FTXUI/examples/component/resizable_split.cpp

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#include <memory> // for shared_ptr, allocator, __shared_ptr_access
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Renderer, ResizableSplitBottom, ResizableSplitLeft, ResizableSplitRight, ResizableSplitTop
#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for Element, operator|, text, center, border
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using namespace ftxui;
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::Fullscreen();
auto middle = Renderer([] { return text(L"middle") | center; });
auto left = Renderer([] { return text(L"Left") | center; });
auto right = Renderer([] { return text(L"right") | center; });
auto top = Renderer([] { return text(L"top") | center; });
auto bottom = Renderer([] { return text(L"bottom") | center; });
int left_size = 20;
int right_size = 20;
int top_size = 10;
int bottom_size = 10;
auto container = middle;
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container = ResizableSplitLeft(left, container, &left_size);
container = ResizableSplitRight(right, container, &right_size);
container = ResizableSplitTop(top, container, &top_size);
container = ResizableSplitBottom(bottom, container, &bottom_size);
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auto renderer =
Renderer(container, [&] { return container->Render() | border; });
screen.Loop(renderer);
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.