FTXUI/examples/util/print_key_press.cpp

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// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <chrono>
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#include <ftxui/component/component.hpp>
#include <ftxui/component/screen_interactive.hpp>
#include <ftxui/screen/string.hpp>
#include <iostream>
#include <thread>
using namespace ftxui;
class DrawKey : public Component {
public:
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~DrawKey() override = default;
Element Render() override {
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Elements children;
for (size_t i = std::max(0, (int)keys.size() - 10); i < keys.size(); ++i) {
std::wstring code;
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for (auto& it : keys[i].input())
code += L" " + std::to_wstring((unsigned int)it);
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code = L"(" + code + L" ) -> ";
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if (keys[i].is_character()) {
code += std::wstring(L"character(") + keys[i].character() + L")";
} else if (keys[i].is_mouse_move()) {
code += L"mouse_move(" + //
std::to_wstring(keys[i].mouse_x()) + L"," +
std::to_wstring(keys[i].mouse_y()) + L")";
} else if (keys[i].is_mouse_up()) {
code += L"mouse_up(" + //
std::to_wstring(keys[i].mouse_x()) + L"," +
std::to_wstring(keys[i].mouse_y()) + L")";
} else if (keys[i].is_mouse_left_down()) {
code += L"mouse_left_down(" + //
std::to_wstring(keys[i].mouse_x()) + L"," +
std::to_wstring(keys[i].mouse_y()) + L")";
} else if (keys[i].is_mouse_left_move()) {
code += L"mouse_left_move(" + //
std::to_wstring(keys[i].mouse_x()) + L"," +
std::to_wstring(keys[i].mouse_y()) + L")";
} else if (keys[i].is_mouse_right_down()) {
code += L"mouse_right_down(" + //
std::to_wstring(keys[i].mouse_x()) + L"," +
std::to_wstring(keys[i].mouse_y()) + L")";
} else if (keys[i].is_mouse_right_move()) {
code += L"mouse_right_move(" + //
std::to_wstring(keys[i].mouse_x()) + L"," +
std::to_wstring(keys[i].mouse_y()) + L")";
} else {
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code += L"(special)";
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}
children.push_back(text(code));
}
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return window(text(L"keys"), vbox(std::move(children)));
}
bool OnEvent(Event event) override {
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keys.push_back(event);
return true;
}
private:
std::vector<Event> keys;
};
int main(int argc, const char* argv[]) {
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auto screen = ScreenInteractive::TerminalOutput();
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DrawKey draw_key;
screen.Loop(&draw_key);
}