Add RadioBox.

This commit is contained in:
Arthur Sonzogni 2019-01-18 22:41:33 +01:00
parent a6040bc360
commit 01827ea8ce
8 changed files with 164 additions and 48 deletions

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@ -4,12 +4,13 @@ function(example name)
target_link_libraries(${name} PUBLIC component) target_link_libraries(${name} PUBLIC component)
endfunction(example) endfunction(example)
example(checkbox)
example(gallery) example(gallery)
example(input) example(input)
example(menu) example(menu)
example(menu2) example(menu2)
example(menu_style) example(menu_style)
example(toggle) example(radiobox)
example(tab_horizontal) example(tab_horizontal)
example(tab_vertical) example(tab_vertical)
example(checkbox) example(toggle)

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@ -20,11 +20,21 @@ class MyComponent : public Component {
box_1_.label = L"Build examples"; box_1_.label = L"Build examples";
box_2_.label = L"Build tests"; box_2_.label = L"Build tests";
box_3_.label = L"Use WebAssembly"; box_3_.label = L"Use WebAssembly";
box_3_.state = true;
}
Element Render() {
return
window(text(L" Checkbox "),
hbox(
container_.Render()
)
);
} }
}; };
int main(int argc, const char *argv[]) { int main(int argc, const char *argv[]) {
auto screen = ScreenInteractive::TerminalOutput(); auto screen = ScreenInteractive::FixedSize(30,5);
MyComponent component; MyComponent component;
screen.Loop(&component); screen.Loop(&component);
return 0; return 0;

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@ -0,0 +1,19 @@
#include "ftxui/component/radiobox.hpp"
#include "ftxui/component/component.hpp"
#include "ftxui/component/container.hpp"
#include "ftxui/component/screen_interactive.hpp"
using namespace ftxui;
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
RadioBox radiobox;
radiobox.entries = {
L"Use gcc",
L"Use clang",
L"Use emscripten",
L"Use tcc",
};
screen.Loop(&radiobox);
return 0;
}

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@ -2,7 +2,7 @@
#include <thread> #include <thread>
#include "ftxui/component/container.hpp" #include "ftxui/component/container.hpp"
#include "ftxui/component/menu.hpp" #include "ftxui/component/radiobox.hpp"
#include "ftxui/component/screen_interactive.hpp" #include "ftxui/component/screen_interactive.hpp"
#include "ftxui/component/toggle.hpp" #include "ftxui/component/toggle.hpp"
#include "ftxui/screen/string.hpp" #include "ftxui/screen/string.hpp"
@ -16,49 +16,53 @@ class MyComponent : public Component {
container_.Add(&toggle_); container_.Add(&toggle_);
toggle_.entries = { toggle_.entries = {
L"menu_1", L"tab_1",
L"menu_2", L"tab_2",
L"menu_3", L"tab_3",
}; };
container_.Add(&tab_container_); container_.Add(&tab_container_);
menu_1_.entries = { radiobox_1_.entries = {L"Forest", L"Water", L"I don't know"};
L"Forest", tab_container_.Add(&radiobox_1_);
L"Water",
L"I don't know"
};
tab_container_.Add(&menu_1_);
menu_2_.entries = { radiobox_2_.entries = {
L"Hello", L"Hello",
L"Hi", L"Hi",
L"Hay", L"Hay",
}; };
tab_container_.Add(&menu_2_); tab_container_.Add(&radiobox_2_);
menu_3_.entries = { radiobox_3_.entries = {
L"Table", L"Table",
L"Nothing", L"Nothing",
L"Is", L"Is",
L"Empty", L"Empty",
}; };
tab_container_.Add(&menu_3_); tab_container_.Add(&radiobox_3_);
} }
std::function<void()> on_enter = []() {}; std::function<void()> on_enter = []() {};
Element Render(){
return
vbox(
toggle_.Render(),
separator(),
tab_container_.Render()
) | frame;
}
private: private:
Toggle toggle_; Toggle toggle_;
Container container_ = Container::Vertical(); Container container_ = Container::Vertical();
Container tab_container_ = Container::Tab(&(toggle_.selected)); Container tab_container_ = Container::Tab(&(toggle_.selected));
Menu menu_1_; RadioBox radiobox_1_;
Menu menu_2_; RadioBox radiobox_2_;
Menu menu_3_; RadioBox radiobox_3_;
}; };
int main(int argc, const char* argv[]) {
int main(int argc, const char *argv[])
{
auto screen = ScreenInteractive::TerminalOutput(); auto screen = ScreenInteractive::TerminalOutput();
MyComponent component; MyComponent component;
component.on_enter = screen.ExitLoopClosure(); component.on_enter = screen.ExitLoopClosure();

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@ -36,6 +36,7 @@ add_library(component
src/ftxui/component/event.cpp src/ftxui/component/event.cpp
src/ftxui/component/input.cpp src/ftxui/component/input.cpp
src/ftxui/component/menu.cpp src/ftxui/component/menu.cpp
src/ftxui/component/radiobox.cpp
src/ftxui/component/screen_interactive.cpp src/ftxui/component/screen_interactive.cpp
src/ftxui/component/toggle.cpp src/ftxui/component/toggle.cpp
) )

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@ -15,8 +15,10 @@ class CheckBox : public Component {
bool state = false; bool state = false;
std::wstring label = L"label"; std::wstring label = L"label";
std::wstring checked = L"[X] "; //std::wstring checked = L"[X] ";
std::wstring unchecked = L"[ ] "; //std::wstring unchecked = L"[ ] ";
std::wstring checked = L"";
std::wstring unchecked = L"";
// State update callback. // State update callback.
std::function<void()> on_change = [](){}; std::function<void()> on_change = [](){};

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@ -0,0 +1,38 @@
#ifndef FTXUI_COMPONENT_RADIOBOX_HPP
#define FTXUI_COMPONENT_RADIOBOX_HPP
#include "ftxui/component/component.hpp"
#include <functional>
namespace ftxui {
class RadioBox : public Component {
public:
// Constructor.
RadioBox() = default;
~RadioBox() override = default;
int selected = 0;
int focused = 0;
std::vector<std::wstring> entries;
std::wstring checked = L"";
std::wstring unchecked = L"";
Decorator focused_style = inverted;
Decorator unfocused_style = nothing;
// State update callback.
std::function<void()> on_change = [](){};
// Component implementation.
Element Render() override;
bool OnEvent(Event) override;
private:
int cursor_position = 0;
};
} // namespace ftxui
#endif /* end of include guard: FTXUI_COMPONENT_RADIOBOX_HPP */

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@ -0,0 +1,41 @@
#include "ftxui/component/radiobox.hpp"
#include <functional>
namespace ftxui {
Element RadioBox::Render() {
std::vector<Element> elements;
bool is_focused = Focused();
for (size_t i = 0; i < entries.size(); ++i) {
auto style =
(focused == int(i) && is_focused) ? focused_style : unfocused_style;
const std::wstring& symbol = selected == int(i) ? checked : unchecked;
elements.push_back(hbox(text(symbol), text(entries[i]) | style));
}
return vbox(std::move(elements));
}
bool RadioBox::OnEvent(Event event) {
if (!Focused())
return false;
int new_focused = focused;
if (event == Event::ArrowUp || event == Event::Character('k'))
new_focused--;
if (event == Event::ArrowDown || event == Event::Character('j'))
new_focused++;
new_focused = std::max(0, std::min(int(entries.size()) - 1, new_focused));
if (focused != new_focused) {
focused = new_focused;
return true;
}
if (event == Event::Character(' ')) {
selected = focused;
on_change();
}
return false;
}
} // namespace ftxui