_);
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radiobox_2_.entries = {
L"Hello",
L"Hi",
L"Hay",
};
tab_container_.Add(&radiobox_2_);
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radiobox_3_.entries = {
L"Table",
L"Nothing",
L"Is",
L"Empty",
};
tab_container_.Add(&radiobox_3_);
}
std::function<void()> on_enter = []() {};
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Element Render() {
return vbox(toggle_.Render(), separator(), tab_container_.Render()) |
border;
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}
private:
Toggle toggle_;
Container container_ = Container::Vertical();
Container tab_container_ = Container::Tab(&(toggle_.selected));
RadioBox radiobox_1_;
RadioBox radiobox_2_;
RadioBox radiobox_3_;
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};
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int main(int argc, const char* argv[]) {
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auto screen = ScreenInteractive::TerminalOutput();
MyComponent component;
component.on_enter = screen.ExitLoopClosure();
screen.Loop(&component);
}