FTXUI/src/ftxui/component/input.cpp

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#include "ftxui/component/input.hpp"
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#include "ftxui/screen/string.hpp"
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namespace ftxui {
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// Component implementation.
Element Input::Render() {
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cursor_position = std::max(0, std::min<int>(content.size(), cursor_position));
auto main_decorator = flex | size(HEIGHT, EQUAL, 1);
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bool is_focused = Focused();
// Placeholder.
if (content.size() == 0) {
if (is_focused)
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return text(placeholder) | dim | inverted | main_decorator;
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else
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return text(placeholder) | dim | main_decorator;
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}
// Not focused.
if (!is_focused)
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return text(content) | main_decorator;
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std::wstring part_before_cursor = content.substr(0,cursor_position);
std::wstring part_at_cursor = cursor_position < (int)content.size()
? content.substr(cursor_position, 1)
: L" ";
std::wstring part_after_cursor = cursor_position < (int)content.size() - 1
? content.substr(cursor_position + 1)
: L"";
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auto focused =
is_focused ? focus : select;
return
hbox(
text(part_before_cursor),
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text(part_at_cursor) | underlined | focused,
text(part_after_cursor)
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) | flex | inverted | frame | main_decorator;
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}
bool Input::OnEvent(Event event) {
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cursor_position = std::max(0, std::min<int>(content.size(), cursor_position));
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std::wstring c;
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// Backspace.
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if (event == Event::Backspace) {
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if (cursor_position == 0)
return false;
content.erase(cursor_position - 1, 1);
cursor_position--;
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return true;
}
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// Enter.
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if (event == Event::Return) {
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on_enter();
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return true;
}
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if (event == Event::Custom) {
return false;
}
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if (event == Event::ArrowLeft && cursor_position > 0) {
cursor_position--;
return true;
}
if (event == Event::ArrowRight && cursor_position < (int)content.size()) {
cursor_position++;
return true;
}
// Content
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constexpr char ESC = char(27);
if (event.values[0] != ESC) {
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wchar_t v = (char)event.values[0];
content.insert(cursor_position, 1, v);
cursor_position++;
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return true;
}
return false;
}
} // namespace ftxui