FTXUI/examples/component/button_style.cpp

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#include <string> // for operator+, to_string
#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Button, Renderer, Vertical, Horizontal, operator|
#include "ftxui/component/component_base.hpp" // for Component
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#include "ftxui/component/component_options.hpp" // for ButtonOption
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for separator, Element, text, border
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#include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Green, Color::Red
using namespace ftxui;
int main(int argc, const char* argv[]) {
int value = 0;
auto action = [&] { value++; };
auto action_renderer =
Renderer([&] { return text("count = " + std::to_string(value)); });
auto buttons =
Container::Vertical({
action_renderer,
Renderer([] { return separator(); }),
Container::Horizontal({
Container::Vertical({
Button("Ascii 1", action, ButtonOption::Ascii()),
Button("Ascii 2", action, ButtonOption::Ascii()),
Button("Ascii 3", action, ButtonOption::Ascii()),
}),
Renderer([] { return separator(); }),
Container::Vertical({
Button("Simple 1", action, ButtonOption::Simple()),
Button("Simple 2", action, ButtonOption::Simple()),
Button("Simple 3", action, ButtonOption::Simple()),
}),
Renderer([] { return separator(); }),
Container::Vertical({
Button("Animated 1", action, ButtonOption::Animated()),
Button("Animated 2", action, ButtonOption::Animated()),
Button("Animated 3", action, ButtonOption::Animated()),
}),
Renderer([] { return separator(); }),
Container::Vertical({
Button("Animated 4", action,
ButtonOption::Animated(Color::Red)),
Button("Animated 5", action,
ButtonOption::Animated(Color::Green)),
Button("Animated 6", action,
ButtonOption::Animated(Color::Blue)),
}),
}),
}) |
border;
auto screen = ScreenInteractive::FitComponent();
screen.Loop(buttons);
return 0;
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.