FTXUI/examples/component/toggle.cpp

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#include <memory> // for allocator, __shared_ptr_access
#include <string> // for string, basic_string
#include <vector> // for vector
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Toggle, Renderer, Vertical
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#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, hbox, vbox, Element
using namespace ftxui;
int main() {
std::vector<std::string> toggle_1_entries = {
"On",
"Off",
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};
std::vector<std::string> toggle_2_entries = {
"Enabled",
"Disabled",
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};
std::vector<std::string> toggle_3_entries = {
"10€",
"0€",
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};
std::vector<std::string> toggle_4_entries = {
"Nothing",
"One element",
"Several elements",
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};
int toggle_1_selected = 0;
int toggle_2_selected = 0;
int toggle_3_selected = 0;
int toggle_4_selected = 0;
Component toggle_1 = Toggle(&toggle_1_entries, &toggle_1_selected);
Component toggle_2 = Toggle(&toggle_2_entries, &toggle_2_selected);
Component toggle_3 = Toggle(&toggle_3_entries, &toggle_3_selected);
Component toggle_4 = Toggle(&toggle_4_entries, &toggle_4_selected);
auto container = Container::Vertical({
toggle_1,
toggle_2,
toggle_3,
toggle_4,
});
auto renderer = Renderer(container, [&] {
return vbox({
text("Choose your options:"),
text(""),
hbox(text(" * Poweroff on startup : "), toggle_1->Render()),
hbox(text(" * Out of process : "), toggle_2->Render()),
hbox(text(" * Price of the information : "), toggle_3->Render()),
hbox(text(" * Number of elements : "), toggle_4->Render()),
});
});
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auto screen = ScreenInteractive::TerminalOutput();
screen.Loop(renderer);
}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.