FTXUI/examples/component/tab_vertical.cpp

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#include <memory> // for allocator, __shared_ptr_access, shared_ptr
#include <string> // for string, basic_string
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#include <vector> // for vector
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Radiobox, Horizontal, Menu, Renderer, Tab
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for Element, separator, hbox, operator|, border
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using namespace ftxui;
int main(int argc, const char* argv[]) {
std::vector<std::string> tab_values{
"tab_1",
"tab_2",
"tab_3",
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};
int tab_selected = 0;
auto tab_menu = Menu(&tab_values, &tab_selected);
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std::vector<std::string> tab_1_entries{
"Forest",
"Water",
"I don't know",
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};
int tab_1_selected = 0;
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std::vector<std::string> tab_2_entries{
"Hello",
"Hi",
"Hay",
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};
int tab_2_selected = 0;
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std::vector<std::string> tab_3_entries{
"Table",
"Nothing",
"Is",
"Empty",
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};
int tab_3_selected = 0;
auto tab_container = Container::Tab(
{
Radiobox(&tab_1_entries, &tab_1_selected),
Radiobox(&tab_2_entries, &tab_2_selected),
Radiobox(&tab_3_entries, &tab_3_selected),
},
&tab_selected);
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auto container = Container::Horizontal({
tab_menu,
tab_container,
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});
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auto renderer = Renderer(container, [&] {
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return hbox({
tab_menu->Render(),
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separator(),
tab_container->Render(),
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}) |
border;
});
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auto screen = ScreenInteractive::TerminalOutput();
screen.Loop(renderer);
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}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.