FTXUI/include/ftxui/component/screen_interactive.hpp

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// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#ifndef FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP
#define FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP
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#include <atomic> // for atomic
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#include <ftxui/component/receiver.hpp> // for Receiver, Sender
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#include <functional> // for function
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#include <memory> // for shared_ptr
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#include <string> // for string
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#include <thread> // for thread
#include <variant> // for variant
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#include "ftxui/component/animation.hpp" // for TimePoint
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#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
#include "ftxui/component/event.hpp" // for Event
#include "ftxui/component/task.hpp" // for Task, Closure
#include "ftxui/screen/screen.hpp" // for Screen
namespace ftxui {
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class ComponentBase;
class Loop;
struct Event;
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using Component = std::shared_ptr<ComponentBase>;
class ScreenInteractivePrivate;
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typedef struct {
uint16_t startx = 0;
uint16_t endx = 0;
uint16_t starty = 0;
uint16_t endy = 0;
} Region;
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class ScreenInteractive : public Screen {
public:
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// Constructors:
static ScreenInteractive FixedSize(int dimx, int dimy);
static ScreenInteractive Fullscreen();
static ScreenInteractive FullscreenPrimaryScreen();
static ScreenInteractive FullscreenAlternateScreen();
static ScreenInteractive FitComponent();
static ScreenInteractive TerminalOutput();
// Options. Must be called before Loop().
void TrackMouse(bool enable = true);
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// Return the currently active screen, nullptr if none.
static ScreenInteractive* Active();
// Start/Stop the main loop.
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void Loop(Component);
void Exit();
Closure ExitLoopClosure();
// Post tasks to be executed by the loop.
void Post(Task task);
void PostEvent(Event event);
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void RequestAnimationFrame();
CapturedMouse CaptureMouse();
// Decorate a function. The outputted one will execute similarly to the
// inputted one, but with the currently active screen terminal hooks
// temporarily uninstalled.
Closure WithRestoredIO(Closure);
// FTXUI implements handlers for Ctrl-C and Ctrl-Z. By default, these handlers
// are executed, even if the component catches the event. This avoid users
// handling every event to be trapped in the application. However, in some
// cases, the application may want to handle these events itself. In this
// case, the application can force FTXUI to not handle these events by calling
// the following functions with force=true.
void ForceHandleCtrlC(bool force);
void ForceHandleCtrlZ(bool force);
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std::string getSelection(void);
private:
void ExitNow();
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void Install();
void Uninstall();
void PreMain();
void PostMain();
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bool HasQuitted();
void RunOnce(Component component);
void RunOnceBlocking(Component component);
void HandleTask(Component component, Task& task);
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bool selectableCatchEvent(Event event);
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void refreshSelection(void);
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void Draw(Component component);
void ResetCursorPosition();
void Signal(int signal);
ScreenInteractive* suspended_screen_ = nullptr;
enum class Dimension {
FitComponent,
Fixed,
Fullscreen,
TerminalOutput,
};
Dimension dimension_ = Dimension::Fixed;
bool use_alternative_screen_ = false;
ScreenInteractive(int dimx,
int dimy,
Dimension dimension,
bool use_alternative_screen);
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bool track_mouse_ = true;
Sender<Task> task_sender_;
Receiver<Task> task_receiver_;
std::string set_cursor_position;
std::string reset_cursor_position;
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std::atomic<bool> quit_{false};
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std::thread event_listener_;
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std::thread animation_listener_;
bool animation_requested_ = false;
animation::TimePoint previous_animation_time_;
Implement Fallback for microsoft's terminals. (#138) I finally got access to a computer using the Microsoft's Windows OS. That's the opportunity to find and mitigate all the problems encountered. This patch: 1. Introduce an option and a C++ definition to enable fallback for Microsoft's terminal emulators. This allows me to see/test the Microsoft output from Linux. This also allows Windows users to remove the fallback and target non Microsoft terminals on Windows if needed. 2. Microsoft's terminal suffer from a race condition bug when reporting the cursor position: https://github.com/microsoft/terminal/pull/7583. The mitigation is not to ask for the cursor position in fullscreen mode where it isn't really needed and request it less often. This fixes: https://github.com/ArthurSonzogni/FTXUI/issues/136 3. Microsoft's terminal do not handle properly hidding the cursor. Instead the character under the cursor is hidden, which is a big problem. As a result, we don't enable setting the cursor to the best position for [input method editors](https://en.wikipedia.org/wiki/Input_method), It will be displayed at the bottom right corner. See: - https://github.com/microsoft/terminal/issues/1203 - https://github.com/microsoft/terminal/issues/3093 4. Microsoft's terminals do not provide a way to query if they support colors. As a fallback, assume true colors is supported. See issue: - https://github.com/microsoft/terminal/issues/1040 This mitigates: - https://github.com/ArthurSonzogni/FTXUI/issues/135 5. The "cmd" on Windows do not properly report its dimension. Powershell works correctly. As a fallback, use a 80x80 size instead of 0x0. 6. There are several dom elements and component displayed incorrectly, because the font used is missing several unicode glyph. Use alternatives or less detailled one as a fallback.
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int cursor_x_ = 1;
int cursor_y_ = 1;
bool mouse_captured = false;
bool previous_frame_resized_ = false;
bool frame_valid_ = false;
bool force_handle_ctrl_c_ = true;
bool force_handle_ctrl_z_ = true;
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Region selectedRegion;
// The style of the cursor to restore on exit.
int cursor_reset_shape_ = 1;
friend class Loop;
public:
class Private {
public:
static void Signal(ScreenInteractive& s, int signal) { s.Signal(signal); }
};
friend Private;
};
} // namespace ftxui
#endif /* end of include guard: FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP */