FTXUI/src/ftxui/dom/node.cpp

55 lines
1.1 KiB
C++
Raw Normal View History

2020-04-20 03:00:37 +08:00
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include "ftxui/dom/node.hpp"
2018-09-18 14:48:40 +08:00
namespace ftxui {
using ftxui::Screen;
2018-09-18 14:48:40 +08:00
Node::Node() {}
Node::Node(Elements children) : children(std::move(children)) {}
2018-09-18 14:48:40 +08:00
Node::~Node() {}
void Node::ComputeRequirement() {
2020-03-23 05:32:44 +08:00
for (auto& child : children)
child->ComputeRequirement();
}
2018-09-18 14:48:40 +08:00
void Node::SetBox(Box box) {
box_ = box;
}
2018-09-18 14:48:40 +08:00
void Node::Render(Screen& screen) {
2020-03-23 05:32:44 +08:00
for (auto& child : children)
2018-09-18 14:48:40 +08:00
child->Render(screen);
}
void Render(Screen& screen, const Element& element) {
Render(screen, element);
}
2018-09-18 14:48:40 +08:00
void Render(Screen& screen, Node* node) {
// Step 1: Find what dimension this elements wants to be.
node->ComputeRequirement();
2020-03-23 05:32:44 +08:00
2018-09-18 14:48:40 +08:00
Box box;
2019-01-20 05:06:05 +08:00
box.x_min = 0;
box.y_min = 0;
box.x_max = screen.dimx() - 1;
box.y_max = screen.dimy() - 1;
2020-03-23 05:32:44 +08:00
2018-09-18 14:48:40 +08:00
// Step 2: Assign a dimension to the element.
node->SetBox(box);
2019-01-20 05:06:05 +08:00
screen.stencil = box;
2018-09-18 14:48:40 +08:00
// Step 3: Draw the element.
node->Render(screen);
2019-01-19 07:20:29 +08:00
// Step 4: Apply shaders
screen.ApplyShader();
2018-09-18 14:48:40 +08:00
}
2020-02-12 04:44:55 +08:00
} // namespace ftxui