FTXUI/src/ftxui/component/input.cpp

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#include "ftxui/component/input.hpp"
#include "ftxui/component/screen_interactive.hpp"
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#include <algorithm>
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#include "ftxui/screen/string.hpp"
namespace ftxui {
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// Component implementation.
Element Input::Render() {
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cursor_position = std::max(0, std::min<int>(content.size(), cursor_position));
auto main_decorator = flex | size(HEIGHT, EQUAL, 1);
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bool is_focused = Focused();
// Placeholder.
if (content.size() == 0) {
if (is_focused)
return text(placeholder) | focus | dim | inverted | main_decorator |
reflect(input_box_);
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else
return text(placeholder) | dim | main_decorator | reflect(input_box_);
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}
// Not focused.
if (!is_focused)
return text(content) | main_decorator | reflect(input_box_);
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std::wstring part_before_cursor = content.substr(0, cursor_position);
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std::wstring part_at_cursor = cursor_position < (int)content.size()
? content.substr(cursor_position, 1)
: L" ";
std::wstring part_after_cursor = cursor_position < (int)content.size() - 1
? content.substr(cursor_position + 1)
: L"";
auto focused = is_focused ? focus : select;
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// clang-format off
return
hbox(
text(part_before_cursor),
text(part_at_cursor) | underlined | focused | reflect(cursor_box_),
text(part_after_cursor)
) | flex | inverted | frame | main_decorator | reflect(input_box_);
// clang-format on
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}
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bool Input::OnEvent(Event event) {
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cursor_position = std::max(0, std::min<int>(content.size(), cursor_position));
if (event.is_mouse())
return OnMouseEvent(event);
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std::wstring c;
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// Backspace.
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if (event == Event::Backspace) {
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if (cursor_position == 0)
return false;
content.erase(cursor_position - 1, 1);
cursor_position--;
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on_change();
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return true;
}
// Delete
if (event == Event::Delete) {
if (cursor_position == int(content.size()))
return false;
content.erase(cursor_position, 1);
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on_change();
return true;
}
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// Enter.
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if (event == Event::Return) {
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on_enter();
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return true;
}
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if (event == Event::Custom) {
return false;
}
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if (event == Event::ArrowLeft && cursor_position > 0) {
cursor_position--;
return true;
}
if (event == Event::ArrowRight && cursor_position < (int)content.size()) {
cursor_position++;
return true;
}
// Content
if (event.is_character()) {
content.insert(cursor_position, 1, event.character());
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cursor_position++;
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on_change();
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return true;
}
return false;
}
bool Input::OnMouseEvent(Event event) {
if (!event.screen()->CaptureMouse())
return false;
if (!input_box_.Contain(event.mouse().x, event.mouse().y))
return false;
TakeFocus();
if (event.mouse().button == Mouse::Left &&
event.mouse().motion == Mouse::Pressed) {
int new_cursor_position =
cursor_position + event.mouse().x - cursor_box_.x_min;
new_cursor_position =
std::max(0, std::min<int>(content.size(), new_cursor_position));
if (cursor_position != new_cursor_position) {
cursor_position = new_cursor_position;
on_change();
}
}
return true;
}
} // namespace ftxui
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.