2021-05-15 04:00:49 +08:00
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#include <stddef.h> // for size_t
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#include <algorithm> // for max, min
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#include <memory> // for shared_ptr, allocator_traits<>::value_type
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#include <utility> // for move
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2021-05-10 02:32:27 +08:00
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#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
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#include "ftxui/component/event.hpp" // for Event, Event::ArrowDown, Event::ArrowUp, Event::Return, Event::Tab, Event::TabReverse
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2018-10-10 01:06:03 +08:00
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#include "ftxui/component/menu.hpp"
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2021-05-10 02:32:27 +08:00
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#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Released
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#include "ftxui/component/screen_interactive.hpp" // for Component
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2020-03-24 04:26:00 +08:00
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2021-05-10 02:32:27 +08:00
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namespace ftxui {
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2021-05-02 02:40:35 +08:00
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2021-05-10 02:32:27 +08:00
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/// @brief A list of text. The focused element is selected.
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/// @param entries The list of entries in the menu.
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/// @param selected The index of the currently selected element.
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/// @ingroup component
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/// @see MenuBase
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///
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/// ### Example
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///
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/// ```cpp
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/// auto screen = ScreenInteractive::TerminalOutput();
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/// std::vector<std::wstring> entries = {
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/// L"entry 1",
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/// L"entry 2",
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/// L"entry 3",
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/// };
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/// int selected = 0;
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/// auto menu = Menu(&entries, &selected);
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/// screen.Loop(menu);
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/// ```
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///
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/// ### Output
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///
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/// ```bash
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/// > entry 1
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/// entry 2
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/// entry 3
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/// ```
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Component Menu(const std::vector<std::wstring>* entries,
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int* selected,
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ConstRef<MenuOption> option) {
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return Make<MenuBase>(entries, selected, std::move(option));
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}
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2018-10-10 01:06:03 +08:00
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2021-05-10 02:32:27 +08:00
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// static
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MenuBase* MenuBase::From(Component component) {
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return static_cast<MenuBase*>(component.get());
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}
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2021-07-08 04:13:33 +08:00
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MenuBase::MenuBase(const std::vector<std::wstring>* entries,
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int* selected,
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ConstRef<MenuOption> option)
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: entries_(entries), selected_(selected), option_(option) {}
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Element MenuBase::Render() {
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Elements elements;
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bool is_menu_focused = Focused();
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boxes_.resize(entries_->size());
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for (size_t i = 0; i < entries_->size(); ++i) {
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bool is_focused = (focused == int(i)) && is_menu_focused;
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bool is_selected = (*selected_ == int(i));
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auto style = is_selected ? (is_focused ? option_->selected_focused_style
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: option_->selected_style)
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: (is_focused ? option_->focused_style
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: option_->normal_style);
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auto focus_management = !is_selected ? nothing
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: is_menu_focused ? focus
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: select;
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auto icon = is_selected ? L"> " : L" ";
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elements.push_back(text(icon + entries_->at(i)) | style | focus_management |
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reflect(boxes_[i]));
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}
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return vbox(std::move(elements));
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}
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bool MenuBase::OnEvent(Event event) {
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if (!CaptureMouse(event))
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return false;
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if (event.is_mouse())
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return OnMouseEvent(event);
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2018-10-10 01:06:03 +08:00
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if (!Focused())
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return false;
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int old_selected = *selected_;
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if (event == Event::ArrowUp || event == Event::Character('k'))
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(*selected_)--;
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if (event == Event::ArrowDown || event == Event::Character('j'))
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(*selected_)++;
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if (event == Event::Tab && entries_->size())
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*selected_ = (*selected_ + 1) % entries_->size();
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if (event == Event::TabReverse && entries_->size())
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*selected_ = (*selected_ + entries_->size() - 1) % entries_->size();
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*selected_ = std::max(0, std::min(int(entries_->size()) - 1, *selected_));
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2019-11-02 02:52:41 +08:00
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if (*selected_ != old_selected) {
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focused = *selected_;
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option_->on_change();
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return true;
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}
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2018-10-19 04:58:38 +08:00
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if (event == Event::Return) {
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option_->on_enter();
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return true;
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}
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return false;
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}
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bool MenuBase::OnMouseEvent(Event event) {
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if (!CaptureMouse(event))
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return false;
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2021-05-16 15:38:24 +08:00
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for (int i = 0; i < int(boxes_.size()); ++i) {
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if (!boxes_[i].Contain(event.mouse().x, event.mouse().y))
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continue;
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TakeFocus();
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focused = i;
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if (event.mouse().button == Mouse::Left &&
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event.mouse().motion == Mouse::Released) {
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if (*selected_ != i) {
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*selected_ = i;
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option_->on_change();
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}
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return true;
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}
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}
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return false;
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}
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2019-01-12 22:00:08 +08:00
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} // namespace ftxui
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2020-08-16 06:24:18 +08:00
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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