FTXUI/include/ftxui/component/loop.hpp

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#ifndef FTXUI_COMPONENT_LOOP_HPP
#define FTXUI_COMPONENT_LOOP_HPP
#include <memory> // for shared_ptr
#include "ftxui/component/component_base.hpp" // for ComponentBase
namespace ftxui {
class ComponentBase;
using Component = std::shared_ptr<ComponentBase>;
class ScreenInteractive;
class Loop {
public:
Loop(ScreenInteractive* screen, Component component);
~Loop();
bool HasQuitted();
void RunOnce();
void RunOnceBlocking();
void Run();
private:
// This class is non copyable.
Loop(const ScreenInteractive&) = delete;
Loop& operator=(const Loop&) = delete;
ScreenInteractive* screen_;
Component component_;
};
} // namespace ftxui
#endif // FTXUI_COMPONENT_LOOP_HPP
// Copyright 2022 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.