FTXUI/src/ftxui/dom/text.cpp

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#include "ftxui/dom/node.hpp"
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namespace ftxui {
using ftxui::Screen;
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class Text : public Node {
public:
Text(std::wstring text) : Node(), text_(text) {}
~Text() {}
void ComputeRequirement() override {
requirement_.min.x = text_.size();
requirement_.min.y = 1;
}
void Render(Screen& screen) override {
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int x = box_.x_min;
int y = box_.y_min;
if (y > box_.y_max)
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return;
for (wchar_t c : text_) {
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if (x > box_.x_max)
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return;
screen.at(x++, y) = c;
}
}
private:
std::wstring text_;
};
std::unique_ptr<Node> text(std::wstring text) {
return std::make_unique<Text>(text);
}
}; // namespace ftxui