FTXUI/src/ftxui/component/menu.cpp

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#include "ftxui/component/menu.hpp"
#include <algorithm>
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#include <iostream>
namespace ftxui {
Element Menu::Render() {
std::vector<Element> elements;
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bool is_focused = Focused();
for (size_t i = 0; i < entries.size(); ++i) {
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auto style = (selected != int(i))
? normal_style
: is_focused ? focused_style : selected_style;
auto focused = (selected != int(i)) ? nothing : is_focused ? focus : select;
auto icon = (selected != int(i)) ? L" " : L"> ";
elements.push_back(text(icon + entries[i]) | style | focused);
}
return vbox(std::move(elements));
}
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bool Menu::OnEvent(Event event) {
if (!Focused())
return false;
int old_selected = selected;
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if (event == Event::ArrowUp || event == Event::Character('k'))
selected--;
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if (event == Event::ArrowDown || event == Event::Character('j'))
selected++;
if (event == Event::Tab && entries.size())
selected = (selected + 1) % entries.size();
if (event == Event::TabReverse && entries.size())
selected = (selected + entries.size() - 1) % entries.size();
selected = std::max(0, std::min(int(entries.size()) - 1, selected));
if (selected != old_selected) {
on_change();
return true;
}
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if (event == Event::Return) {
on_enter();
return true;
}
return false;
}
} // namespace ftxui
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.