FTXUI/examples/component/dropdown.cpp

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#include <string> // for basic_string, string, allocator
#include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Dropdown, Horizontal, Vertical
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
int main(int argc, const char* argv[]) {
using namespace ftxui;
std::vector<std::string> entries = {
"tribute", "clearance", "ally", "bend", "electronics",
"module", "era", "cultural", "sniff", "nationalism",
"negotiation", "deliver", "figure", "east", "tribute",
"clearance", "ally", "bend", "electronics", "module",
"era", "cultural", "sniff", "nationalism", "negotiation",
"deliver", "figure", "east", "tribute", "clearance",
"ally", "bend", "electronics", "module", "era",
"cultural", "sniff", "nationalism", "negotiation", "deliver",
"figure", "east",
};
int selected_1 = 0;
int selected_2 = 0;
int selected_3 = 0;
int selected_4 = 0;
auto layout = Container::Vertical({
Container::Horizontal({
Dropdown(&entries, &selected_1),
Dropdown(&entries, &selected_2),
}),
Container::Horizontal({
Dropdown(&entries, &selected_3),
Dropdown(&entries, &selected_4),
}),
});
auto screen = ScreenInteractive::FitComponent();
screen.Loop(layout);
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.