FTXUI/examples/component/menu_style.cpp

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#include <iostream>
#include <thread>
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#include "ftxui/component/container.hpp"
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#include "ftxui/component/menu.hpp"
#include "ftxui/component/screen_interactive.hpp"
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#include "ftxui/screen/string.hpp"
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using namespace ftxui;
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class MyComponent : public Component {
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public:
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MyComponent() {
Add(&container);
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for(Menu* menu : {&menu_1, &menu_2, &menu_3, &menu_4, &menu_5, &menu_6}) {
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container.Add(menu);
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menu->entries = {
L"Monkey",
L"Dog",
L"Cat",
L"Bird",
L"Elephant",
};
menu->on_enter = [this]() { on_enter(); };
}
menu_2.selected_style = color(Color::Blue);
menu_2.active_style = bold | color(Color::Blue);
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menu_3.selected_style = color(Color::Blue);
menu_3.active_style = bgcolor(Color::Blue);
menu_4.selected_style = bgcolor(Color::Blue);
menu_4.active_style = bgcolor(Color::BlueLight);
menu_5.normal_style = bgcolor(Color::Blue);
menu_5.selected_style = bgcolor(Color::Yellow);
menu_5.active_style = bgcolor(Color::Red);
menu_6.normal_style = dim | color(Color::Blue);
menu_6.selected_style = color(Color::Blue);
menu_6.active_style = bold | color(Color::Blue);
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}
std::function<void()> on_enter = [](){};
private:
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Container container = Container::Horizontal();
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Menu menu_1;
Menu menu_2;
Menu menu_3;
Menu menu_4;
Menu menu_5;
Menu menu_6;
Element Render() override {
return
hbox(
menu_1.Render() | flex, separator(),
menu_2.Render() | flex, separator(),
menu_3.Render() | flex, separator(),
menu_4.Render() | flex, separator(),
menu_5.Render() | flex, separator(),
menu_6.Render() | flex
) | frame;
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}
};
int main(int argc, const char *argv[])
{
auto screen = ScreenInteractive::TerminalOutput();
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MyComponent component;
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component.on_enter = screen.ExitLoopClosure();
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screen.Loop(&component);
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}