FTXUI/src/ftxui/dom/text.cpp

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#include <algorithm>
#include "ftxui/dom/node.hpp"
#include "ftxui/screen/string.hpp"
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namespace ftxui {
using ftxui::Screen;
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class Text : public Node {
public:
Text(std::wstring text) : Node(), text_(text) {}
~Text() {}
void ComputeRequirement() override {
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requirement_.min_x = wstring_width(text_);
requirement_.min_y = 1;
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}
void Render(Screen& screen) override {
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int x = box_.x_min;
int y = box_.y_min;
if (y > box_.y_max)
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return;
for (wchar_t c : text_) {
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if (x > box_.x_max)
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return;
screen.at(x, y) = c;
x += wchar_width(c);
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}
}
private:
std::wstring text_;
};
class VText : public Node {
public:
VText(std::wstring text) : Node(), text_(text) {
for (auto& c : text_)
width_ = std::max(width_, wchar_width(c));
}
~VText() {}
void ComputeRequirement() override {
requirement_.min_x = width_;
requirement_.min_y = text_.size();
}
void Render(Screen& screen) override {
int x = box_.x_min;
int y = box_.y_min;
if (x + width_ - 1 > box_.x_max)
return;
for (wchar_t c : text_) {
if (y > box_.y_max)
return;
screen.at(x, y) = c;
y += 1;
}
}
private:
std::wstring text_;
int width_ = 1;
};
Element text(std::wstring text) {
return std::make_shared<Text>(text);
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}
Element vtext(std::wstring text) {
return std::make_shared<VText>(text);
}
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} // namespace ftxui
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.