FTXUI/src/ftxui/component/renderer.cpp

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#include <functional> // for function
#include <memory> // for shared_ptr
#include "ftxui/component/component.hpp" // for Make
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/dom/elements.hpp" // for Element
namespace ftxui {
/// @brief A component rendering Element from a function.
/// @ingroup component.
class RendererBase : public ComponentBase {
public:
// Access this interface from a Component
static RendererBase* From(Component component) {
return static_cast<RendererBase*>(component.get());
}
// Constructor.
RendererBase(std::function<Element()> render) : render_(std::move(render)) {}
~RendererBase() override = default;
// Component implementation.
Element Render() override { return render_(); }
protected:
std::function<Element()> render_;
};
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/// @brief Return a component, using |render| to render its interface.
/// @param render The function drawing the interface.
/// @ingroup component
///
/// ### Example
///
/// ```cpp
/// auto screen = ScreenInteractive::TerminalOutput();
/// auto renderer = Renderer([] {
/// return text(L"My interface");
/// });
/// screen.Loop(renderer);
/// ```
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Component Renderer(std::function<Element()> render) {
return Make<RendererBase>(std::move(render));
}
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/// @brief Return a new Component, similar to |child|, but using |render| as the
/// Component::Render() event.
/// @param child The component to forward events to.
/// @param render The function drawing the interface.
/// @ingroup component
///
/// ### Example
///
/// ```cpp
/// auto screen = ScreenInteractive::TerminalOutput();
/// std::wstring label = "Click to quit";
/// auto button = Button(&label, screen.ExitLoopClosure());
/// auto renderer = Renderer(button, [&] {
/// return hbox({
/// text("A button:"),
/// button->Render(),
/// });
/// });
/// screen.Loop(renderer);
/// ```
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Component Renderer(Component child, std::function<Element()> render) {
Component renderer = Renderer(std::move(render));
renderer->Add(std::move(child));
return renderer;
}
} // namespace ftxui
// Copyright 2021 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.