FTXUI/src/ftxui/component/menu.cpp

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#include <stddef.h> // for size_t
#include <algorithm> // for max, min
#include <memory> // for shared_ptr, allocator_traits<>::value_type
#include <utility> // for move
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#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
#include "ftxui/component/event.hpp" // for Event, Event::ArrowDown, Event::ArrowUp, Event::Return, Event::Tab, Event::TabReverse
#include "ftxui/component/menu.hpp"
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#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Released
#include "ftxui/component/screen_interactive.hpp" // for Component
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namespace ftxui {
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/// @brief A list of text. The focused element is selected.
/// @param entries The list of entries in the menu.
/// @param selected The index of the currently selected element.
/// @ingroup component
/// @see MenuBase
///
/// ### Example
///
/// ```cpp
/// auto screen = ScreenInteractive::TerminalOutput();
/// std::vector<std::wstring> entries = {
/// L"entry 1",
/// L"entry 2",
/// L"entry 3",
/// };
/// int selected = 0;
/// auto menu = Menu(&entries, &selected);
/// screen.Loop(menu);
/// ```
///
/// ### Output
///
/// ```bash
/// > entry 1
/// entry 2
/// entry 3
/// ```
Component Menu(const std::vector<std::wstring>* entries,
int* selected,
ConstRef<MenuOption> option) {
return Make<MenuBase>(entries, selected, std::move(option));
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}
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// static
MenuBase* MenuBase::From(Component component) {
return static_cast<MenuBase*>(component.get());
}
MenuBase::MenuBase(const std::vector<std::wstring>* entries,
int* selected,
ConstRef<MenuOption> option)
: entries_(entries), selected_(selected), option_(option) {}
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Element MenuBase::Render() {
Elements elements;
bool is_menu_focused = Focused();
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boxes_.resize(entries_->size());
for (size_t i = 0; i < entries_->size(); ++i) {
bool is_focused = (focused == int(i)) && is_menu_focused;
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bool is_selected = (*selected_ == int(i));
auto style = is_selected ? (is_focused ? option_->selected_focused_style
: option_->selected_style)
: (is_focused ? option_->focused_style
: option_->normal_style);
auto focus_management = !is_selected ? nothing
: is_menu_focused ? focus
: select;
auto icon = is_selected ? L"> " : L" ";
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elements.push_back(text(icon + entries_->at(i)) | style | focus_management |
reflect(boxes_[i]));
}
return vbox(std::move(elements));
}
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bool MenuBase::OnEvent(Event event) {
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if (!CaptureMouse(event))
return false;
if (event.is_mouse())
return OnMouseEvent(event);
if (!Focused())
return false;
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int old_selected = *selected_;
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if (event == Event::ArrowUp || event == Event::Character('k'))
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(*selected_)--;
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if (event == Event::ArrowDown || event == Event::Character('j'))
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(*selected_)++;
if (event == Event::Tab && entries_->size())
*selected_ = (*selected_ + 1) % entries_->size();
if (event == Event::TabReverse && entries_->size())
*selected_ = (*selected_ + entries_->size() - 1) % entries_->size();
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*selected_ = std::max(0, std::min(int(entries_->size()) - 1, *selected_));
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if (*selected_ != old_selected) {
focused = *selected_;
option_->on_change();
return true;
}
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if (event == Event::Return) {
option_->on_enter();
return true;
}
return false;
}
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bool MenuBase::OnMouseEvent(Event event) {
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if (!CaptureMouse(event))
return false;
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for (int i = 0; i < int(boxes_.size()); ++i) {
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if (!boxes_[i].Contain(event.mouse().x, event.mouse().y))
continue;
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TakeFocus();
focused = i;
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if (event.mouse().button == Mouse::Left &&
event.mouse().motion == Mouse::Released) {
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if (*selected_ != i) {
*selected_ = i;
option_->on_change();
}
return true;
}
}
return false;
}
} // namespace ftxui
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.