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Table of content:
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=================
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2019-01-19 07:20:29 +08:00
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- [Introduction](#introduction)
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2018-10-21 20:32:25 +08:00
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- [DOM](#dom)
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* [Widget.](#widget)
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+ [text](#text)
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+ [border](#border)
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+ [separator](#separator) [gauge](#gauge)
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* [Style](#style)
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* [Layout](#layout)
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+ [Examples](#examples)
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- [Components.](#components)
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* [Input](#input)
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* [Menu](#menu)
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* [Toggle.](#toggle)
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2019-01-19 07:20:29 +08:00
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## Introduction
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2020-04-11 21:13:08 +08:00
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I recommand not to take too much time reading the tutorial. Instead,
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you should try to read the examples (in [./examples/](../examples)).
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The library is split in 3 parts:
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- [ftxui/screen/](../include/ftxui/screen/)
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It defines a ftxui::Screen. A Screen is a grid of ftxui::Pixel. A Pixel contains a character and its associated style.
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Once the screen is ready, you can display it on the terminal.
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- [ftuix/dom/](../include/ftxui/dom/)
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These are a set of hierachical ftxui::Element declared in [ftxui/dom/elements.hpp](../ftxui/dom/elements.hpp).
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An element can render itself on the the Screen. It manage layout and is responsive to the Screen dimensions.
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- [ftuix/component/](../include/ftxui/component)
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The part is only needed if you need to respond to the User input. It defines a set of ftxui::Component.
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The use can navigates using the arrow keys and interact with widgets like checkbox/inputbox/... You can make you own
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components.
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## DOM
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All the dom element are declared in one header:
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~~~cpp
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#include <ftxui/dom/elements.hpp>
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~~~
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It declares the following set of elements:
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~~~cpp
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// --- Widget ---
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Element text(std::wstring text);
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Element separator();
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Element separator(Pixel);
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Element gauge(float ratio);
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Element border(Element);
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Decorator borderWith(Pixel);
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Element window(Element title, Element content);
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Element spinner(int charset_index, size_t image_index);
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Elements paragraph(std::wstring text); // Use inside hflow(). Split by space.
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Element graph(GraphFunction);
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// -- Decorator ---
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Element bold(Element);
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Element dim(Element);
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Element inverted(Element);
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Element underlined(Element);
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Element blink(Element);
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Decorator color(Color);
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Decorator bgcolor(Color);
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Element color(Color, Element);
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Element bgcolor(Color, Element);
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// --- Layout ---
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// Horizontal, Vertical or stacked set of elements.
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Element hbox(Elements);
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Element vbox(Elements);
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Element dbox(Elements);
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Element hflow(Elements);
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// -- Flexibility ---
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// Define how to share the remaining space when not all of it is used inside a
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// container.
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Element filler();
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Element flex(Element);
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Element notflex(Element);
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// -- Size override;
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enum Direction { WIDTH, HEIGHT };
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enum Constraint { LESS_THAN, EQUAL, GREATER_THAN };
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Decorator size(Direction, Constraint, int value);
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// --- Frame ---
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// A frame is a scrollable area. The internal area is potentially larger than
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// the external one. The internal area is scrolled in order to make visible the
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// focused element.
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Element frame(Element);
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Element focus(Element);
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Element select(Element);
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// --- Util --------------------------------------------------------------------
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Element hcenter(Element);
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Element vcenter(Element);
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Element center(Element);
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Element align_right(Element);
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Element nothing(Element element);
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~~~
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### Widget.
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#### text
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The most simple widget. It displays a text.
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~~~cpp
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text(L"I am a piece of text");
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~~~
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~~~bash
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I am a piece of text.
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~~~
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#### border
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Add a border around an element
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~~~cpp
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border(text(L"The element"))
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~~~
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~~~bash
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┌───────────┐
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│The element│
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└───────────┘
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~~~
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#### separator
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Display a vertical or horizontal line to visually split the content of a
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container in two.
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~~~cpp
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border(
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hbox({
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vbox({
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text(L"left top"),
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text(L"left bottom"),
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}),
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separator(),
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vbox({
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text(L"right top"),
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text(L"right bottom"),
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}),
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})
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);
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~~~
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~~~bash
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┌───────────┬────────────┐
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│left top │right top │
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│left bottom│right bottom│
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└───────────┴────────────┘
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~~~
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#### gauge
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A gauge. It can be used to represent a progress bar.
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~~~c+
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border(gauge(0.5))
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~~~
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~~~bash
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┌────────────────────────────────────────────────────────────────────────────┐
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│██████████████████████████████████████ │
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└────────────────────────────────────────────────────────────────────────────┘
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~~~
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#### graph
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[![asciicast](https://asciinema.org/a/223726.svg)](https://asciinema.org/a/223726)
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2019-01-06 08:37:26 +08:00
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### Style
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A terminal console can usually display colored text and colored background.
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The text can also have different effects: bold, dim, underlined, inverted,
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blink.
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~~~cpp
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Element bold(Element);
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Element dim(Element);
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Element inverted(Element);
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Element underlined(Element);
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Element blink(Element);
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Decorator color(Color);
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Decorator bgcolor(Color);
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~~~
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Example:
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~~~cpp
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underlined(bold(text(L"This text is bold and underlined")))
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~~~
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Tips: The pipe operator can be used to chain Decorator:
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~~~cpp
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text(L"This text is bold")) | bold | underlined
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~~~
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### Layout
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These layout are similar to the HTML flexbox:
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* vbox (Vertical-box)
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* hbox (Horizontal-box)
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* dbox (Z-axis-box)
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They are used to compose all the elements together. Each
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children are put side by side. If the container is flexible, the extra space
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available will be shared among the remaining flexible children.
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flex(element) can be used to make a non-flexible element flexible. filler() is a
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flexible empty element. You can use it align children on one side of the
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container.
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An horizontal flow layout is implemented by:
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* hflow (Horizontal flow)
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#### Examples
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~~~cpp
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hbox({
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text(L"left") | border ,
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text(L"middle") | border | flex,
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text(L"right") | border,
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});
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~~~
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~~~bash
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┌────┐┌─────────────────────────────────────────────────────────────────┐┌─────┐
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│left││middle ││right│
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└────┘└─────────────────────────────────────────────────────────────────┘└─────┘
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~~~
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~~~cpp
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hbox({
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text(L"left") | border ,
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text(L"middle") | border | flex,
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text(L"right") | border | flex,
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});
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~~~
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~~~bash
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┌────┐┌───────────────────────────────────┐┌───────────────────────────────────┐
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│left││middle ││right │
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└────┘└───────────────────────────────────┘└───────────────────────────────────┘
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~~~
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2018-10-21 20:32:25 +08:00
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## Components.
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2018-10-10 01:06:03 +08:00
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Element are stateless object. On the other side, components are used when an
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internal state is needed. Components are used to interact with the user with
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its keyboard. They handle keyboard navigation, including component focus.
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### Input
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[![asciicast](https://asciinema.org/a/223719.svg)](https://asciinema.org/a/223719)
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### Menu
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[![asciicast](https://asciinema.org/a/223720.svg)](https://asciinema.org/a/223720)
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### Toggle.
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[![asciicast](https://asciinema.org/a/223722.svg)](https://asciinema.org/a/223722)
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### CheckBox
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[![asciicast](https://asciinema.org/a/223724.svg)](https://asciinema.org/a/223724)
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### RadioBox
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[![asciicast](https://asciinema.org/a/223725.svg)](https://asciinema.org/a/223725)
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