mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2024-11-22 18:59:59 +08:00
Add UTF8 support and a better xterm parsing.
This fixes: https://github.com/ArthurSonzogni/FTXUI/issues/2
This commit is contained in:
parent
8fede35dc5
commit
001a0ae925
@ -15,19 +15,12 @@ class DrawKey : public Component {
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Element Render() override {
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Elements children;
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for (size_t i = std::max(0, (int)keys.size() - 10); i < keys.size(); ++i) {
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std::string code = "";
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for (size_t j = 0; j < 5; ++j)
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code += " " + std::to_string(keys[i].values[j]);
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std::wstring code;
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for(auto& it : keys[i].input())
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code += L" " + std::to_wstring((int)it);
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try {
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std::string line = code + " -> " + std::to_string(keys[i].values[0]) +
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" (" + char(keys[i].values[0]) + ")";
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children.push_back(text(to_wstring(line)));
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} catch (...) {
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std::string line =
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code + " -> " + std::to_string(keys[i].values[0]) + " (undefined)";
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children.push_back(text(to_wstring(line)));
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}
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code = L"(" + code + L" ) -> " + keys[i].character() + L")";
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children.push_back(text(code));
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}
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return vbox(std::move(children));
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}
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@ -1,22 +1,32 @@
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#ifndef FTXUI_COMPONENT_EVENT_HPP
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#define FTXUI_COMPONENT_EVENT_HPP
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#include <vector>
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#include <array>
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#include <vector>
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#include <functional>
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namespace ftxui {
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struct Event{
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// Documentation:
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// https://invisible-island.net/xterm/ctlseqs/ctlseqs.html
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//
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struct Event {
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public:
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// --- Character ---
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static Event Character(int);
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// --- Constructor section ---------------------------------------------------
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static Event Character(char);
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static Event Character(wchar_t);
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static Event Character(const std::string&);
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static Event Special(const std::string&);
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static Event GetEvent(std::function<char()> getchar);
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// --- Arrow ---
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static Event ArrowLeft;
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static Event ArrowRight;
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static Event ArrowUp;
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static Event ArrowDown;
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// --- Other ---
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static Event Backspace;
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static Event Delete;
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@ -27,15 +37,20 @@ struct Event{
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// --- Custom ---
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static Event Custom;
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bool operator==(const Event& other) { return values == other.values; }
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//--- Method section ---------------------------------------------------------
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bool is_character() { return is_character_; }
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wchar_t character() { return character_; }
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const std::string& input() { return input_; }
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// Internal representation.
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std::array<int, 5> values = {0, 0, 0, 0, 0};
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bool operator==(const Event& other) { return input_ == other.input_; }
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//--- State section ----------------------------------------------------------
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private:
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std::string input_;
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bool is_character_ = false;
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wchar_t character_ = '?';
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};
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} // namespace ftxui
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_EVENT_HPP */
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@ -36,7 +36,7 @@ Decorator bgcolor(Color);
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Element color(Color, Element);
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Element bgcolor(Color, Element);
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// --- Layout ---
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// --- Layout is
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// Horizontal, Vertical or stacked set of elements.
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Element hbox(Elements);
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Element vbox(Elements);
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@ -1,39 +1,160 @@
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#include "ftxui/component/event.hpp"
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#include "ftxui/screen/string.hpp"
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namespace ftxui {
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constexpr int ESC = int(27);
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// static
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Event Event::Character(const std::string& input) {
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Event event;
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event.input_ = input;
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event.is_character_ = true;
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event.character_ = to_wstring(input)[0];
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return event;
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}
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// --- Character ---
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Event Event::Character(int c) {
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return Event{c};
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// static
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Event Event::Character(char c) {
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return Character(wchar_t(c));
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}
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// static
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Event Event::Character(wchar_t c) {
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Event event;
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event.input_ = {(char)c};
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event.is_character_ = true;
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event.character_ = c;
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return event;
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}
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// static
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Event Event::Special(const std::string& input) {
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Event event;
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event.input_ = std::move(input);
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return event;
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}
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Event ParseUTF8(std::function<char()>& getchar, std::string& input) {
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if ((input[0] & 0b11000000) == 0b11000000)
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input += getchar();
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if ((input[0] & 0b11100000) == 0b11100000)
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input += getchar();
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if ((input[0] & 0b11110000) == 0b11110000)
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input += getchar();
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return Event::Character(input);
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}
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void ParsePs(std::function<char()> getchar, std::string input) {
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while (1) {
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char key = getchar();
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input += key;
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if ('0' <= key && key <= '9')
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continue;
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return;
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}
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}
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Event ParseCSI(std::function<char()> getchar, std::string& input) {
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while (1) {
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char c = getchar();
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input += c;
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if (c >= ' ' && c <= '/')
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return Event::Special(input);
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// Invalid ESC in CSI.
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if (c == '\e')
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return Event::Special(input);
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if (c >= '@' && c <= 'v')
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return Event::Special(input);
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}
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}
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Event ParseDCS(std::function<char()> getchar, std::string& input) {
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// Parse until the string terminator ST.
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while (1) {
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input += getchar();
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if (input.back() != '\e')
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continue;
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input += getchar();
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if (input.back() != '\\')
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continue;
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return Event::Special(input);
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}
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}
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Event ParseOSC(std::function<char()> getchar, std::string& input) {
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// Parse until the string terminator ST.
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while (1) {
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input += getchar();
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if (input.back() != '\e')
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continue;
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input += getchar();
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if (input.back() != '\\')
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continue;
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return Event::Special(input);
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}
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}
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Event ParseESC(std::function<char()> getchar, std::string& input) {
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input += getchar();
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switch (input.back()) {
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case 'P':
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return ParseDCS(getchar, input);
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case '[':
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return ParseCSI(getchar, input);
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case ']':
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return ParseOSC(getchar, input);
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default:
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input += getchar();
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return Event::Special(input);
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}
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}
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// static
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Event Event::GetEvent(std::function<char()> getchar) {
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std::string input;
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input += getchar();
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switch (input[0]) {
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case 24: // CAN
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case 26: // SUB
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return Event(); // Ignored.
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case 'P':
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return ParseDCS(getchar, input);
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case '\e':
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return ParseESC(getchar, input);
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}
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if (input[0] < 32) // C0
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return Event::Special(input);
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return ParseUTF8(getchar, input);
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}
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// --- Arrow ---
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Event Event::ArrowLeft{ESC, '[', 'D'};
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Event Event::ArrowRight{ESC, '[', 'C'};
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Event Event::ArrowUp{ESC, '[', 'A'};
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Event Event::ArrowDown{ESC, '[', 'B'};
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Event Event::ArrowLeft = Event::Special("\e[D");
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Event Event::ArrowRight = Event::Special("\e[C");
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Event Event::ArrowUp = Event::Special("\e[A");
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Event Event::ArrowDown = Event::Special("\e[B");
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Event Event::Backspace = Event::Special({127});
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Event Event::Delete = Event::Special("\e[3~");
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Event Event::Escape = Event::Special("\e");
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Event Event::Return = Event::Special({10});
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Event Event::F1 = Event::Special("\e[OP");
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Event Event::F2 = Event::Special("\e[OQ");
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Event Event::F3 = Event::Special("\e[OR");
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Event Event::F4 = Event::Special("\e[OS");
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Event Event::F5 = Event::Special("\e[15~");
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Event Event::F6 = Event::Special("\e[17~");
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Event Event::F7 = Event::Special("\e[18~");
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Event Event::F8 = Event::Special("\e[19~");
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Event Event::F9 = Event::Special("\e[20~");
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Event Event::F10 = Event::Special("\e[21~");
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Event Event::F11 = Event::Special("\e[21~"); // Doesn't exist
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Event Event::F12 = Event::Special("\e[24~");
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Event Event::Custom = Event::Special({0});
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// --- Other ---
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Event Event::Backspace{127};
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Event Event::Delete{ESC, '[', '3', '~'};
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Event Event::Escape{ESC};
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Event Event::Return{10};
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Event Event::F1{ESC, '[', 'O', 'P'};
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Event Event::F2{ESC, '[', 'O', 'Q'};
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Event Event::F3{ESC, '[', 'O', 'R'};
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Event Event::F4{ESC, '[', 'O', 'S'};
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Event Event::F5{ESC, '[', '1', '5', '~'};
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Event Event::F6{ESC, '[', '1', '7', '~'};
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Event Event::F7{ESC, '[', '1', '8', '~'};
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Event Event::F8{ESC, '[', '1', '9', '~'};
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Event Event::F9{ESC, '[', '2', '0', '~'};
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Event Event::F10{ESC, '[', '2', '1', '~'};
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Event Event::F11{ESC, '[', '2', '1', '~'}; // Same as F10 ?
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Event Event::F12{ESC, '[', '2', '4', '~'};
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Event Event::Custom{0, 0, 0, 0, 0};
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} // namespace ftxui
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} // namespace ftxui
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@ -73,10 +73,8 @@ bool Input::OnEvent(Event event) {
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}
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// Content
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constexpr char ESC = char(27);
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if (event.values[0] != ESC) {
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wchar_t v = (char)event.values[0];
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content.insert(cursor_position, 1, v);
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if (event.is_character()) {
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content.insert(cursor_position, 1, event.character());
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cursor_position++;
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return true;
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}
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@ -4,47 +4,13 @@
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#include <termios.h>
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#include <unistd.h>
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#include <iostream>
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#include "ftxui/component/component.hpp"
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#include "ftxui/screen/terminal.hpp"
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#include <thread>
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#include "ftxui/component/component.hpp"
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#include "ftxui/screen/string.hpp"
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#include "ftxui/screen/terminal.hpp"
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namespace ftxui {
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namespace {
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constexpr int ESC = 27;
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constexpr int WAT = 195;
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constexpr int WAT2 = 194;
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constexpr int WATWAIT = 91;
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Event GetEvent() {
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int v1 = getchar();
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if (v1 == ESC) {
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int v2 = getchar();
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int v3 = getchar();
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// if (v2 == WATWAIT) {
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// int v4 = getchar();
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// int v5 = getchar();
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// return Event{v1, v2, v3, v4, v5};
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//}
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return Event{v1, v2, v3};
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}
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if (v1 == WAT) {
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int v2 = getchar();
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return Event{v1, v2};
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}
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if (v1 == WAT2) {
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int v2 = getchar();
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return Event{v1, v2};
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}
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return Event{v1};
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};
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}; // namespace
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ScreenInteractive::ScreenInteractive(int dimx,
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int dimy,
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Dimension dimension)
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@ -109,8 +75,10 @@ void ScreenInteractive::Loop(Component* component) {
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tcsetattr(STDIN_FILENO, TCSANOW, &terminal_configuration_new);
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std::thread read_char([this]() {
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while (!quit_)
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PostEvent(GetEvent());
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while (!quit_) {
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auto event = Event::GetEvent([] { return (char)getchar(); });
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PostEvent(std::move(event));
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}
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});
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std::string reset_position;
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@ -1,5 +1,5 @@
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#include "ftxui/dom/node.hpp"
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#include "ftxui/dom/elements.hpp"
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#include "ftxui/dom/node.hpp"
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namespace ftxui {
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@ -9,7 +9,7 @@ namespace ftxui {
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namespace {
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static const wchar_t* BOLD_SET = L"\e[1m";
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static const wchar_t* BOLD_RESET = L"\e[22m"; // Can't use 21 here.
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static const wchar_t* BOLD_RESET = L"\e[22m"; // Can't use 21 here.
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static const wchar_t* DIM_SET = L"\e[2m";
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static const wchar_t* DIM_RESET = L"\e[22m";
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@ -34,7 +34,7 @@ bool In(const Box& stencil, int x, int y) {
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Pixel dev_null_pixel;
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} // namespace
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} // namespace
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Dimension Dimension::Fixed(int v) {
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return Dimension{v, v};
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@ -86,8 +86,11 @@ void UpdatePixelStyle(std::wstringstream& ss, Pixel& previous, Pixel& next) {
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if (next.foreground_color != previous.foreground_color ||
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next.background_color != previous.background_color) {
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ss << L"\e[" + to_wstring(std::to_string((uint8_t)next.foreground_color)) + L"m";
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ss << L"\e[" + to_wstring(std::to_string(10 + (uint8_t)next.background_color)) + L"m";
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ss << L"\e[" + to_wstring(std::to_string((uint8_t)next.foreground_color)) +
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L"m";
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ss << L"\e[" +
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to_wstring(std::to_string(10 + (uint8_t)next.background_color)) +
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L"m";
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}
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previous = next;
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@ -105,7 +108,6 @@ std::string Screen::ToString() {
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UpdatePixelStyle(ss, previous_pixel, pixels_[y][x]);
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ss << pixels_[y][x].character;
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}
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}
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Pixel final_pixel;
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@ -115,7 +117,7 @@ std::string Screen::ToString() {
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}
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wchar_t& Screen::at(int x, int y) {
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return PixelAt(x,y).character;
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return PixelAt(x, y).character;
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}
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Pixel& Screen::PixelAt(int x, int y) {
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@ -137,36 +139,34 @@ void Screen::Clear() {
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}
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void Screen::ApplyShader() {
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// Merge box characters togethers.
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for(int y = 1; y<dimy_; ++y) {
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for(int x = 1; x<dimx_; ++x) {
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for (int y = 1; y < dimy_; ++y) {
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for (int x = 1; x < dimx_; ++x) {
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wchar_t& left = at(x - 1, y);
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wchar_t& top = at(x, y - 1);
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wchar_t& cur = at(x, y);
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// Left vs current
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if (cur== U'│' && left == U'─')
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cur= U'┤';
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if (cur== U'─' && left == U'│')
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if (cur == U'│' && left == U'─')
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cur = U'┤';
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if (cur == U'─' && left == U'│')
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left = U'├';
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if (cur== U'├' && left == U'─')
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cur= U'┼';
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if (cur== U'─' && left == U'┤')
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if (cur == U'├' && left == U'─')
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cur = U'┼';
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if (cur == U'─' && left == U'┤')
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left = U'┼';
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// Top vs current
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if (cur== U'─' && top == U'│')
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cur= U'┴';
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if (cur== U'│' && top == U'─')
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if (cur == U'─' && top == U'│')
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cur = U'┴';
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if (cur == U'│' && top == U'─')
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top = U'┬';
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if (cur== U'┬' && top == U'│')
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cur= U'┼';
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if (cur== U'│' && top == U'┴')
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if (cur == U'┬' && top == U'│')
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cur = U'┼';
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if (cur == U'│' && top == U'┴')
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top = U'┼';
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}
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}
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}
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}; // namespace ftxui
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@ -1,7 +1,7 @@
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#include <iostream>
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#include <sys/ioctl.h>
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#include <stdio.h>
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#include <sys/ioctl.h>
|
||||
#include <unistd.h>
|
||||
#include <iostream>
|
||||
|
||||
#include "ftxui/screen/terminal.hpp"
|
||||
|
||||
@ -9,7 +9,7 @@ namespace ftxui {
|
||||
|
||||
Terminal::Dimensions Terminal::Size() {
|
||||
#ifdef __EMSCRIPTEN__
|
||||
return Dimensions{80,43};
|
||||
return Dimensions{80, 43};
|
||||
#else
|
||||
winsize w;
|
||||
ioctl(STDOUT_FILENO, TIOCGWINSZ, &w);
|
||||
@ -17,4 +17,4 @@ Terminal::Dimensions Terminal::Size() {
|
||||
#endif
|
||||
}
|
||||
|
||||
} // namespace ftxui
|
||||
} // namespace ftxui
|
||||
|
Loading…
Reference in New Issue
Block a user