FTXUI/src/ftxui/component/toggle.cpp

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#include "ftxui/component/toggle.hpp"
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#include <algorithm>
namespace ftxui {
Element Toggle::Render() {
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bool is_focused = Focused();
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Elements children;
for (size_t i = 0; i < entries.size(); ++i) {
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// Separator.
if (i != 0)
children.push_back(separator());
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// Entry.
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auto style = (selected != int(i))
? normal_style
: is_focused ? focused_style : selected_style;
auto focused = (selected != int(i)) ? nothing : is_focused ? focus : select;
children.push_back(text(entries[i]) | style | focused);
}
return hbox(std::move(children));
}
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bool Toggle::OnEvent(Event event) {
int old_selected = selected;
if (event == Event::ArrowLeft || event == Event::Character('h'))
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selected--;
if (event == Event::ArrowRight || event == Event::Character('l'))
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selected++;
if (event == Event::Tab && entries.size())
selected = (selected + 1) % entries.size();
if (event == Event::TabReverse && entries.size())
selected = (selected + entries.size() - 1) % entries.size();
selected = std::max(0, std::min(int(entries.size()) - 1, selected));
if (old_selected != selected) {
on_change();
return true;
}
if (event == Event::Return) {
on_enter();
return true;
}
return false;
}
} // namespace ftxui
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.