2021-05-13 17:44:47 +08:00
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#include <functional> // for function
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2021-08-07 02:32:33 +08:00
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#include <memory> // for __shared_ptr_access, shared_ptr
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2021-05-15 03:43:35 +08:00
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#include <utility> // for move
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2021-05-13 17:44:47 +08:00
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2021-08-07 02:32:33 +08:00
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#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
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#include "ftxui/component/component.hpp" // for Make, Renderer
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#include "ftxui/component/component_base.hpp" // for Component, ComponentBase
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#include "ftxui/component/event.hpp" // for Event
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#include "ftxui/component/mouse.hpp" // for Mouse
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#include "ftxui/dom/elements.hpp" // for Element, operator|, reflect
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#include "ftxui/screen/box.hpp" // for Box
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2021-05-13 17:44:47 +08:00
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namespace ftxui {
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2021-05-15 02:56:37 +08:00
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/// @brief Return a component, using |render| to render its interface.
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/// @param render The function drawing the interface.
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/// @ingroup component
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///
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/// ### Example
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///
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/// ```cpp
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/// auto screen = ScreenInteractive::TerminalOutput();
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/// auto renderer = Renderer([] {
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/// return text(L"My interface");
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/// });
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/// screen.Loop(renderer);
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/// ```
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Component Renderer(std::function<Element()> render) {
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class Impl : public ComponentBase {
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public:
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Impl(std::function<Element()> render) : render_(std::move(render)) {}
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Element Render() override { return render_(); }
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std::function<Element()> render_;
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};
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return Make<Impl>(std::move(render));
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2021-05-13 17:44:47 +08:00
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}
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2021-05-15 02:56:37 +08:00
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/// @brief Return a new Component, similar to |child|, but using |render| as the
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/// Component::Render() event.
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/// @param child The component to forward events to.
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/// @param render The function drawing the interface.
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/// @ingroup component
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///
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/// ### Example
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///
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/// ```cpp
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/// auto screen = ScreenInteractive::TerminalOutput();
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/// std::wstring label = "Click to quit";
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/// auto button = Button(&label, screen.ExitLoopClosure());
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/// auto renderer = Renderer(button, [&] {
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/// return hbox({
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/// text("A button:"),
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/// button->Render(),
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/// });
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/// });
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/// screen.Loop(renderer);
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/// ```
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Component Renderer(Component child, std::function<Element()> render) {
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Component renderer = Renderer(std::move(render));
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renderer->Add(std::move(child));
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return renderer;
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}
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/// @brief Return a focusable component, using |render| to render its interface.
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/// @param render The function drawing the interface, taking a boolean telling
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/// whether the component is focused or not.
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/// @ingroup component
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///
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/// ### Example
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///
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/// ```cpp
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/// auto screen = ScreenInteractive::TerminalOutput();
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/// auto renderer = Renderer([] (bool focused) {
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/// if (focused)
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/// return text("My interface") | inverted;
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/// else
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/// return text("My interface") | inverted;
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/// });
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/// screen.Loop(renderer);
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/// ```
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Component Renderer(std::function<Element(bool)> render) {
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class Impl : public ComponentBase {
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public:
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Impl(std::function<Element(bool)> render) : render_(std::move(render)) {}
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private:
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Element Render() override { return render_(Focused()) | reflect(box_); }
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bool Focusable() const override { return true; }
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bool OnEvent(Event event) override {
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if (event.is_mouse() && box_.Contain(event.mouse().x, event.mouse().y)) {
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if (!CaptureMouse(event))
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return false;
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TakeFocus();
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}
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return false;
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}
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Box box_;
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std::function<Element(bool)> render_;
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};
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return Make<Impl>(std::move(render));
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}
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2021-05-13 17:44:47 +08:00
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} // namespace ftxui
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// Copyright 2021 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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