FTXUI/src/ftxui/component/container.cpp

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#include "ftxui/component/container.hpp"
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#include <algorithm>
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namespace ftxui {
// static
Container Container::Horizontal() {
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Container container;
container.event_handler_ = &Container::HorizontalEvent;
container.render_handler_ = &Container::HorizontalRender;
return container;
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}
// static
Container Container::Vertical() {
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Container container;
container.event_handler_ = &Container::VerticalEvent;
container.render_handler_ = &Container::VerticalRender;
return container;
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}
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// static
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Container Container::Tab(int* selector) {
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Container container;
container.event_handler_ = &Container::TabEvent;
container.render_handler_ = &Container::TabRender;
container.selector_ = selector;
return container;
}
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bool Container::OnEvent(Event event) {
if (!Focused())
return false;
if (ActiveChild()->OnEvent(event))
return true;
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return (this->*event_handler_)(event);
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}
Component* Container::ActiveChild() {
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if (children_.size() == 0)
return nullptr;
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return children_[*selector_ % children_.size()];
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}
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bool Container::VerticalEvent(Event event) {
int old_selected = selected_;
if (event == Event::ArrowUp || event == Event::Character('k'))
selected_--;
if (event == Event::ArrowDown || event == Event::Character('j'))
selected_++;
if (event == Event::Tab && children_.size())
selected_ = (selected_ + 1) % children_.size();
if (event == Event::TabReverse && children_.size())
selected_ = (selected_ + children_.size() - 1) % children_.size();
selected_ = std::max(0, std::min(int(children_.size()) - 1, selected_));
return old_selected != selected_;
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}
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bool Container::HorizontalEvent(Event event) {
int old_selected = selected_;
if (event == Event::ArrowLeft || event == Event::Character('h'))
selected_--;
if (event == Event::ArrowRight || event == Event::Character('l'))
selected_++;
if (event == Event::Tab && children_.size())
selected_ = (selected_ + 1) % children_.size();
if (event == Event::TabReverse && children_.size())
selected_ = (selected_ + children_.size() - 1) % children_.size();
selected_ = std::max(0, std::min(int(children_.size()) - 1, selected_));
return old_selected != selected_;
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}
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Element Container::Render() {
return (this->*render_handler_)();
}
Element Container::VerticalRender() {
Elements elements;
for (auto& it : children_)
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elements.push_back(it->Render());
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if (elements.size() == 0)
return text(L"Empty container");
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return vbox(std::move(elements));
}
Element Container::HorizontalRender() {
Elements elements;
for (auto& it : children_)
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elements.push_back(it->Render());
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if (elements.size() == 0)
return text(L"Empty container");
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return hbox(std::move(elements));
}
Element Container::TabRender() {
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Component* active_child = ActiveChild();
if (active_child)
return active_child->Render();
return text(L"Empty container");
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}
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} // namespace ftxui