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https://github.com/ArthurSonzogni/FTXUI.git
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Add RadioBox.
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parent
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commit
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@ -4,12 +4,13 @@ function(example name)
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target_link_libraries(${name} PUBLIC component)
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target_link_libraries(${name} PUBLIC component)
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endfunction(example)
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endfunction(example)
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example(checkbox)
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example(gallery)
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example(gallery)
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example(input)
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example(input)
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example(menu)
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example(menu)
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example(menu2)
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example(menu2)
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example(menu_style)
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example(menu_style)
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example(toggle)
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example(radiobox)
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example(tab_horizontal)
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example(tab_horizontal)
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example(tab_vertical)
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example(tab_vertical)
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example(checkbox)
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example(toggle)
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@ -20,11 +20,21 @@ class MyComponent : public Component {
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box_1_.label = L"Build examples";
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box_1_.label = L"Build examples";
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box_2_.label = L"Build tests";
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box_2_.label = L"Build tests";
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box_3_.label = L"Use WebAssembly";
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box_3_.label = L"Use WebAssembly";
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box_3_.state = true;
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}
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Element Render() {
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return
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window(text(L" Checkbox "),
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hbox(
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container_.Render()
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)
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);
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}
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}
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};
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};
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int main(int argc, const char *argv[]) {
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int main(int argc, const char *argv[]) {
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auto screen = ScreenInteractive::TerminalOutput();
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auto screen = ScreenInteractive::FixedSize(30,5);
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MyComponent component;
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MyComponent component;
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screen.Loop(&component);
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screen.Loop(&component);
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return 0;
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return 0;
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19
examples/component/radiobox.cpp
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19
examples/component/radiobox.cpp
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@ -0,0 +1,19 @@
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#include "ftxui/component/radiobox.hpp"
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#include "ftxui/component/component.hpp"
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#include "ftxui/component/container.hpp"
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#include "ftxui/component/screen_interactive.hpp"
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using namespace ftxui;
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int main(int argc, const char* argv[]) {
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auto screen = ScreenInteractive::TerminalOutput();
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RadioBox radiobox;
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radiobox.entries = {
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L"Use gcc",
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L"Use clang",
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L"Use emscripten",
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L"Use tcc",
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};
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screen.Loop(&radiobox);
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return 0;
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}
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@ -2,7 +2,7 @@
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#include <thread>
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#include <thread>
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#include "ftxui/component/container.hpp"
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#include "ftxui/component/container.hpp"
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#include "ftxui/component/menu.hpp"
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#include "ftxui/component/radiobox.hpp"
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#include "ftxui/component/screen_interactive.hpp"
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#include "ftxui/component/screen_interactive.hpp"
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#include "ftxui/component/toggle.hpp"
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#include "ftxui/component/toggle.hpp"
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#include "ftxui/screen/string.hpp"
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#include "ftxui/screen/string.hpp"
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@ -16,49 +16,53 @@ class MyComponent : public Component {
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container_.Add(&toggle_);
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container_.Add(&toggle_);
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toggle_.entries = {
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toggle_.entries = {
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L"menu_1",
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L"tab_1",
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L"menu_2",
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L"tab_2",
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L"menu_3",
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L"tab_3",
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};
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};
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container_.Add(&tab_container_);
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container_.Add(&tab_container_);
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menu_1_.entries = {
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radiobox_1_.entries = {L"Forest", L"Water", L"I don't know"};
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L"Forest",
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tab_container_.Add(&radiobox_1_);
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L"Water",
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L"I don't know"
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};
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tab_container_.Add(&menu_1_);
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menu_2_.entries = {
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radiobox_2_.entries = {
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L"Hello",
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L"Hello",
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L"Hi",
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L"Hi",
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L"Hay",
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L"Hay",
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};
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};
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tab_container_.Add(&menu_2_);
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tab_container_.Add(&radiobox_2_);
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menu_3_.entries = {
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radiobox_3_.entries = {
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L"Table",
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L"Table",
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L"Nothing",
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L"Nothing",
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L"Is",
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L"Is",
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L"Empty",
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L"Empty",
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};
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};
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tab_container_.Add(&menu_3_);
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tab_container_.Add(&radiobox_3_);
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}
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}
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std::function<void()> on_enter = []() {};
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std::function<void()> on_enter = []() {};
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Element Render(){
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return
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vbox(
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toggle_.Render(),
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separator(),
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tab_container_.Render()
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) | frame;
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}
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private:
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private:
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Toggle toggle_;
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Toggle toggle_;
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Container container_ = Container::Vertical();
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Container container_ = Container::Vertical();
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Container tab_container_ = Container::Tab(&(toggle_.selected));
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Container tab_container_ = Container::Tab(&(toggle_.selected));
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Menu menu_1_;
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RadioBox radiobox_1_;
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Menu menu_2_;
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RadioBox radiobox_2_;
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Menu menu_3_;
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RadioBox radiobox_3_;
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};
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};
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int main(int argc, const char* argv[]) {
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int main(int argc, const char *argv[])
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{
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auto screen = ScreenInteractive::TerminalOutput();
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auto screen = ScreenInteractive::TerminalOutput();
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MyComponent component;
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MyComponent component;
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component.on_enter = screen.ExitLoopClosure();
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component.on_enter = screen.ExitLoopClosure();
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@ -36,6 +36,7 @@ add_library(component
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src/ftxui/component/event.cpp
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src/ftxui/component/event.cpp
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src/ftxui/component/input.cpp
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src/ftxui/component/input.cpp
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src/ftxui/component/menu.cpp
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src/ftxui/component/menu.cpp
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src/ftxui/component/radiobox.cpp
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src/ftxui/component/screen_interactive.cpp
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src/ftxui/component/screen_interactive.cpp
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src/ftxui/component/toggle.cpp
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src/ftxui/component/toggle.cpp
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)
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)
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@ -15,8 +15,10 @@ class CheckBox : public Component {
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bool state = false;
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bool state = false;
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std::wstring label = L"label";
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std::wstring label = L"label";
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std::wstring checked = L"[X] ";
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//std::wstring checked = L"[X] ";
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std::wstring unchecked = L"[ ] ";
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//std::wstring unchecked = L"[ ] ";
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std::wstring checked = L"☑ ";
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std::wstring unchecked = L"☐ ";
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// State update callback.
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// State update callback.
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std::function<void()> on_change = [](){};
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std::function<void()> on_change = [](){};
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38
ftxui/include/ftxui/component/radiobox.hpp
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38
ftxui/include/ftxui/component/radiobox.hpp
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@ -0,0 +1,38 @@
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#ifndef FTXUI_COMPONENT_RADIOBOX_HPP
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#define FTXUI_COMPONENT_RADIOBOX_HPP
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#include "ftxui/component/component.hpp"
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#include <functional>
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namespace ftxui {
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class RadioBox : public Component {
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public:
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// Constructor.
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RadioBox() = default;
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~RadioBox() override = default;
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int selected = 0;
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int focused = 0;
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std::vector<std::wstring> entries;
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std::wstring checked = L"◉ ";
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std::wstring unchecked = L"○ ";
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Decorator focused_style = inverted;
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Decorator unfocused_style = nothing;
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// State update callback.
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std::function<void()> on_change = [](){};
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// Component implementation.
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Element Render() override;
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bool OnEvent(Event) override;
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private:
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int cursor_position = 0;
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};
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_RADIOBOX_HPP */
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41
ftxui/src/ftxui/component/radiobox.cpp
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41
ftxui/src/ftxui/component/radiobox.cpp
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#include "ftxui/component/radiobox.hpp"
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#include <functional>
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namespace ftxui {
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Element RadioBox::Render() {
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std::vector<Element> elements;
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bool is_focused = Focused();
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for (size_t i = 0; i < entries.size(); ++i) {
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auto style =
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(focused == int(i) && is_focused) ? focused_style : unfocused_style;
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const std::wstring& symbol = selected == int(i) ? checked : unchecked;
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elements.push_back(hbox(text(symbol), text(entries[i]) | style));
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}
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return vbox(std::move(elements));
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}
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bool RadioBox::OnEvent(Event event) {
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if (!Focused())
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return false;
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int new_focused = focused;
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if (event == Event::ArrowUp || event == Event::Character('k'))
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new_focused--;
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if (event == Event::ArrowDown || event == Event::Character('j'))
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new_focused++;
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new_focused = std::max(0, std::min(int(entries.size()) - 1, new_focused));
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if (focused != new_focused) {
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focused = new_focused;
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return true;
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}
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if (event == Event::Character(' ')) {
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selected = focused;
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on_change();
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}
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return false;
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}
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} // namespace ftxui
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