mirror of
https://github.com/ArthurSonzogni/FTXUI.git
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parent
7298636e7c
commit
026a005753
10
CHANGELOG.md
10
CHANGELOG.md
@ -19,11 +19,15 @@ Added:
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- Fix the automated merge of borders.
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### Dom
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- `vscroll_indicator`. Show a scrollbar indicator on the right.
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- `Table()` class to build stylised table.
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See https://github.com/ArthurSonzogni/FTXUI/discussions/228
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- `vscroll_indicator`. Show a scrollbar indicator on the right.
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- `separatorEmpty`. A separator drawing nothing.
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- `separatorFixed`. A separator drawing the provided character.
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### Component
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- `Maybe`: Display an component conditionnally based on a boolean.
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- `Dropdown`: A dropdown select list.
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- `Maybe`: Display an component conditionnally based on a boolean.
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- `Dropdown`: A dropdown select list.
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0.9 (2021-09-26)
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----------------
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@ -69,6 +69,7 @@ add_library(dom
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src/ftxui/dom/separator.cpp
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src/ftxui/dom/size.cpp
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src/ftxui/dom/spinner.cpp
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src/ftxui/dom/table.cpp
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src/ftxui/dom/text.cpp
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src/ftxui/dom/underlined.cpp
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src/ftxui/dom/util.cpp
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@ -20,6 +20,7 @@ add_executable(tests
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src/ftxui/component/terminal_input_parser_test.cpp
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src/ftxui/component/toggle_test.cpp
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src/ftxui/dom/gauge_test.cpp
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src/ftxui/dom/table_test.cpp
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src/ftxui/dom/gridbox_test.cpp
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src/ftxui/dom/hbox_test.cpp
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src/ftxui/dom/text_test.cpp
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@ -1,11 +1,8 @@
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#include <functional> // for function
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#include <iostream> // for basic_ostream::operator<<, operator<<, endl, basic_ostream, basic_ostream<>::__ostream_type, cout, ostream
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#include <string> // for string, basic_string, allocator
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#include <string> // for basic_string, string, allocator
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#include <vector> // for vector
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Menu
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#include "ftxui/component/component_options.hpp" // for MenuOption
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#include "ftxui/component/component.hpp" // for Dropdown, Horizontal, Vertical
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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int main(int argc, const char* argv[]) {
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@ -14,13 +11,13 @@ int main(int argc, const char* argv[]) {
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std::vector<std::string> entries = {
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"tribute", "clearance", "ally", "bend", "electronics",
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"module", "era", "cultural", "sniff", "nationalism",
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"negotiation", "deliver", "figure", "east",
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"tribute", "clearance", "ally", "bend", "electronics",
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"module", "era", "cultural", "sniff", "nationalism",
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"negotiation", "deliver", "figure", "east",
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"tribute", "clearance", "ally", "bend", "electronics",
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"module", "era", "cultural", "sniff", "nationalism",
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"negotiation", "deliver", "figure", "east",
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"negotiation", "deliver", "figure", "east", "tribute",
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"clearance", "ally", "bend", "electronics", "module",
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"era", "cultural", "sniff", "nationalism", "negotiation",
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"deliver", "figure", "east", "tribute", "clearance",
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"ally", "bend", "electronics", "module", "era",
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"cultural", "sniff", "nationalism", "negotiation", "deliver",
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"figure", "east",
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};
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int selected_1 = 0;
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@ -1,12 +1,12 @@
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#include <functional> // for function
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#include <iostream> // for basic_ostream::operator<<, operator<<, endl, basic_ostream, basic_ostream<>::__ostream_type, cout, ostream
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#include <memory> // for shared_ptr, __shared_ptr_access
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#include <string> // for string, basic_string, allocator
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#include <vector> // for vector
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Menu
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#include "ftxui/component/component_options.hpp" // for MenuOption
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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#include "ftxui/component/component.hpp" // for Checkbox, Maybe, Radiobox, Renderer, Vertical
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for Element, operator|, border
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using namespace ftxui;
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Component Border(Component child) {
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@ -14,7 +14,6 @@ Component Border(Component child) {
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}
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int main(int argc, const char* argv[]) {
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std::vector<std::string> entries = {
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"entry 1",
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"entry 2",
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@ -3,9 +3,13 @@ set(DIRECTORY_LIB dom)
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example(border)
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example(border_style)
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example(color_gallery)
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example(color_info_palette256)
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example(color_truecolor_HSV)
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example(color_truecolor_RGB)
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example(dbox)
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example(gauge)
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example(graph)
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example(gridbox)
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example(hflow)
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example(html_like)
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example(package_manager)
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@ -17,13 +21,10 @@ example(spinner)
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example(style_blink)
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example(style_bold)
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example(style_color)
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example(color_truecolor_RGB)
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example(color_truecolor_HSV)
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example(color_info_palette256)
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example(style_dim)
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example(gridbox)
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example(style_gallery)
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example(style_inverted)
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example(style_underlined)
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example(table)
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example(vbox_hbox)
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example(window)
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66
examples/dom/table.cpp
Normal file
66
examples/dom/table.cpp
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@ -0,0 +1,66 @@
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#include <ftxui/dom/elements.hpp> // for color, Fit, LIGHT, align_right, bold, DOUBLE
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#include <ftxui/dom/table.hpp> // for Table, TableSelection
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#include <ftxui/screen/screen.hpp> // for Screen
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#include <iostream> // for endl, cout, ostream
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#include <string> // for basic_string, allocator, string
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#include <vector> // for vector
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#include "ftxui/dom/node.hpp" // for Render
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#include "ftxui/screen/box.hpp" // for ftxui
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#include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Cyan, Color::White
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int main(int argc, const char* argv[]) {
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using namespace ftxui;
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auto table = Table({
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{"Version", "Marketing name", "Release date", "API level", "Runtime"},
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{"2.3", "Gingerbread", "February 9 2011", "10", "Dalvik 1.4.0"},
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{"4.0", "Ice Cream Sandwich", "October 19 2011", "15", "Dalvik"},
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{"4.1", "Jelly Bean", "July 9 2012", "16", "Dalvik"},
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{"4.2", "Jelly Bean", "November 13 2012", "17", "Dalvik"},
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{"4.3", "Jelly Bean", "July 24 2013", "18", "Dalvik"},
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{"4.4", "KitKat", "October 31 2013", "19", "Dalvik and ART"},
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{"5.0", "Lollipop", "November 3 2014", "21", "ART"},
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{"5.1", "Lollipop", "March 9 2015", "22", "ART"},
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{"6.0", "Marshmallow", "October 5 2015", "23", "ART"},
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{"7.0", "Nougat", "August 22 2016", "24", "ART"},
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{"7.1", "Nougat", "October 4 2016", "25", "ART"},
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{"8.0", "Oreo", "August 21 2017", "26", "ART"},
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{"8.1", "Oreo", "December 5 2017", "27", "ART"},
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{"9", "Pie", "August 6 2018", "28", "ART"},
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{"10", "10", "September 3 2019", "29", "ART"},
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{"11", "11", "September 8 2020", "30", "ART"},
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});
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table.SelectAll().Border(LIGHT);
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// Add border around the first column.
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table.SelectColumn(0).Border(LIGHT);
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// Make first row bold with a double border.
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table.SelectRow(0).Decorate(bold);
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table.SelectRow(0).SeparatorVertical(LIGHT);
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table.SelectRow(0).Border(DOUBLE);
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// Align right the "Release date" column.
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table.SelectColumn(2).DecorateCells(align_right);
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// Select row from the second to the last.
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auto content = table.SelectRows(1, -1);
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// Alternate in between 3 colors.
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content.DecorateCellsAlternateRow(color(Color::Blue), 3, 0);
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content.DecorateCellsAlternateRow(color(Color::Cyan), 3, 1);
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content.DecorateCellsAlternateRow(color(Color::White), 3, 2);
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auto document = table.Render();
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auto screen = Screen::Create(Dimension::Fit(document));
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Render(screen, document);
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screen.Print();
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std::cout << std::endl;
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return 0;
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}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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@ -75,6 +75,7 @@ struct Event {
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//--- State section ----------------------------------------------------------
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ScreenInteractive* screen_ = nullptr;
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private:
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friend ComponentBase;
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friend ScreenInteractive;
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@ -17,7 +17,7 @@ using Elements = std::vector<Element>;
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using Decorator = std::function<Element(Element)>;
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using GraphFunction = std::function<std::vector<int>(int, int)>;
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enum BorderStyle { LIGHT, HEAVY, DOUBLE, ROUNDED };
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enum BorderStyle { LIGHT, HEAVY, DOUBLE, ROUNDED, EMPTY };
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// Pipe elements into decorator togethers.
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// For instance the next lines are equivalents:
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@ -34,20 +34,24 @@ Element separator(void);
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Element separatorLight();
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Element separatorHeavy();
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Element separatorDouble();
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Element separatorEmpty();
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Element separatorStyled(BorderStyle);
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Element separator(Pixel);
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Element separatorCharacter(std::string);
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Element gauge(float ratio);
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Element border(Element);
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Element borderLight(Element);
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Element borderHeavy(Element);
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Element borderDouble(Element);
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Element borderRounded(Element);
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Element borderEmpty(Element);
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Decorator borderStyled(BorderStyle);
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Decorator borderWith(Pixel);
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Element window(Element title, Element content);
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Element spinner(int charset_index, size_t image_index);
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Elements paragraph(std::string text); // Use inside hflow(). Split by space.
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Element graph(GraphFunction);
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Element emptyElement();
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// -- Decorator ---
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Element bold(Element);
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93
include/ftxui/dom/table.hpp
Normal file
93
include/ftxui/dom/table.hpp
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@ -0,0 +1,93 @@
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#ifndef FTXUI_DOM_TABLE
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#define FTXUI_DOM_TABLE
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#include <memory>
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#include <string> // for string
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#include <vector> // for vector
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#include "ftxui/dom/elements.hpp" // for BorderStyle, LIGHT, Element, Decorator
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namespace ftxui {
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// Usage:
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//
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// Initialization:
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// ---------------
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//
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// auto table = Table({
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// {"X", "Y"},
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// {"-1", "1"},
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// {"+0", "0"},
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// {"+1", "1"},
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// });
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//
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// table.SelectAll().Border(LIGHT);
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//
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// table.SelectRow(1).Border(DOUBLE);
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// table.SelectRow(1).SeparatorInternal(Light);
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//
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// std::move(table).Element();
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class Table;
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class TableSelection;
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class Table {
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public:
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Table(std::vector<std::vector<std::string>>);
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TableSelection SelectAll();
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TableSelection SelectCell(int column, int row);
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TableSelection SelectRow(int row_index);
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TableSelection SelectRows(int row_min, int row_max);
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TableSelection SelectColumn(int column_index);
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TableSelection SelectColumns(int column_min, int column_max);
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TableSelection SelectRectangle(int column_min,
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int column_max,
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int row_min,
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int row_max);
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Element Render();
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private:
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friend TableSelection;
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std::vector<std::vector<Element>> elements_;
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int input_dim_x_;
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int input_dim_y_;
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int dim_x_;
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int dim_y_;
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};
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class TableSelection {
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public:
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void Decorate(Decorator);
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void DecorateAlternateRow(Decorator, int modulo = 2, int shift = 0);
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void DecorateAlternateColumn(Decorator, int modulo = 2, int shift = 0);
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void DecorateCells(Decorator);
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void DecorateCellsAlternateColumn(Decorator, int modulo = 2, int shift = 0);
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void DecorateCellsAlternateRow(Decorator, int modulo = 2, int shift = 0);
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void Border(BorderStyle border = LIGHT);
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void BorderLeft(BorderStyle border = LIGHT);
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void BorderRight(BorderStyle border = LIGHT);
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void BorderTop(BorderStyle border = LIGHT);
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void BorderBottom(BorderStyle border = LIGHT);
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void Separator(BorderStyle border = LIGHT);
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void SeparatorVertical(BorderStyle border = LIGHT);
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void SeparatorHorizontal(BorderStyle border = LIGHT);
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private:
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friend Table;
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Table* table_;
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int x_min_;
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int x_max_;
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int y_min_;
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int y_max_;
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};
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_DOM_TABLE */
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// Copyright 2021 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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@ -1,6 +1,12 @@
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#include "ftxui/component/component.hpp"
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#include "ftxui/component/component_base.hpp"
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#include "ftxui/component/event.hpp"
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#include <memory> // for __shared_ptr_access
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#include <string> // for string
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#include <utility> // for move
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#include "ftxui/component/component.hpp" // for Maybe, Checkbox, Make, Radiobox, Vertical, Dropdown
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#include "ftxui/component/component_base.hpp" // for Component, ComponentBase
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#include "ftxui/component/component_options.hpp" // for CheckboxOption
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#include "ftxui/dom/elements.hpp" // for operator|, Element, border, filler, separator, size, vbox, frame, vscroll_indicator, HEIGHT, LESS_THAN
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#include "ftxui/util/ref.hpp" // for ConstStringListRef
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namespace ftxui {
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@ -52,3 +58,7 @@ Component Dropdown(ConstStringListRef entries, int* selected) {
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}
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} // namespace ftxui
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// Copyright 2021 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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@ -1,13 +1,18 @@
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#include "ftxui/component/component.hpp"
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#include "ftxui/component/component_base.hpp"
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#include "ftxui/component/event.hpp"
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#include <memory> // for make_unique, __shared_ptr_access, __shared_ptr_access<>::element_type, shared_ptr
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#include <utility> // for move
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#include "ftxui/component/component.hpp" // for Make, Maybe
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#include "ftxui/component/component_base.hpp" // for ComponentBase, Component
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#include "ftxui/component/event.hpp" // for Event
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#include "ftxui/dom/elements.hpp" // for Element
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#include "ftxui/dom/node.hpp" // for Node
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namespace ftxui {
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Component Maybe(Component child, bool* show) {
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class Impl : public ComponentBase {
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public:
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Impl(bool* show): show_(show) {}
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Impl(bool* show) : show_(show) {}
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private:
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Element Render() override {
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@ -29,3 +34,7 @@ Component Maybe(Component child, bool* show) {
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}
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} // namespace ftxui
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// Copyright 2021 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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@ -24,3 +24,7 @@ Component Maybe(Component child, bool* show) {
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};
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return Make<Impl>(std::move(child), show);
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}
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// Copyright 2021 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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@ -14,10 +14,11 @@
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namespace ftxui {
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static std::string simple_border_charset[6][6] = {
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{"┌", "┐", "└", "┘", "─", "│"},
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{"┏", "┓", "┗", "┛", "━", "┃"},
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{"╔", "╗", "╚", "╝", "═", "║"},
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{"╭", "╮", "╰", "╯", "─", "│"},
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{"┌", "┐", "└", "┘", "─", "│"}, //
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{"┏", "┓", "┗", "┛", "━", "┃"}, //
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{"╔", "╗", "╚", "╝", "═", "║"}, //
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{"╭", "╮", "╰", "╯", "─", "│"}, //
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{" ", " ", " ", " ", " ", " "}, //
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};
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// For reference, here is the charset for normal border:
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@ -124,6 +125,7 @@ class Border : public Node {
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/// @see borderLight
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/// @see borderDouble
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/// @see borderHeavy
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/// @see borderEmpty
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/// @see borderRounded
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///
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/// Add a border around an element
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@ -174,6 +176,7 @@ Decorator borderStyled(BorderStyle style) {
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/// @see borderDouble
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/// @see borderHeavy
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/// @see borderRounded
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/// @see borderEmpty
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/// @see borderStyled
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/// @see borderWith
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///
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@ -207,6 +210,7 @@ Element borderLight(Element child) {
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/// @see borderDouble
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/// @see borderHeavy
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/// @see borderRounded
|
||||
/// @see borderEmpty
|
||||
/// @see borderStyled
|
||||
/// @see borderWith
|
||||
///
|
||||
@ -240,6 +244,7 @@ Element borderHeavy(Element child) {
|
||||
/// @see borderDouble
|
||||
/// @see borderHeavy
|
||||
/// @see borderRounded
|
||||
/// @see borderEmpty
|
||||
/// @see borderStyled
|
||||
/// @see borderWith
|
||||
///
|
||||
@ -273,6 +278,7 @@ Element borderDouble(Element child) {
|
||||
/// @see borderDouble
|
||||
/// @see borderHeavy
|
||||
/// @see borderRounded
|
||||
/// @see borderEmpty
|
||||
/// @see borderStyled
|
||||
/// @see borderWith
|
||||
///
|
||||
@ -299,6 +305,40 @@ Element borderRounded(Element child) {
|
||||
return std::make_shared<Border>(unpack(std::move(child)), ROUNDED);
|
||||
}
|
||||
|
||||
/// @brief Draw an empty border around the element.
|
||||
/// @ingroup dom
|
||||
/// @see border
|
||||
/// @see borderLight
|
||||
/// @see borderDouble
|
||||
/// @see borderHeavy
|
||||
/// @see borderRounded
|
||||
/// @see borderEmpty
|
||||
/// @see borderStyled
|
||||
/// @see borderWith
|
||||
///
|
||||
/// Add a border around an element
|
||||
///
|
||||
/// ### Example
|
||||
///
|
||||
/// ```cpp
|
||||
/// // Use 'borderRounded' as a function...
|
||||
/// Element document = borderRounded(text("The element"));
|
||||
///
|
||||
/// // ...Or as a 'pipe'.
|
||||
/// Element document = text("The element") | borderRounded;
|
||||
/// ```
|
||||
///
|
||||
/// ### Output
|
||||
///
|
||||
/// ```bash
|
||||
///
|
||||
/// The element
|
||||
///
|
||||
/// ```
|
||||
Element borderEmpty(Element child) {
|
||||
return std::make_shared<Border>(unpack(std::move(child)), EMPTY);
|
||||
}
|
||||
|
||||
/// @brief Draw window with a title and a border around the element.
|
||||
/// @param title The title of the window.
|
||||
/// @param content The element to be wrapped.
|
||||
|
@ -10,7 +10,7 @@ namespace ftxui {
|
||||
/// @return The centered element.
|
||||
/// @ingroup dom
|
||||
Element hcenter(Element child) {
|
||||
return hbox(filler(), std::move(child), filler()) | xflex_grow;
|
||||
return hbox(filler(), std::move(child), filler());
|
||||
}
|
||||
|
||||
/// @brief Center an element vertically.
|
||||
@ -18,7 +18,7 @@ Element hcenter(Element child) {
|
||||
/// @return The centered element.
|
||||
/// @ingroup dom
|
||||
Element vcenter(Element child) {
|
||||
return vbox(filler(), std::move(child), filler()) | yflex_grow;
|
||||
return vbox(filler(), std::move(child), filler());
|
||||
}
|
||||
|
||||
/// @brief Center an element horizontally and vertically.
|
||||
@ -26,7 +26,7 @@ Element vcenter(Element child) {
|
||||
/// @return The centered element.
|
||||
/// @ingroup dom
|
||||
Element center(Element child) {
|
||||
return hcenter(vcenter(std::move(child))) | flex_grow;
|
||||
return hcenter(vcenter(std::move(child)));
|
||||
}
|
||||
|
||||
/// @brief Align an element on the right side.
|
||||
@ -34,7 +34,7 @@ Element center(Element child) {
|
||||
/// @return The right aligned element.
|
||||
/// @ingroup dom
|
||||
Element align_right(Element child) {
|
||||
return hbox(filler(), std::move(child)) | flex_grow;
|
||||
return hbox(filler(), std::move(child));
|
||||
}
|
||||
|
||||
} // namespace ftxui
|
||||
|
@ -1,10 +1,15 @@
|
||||
#include <algorithm> // For std::max
|
||||
#include <algorithm> // for max
|
||||
#include <memory> // for make_shared, __shared_ptr_access
|
||||
#include <string> // for string
|
||||
#include <utility> // for move
|
||||
#include <vector> // for __alloc_traits<>::value_type
|
||||
|
||||
#include "ftxui/dom/elements.hpp"
|
||||
#include "ftxui/dom/node.hpp"
|
||||
#include "ftxui/dom/elements.hpp" // for Element, vscroll_indicator
|
||||
#include "ftxui/dom/node.hpp" // for Node, Elements
|
||||
#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
|
||||
#include "ftxui/screen/box.hpp"
|
||||
#include "ftxui/screen/screen.hpp"
|
||||
#include "ftxui/dom/requirement.hpp" // for Requirement
|
||||
#include "ftxui/screen/box.hpp" // for Box
|
||||
#include "ftxui/screen/screen.hpp" // for Screen, Pixel
|
||||
|
||||
namespace ftxui {
|
||||
|
||||
@ -58,3 +63,7 @@ Element vscroll_indicator(Element child) {
|
||||
}
|
||||
|
||||
} // namespace ftxui
|
||||
|
||||
// Copyright 2021 Arthur Sonzogni. All rights reserved.
|
||||
// Use of this source code is governed by the MIT license that can be found in
|
||||
// the LICENSE file.
|
||||
|
@ -12,15 +12,36 @@ namespace ftxui {
|
||||
using ftxui::Screen;
|
||||
|
||||
const std::string charset[][2] = {
|
||||
{"│", "─"},
|
||||
{"┃", "━"},
|
||||
{"║", "═"},
|
||||
{"│", "─"},
|
||||
{"│", "─"}, //
|
||||
{"┃", "━"}, //
|
||||
{"║", "═"}, //
|
||||
{"│", "─"}, //
|
||||
{" ", " "}, //
|
||||
};
|
||||
|
||||
class Separator : public Node {
|
||||
public:
|
||||
Separator(BorderStyle style) : style_(style) {}
|
||||
Separator(std::string value) : value_(value) {}
|
||||
|
||||
void ComputeRequirement() override {
|
||||
requirement_.min_x = 1;
|
||||
requirement_.min_y = 1;
|
||||
}
|
||||
|
||||
void Render(Screen& screen) override {
|
||||
for (int y = box_.y_min; y <= box_.y_max; ++y) {
|
||||
for (int x = box_.x_min; x <= box_.x_max; ++x) {
|
||||
screen.PixelAt(x, y).character = value_;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::string value_;
|
||||
};
|
||||
|
||||
class SeparatorAuto : public Node {
|
||||
public:
|
||||
SeparatorAuto(BorderStyle style) : style_(style) {}
|
||||
|
||||
void ComputeRequirement() override {
|
||||
requirement_.min_x = 1;
|
||||
@ -43,9 +64,9 @@ class Separator : public Node {
|
||||
BorderStyle style_;
|
||||
};
|
||||
|
||||
class SeparatorWithPixel : public Separator {
|
||||
class SeparatorWithPixel : public SeparatorAuto {
|
||||
public:
|
||||
SeparatorWithPixel(Pixel pixel) : Separator(LIGHT), pixel_(pixel) {}
|
||||
SeparatorWithPixel(Pixel pixel) : SeparatorAuto(LIGHT), pixel_(pixel) {}
|
||||
void Render(Screen& screen) override {
|
||||
for (int y = box_.y_min; y <= box_.y_max; ++y) {
|
||||
for (int x = box_.x_min; x <= box_.x_max; ++x) {
|
||||
@ -58,152 +79,258 @@ class SeparatorWithPixel : public Separator {
|
||||
Pixel pixel_;
|
||||
};
|
||||
|
||||
/// @brief Draw a vertical or horizontal separator in between two elements.
|
||||
/// @brief Draw a vertical or horizontal separation in between two other
|
||||
/// elements.
|
||||
/// @ingroup dom
|
||||
/// @see separator
|
||||
/// @see separatorLight
|
||||
/// @see separatorHeavy
|
||||
/// @see separatorDouble
|
||||
/// @see separatorHeavy
|
||||
/// @see separatorEmpty
|
||||
/// @see separatorRounded
|
||||
/// @see separatorStyled
|
||||
/// @see separatorCharacter
|
||||
///
|
||||
/// Add a visual separation in between two elements.
|
||||
///
|
||||
/// ### Example
|
||||
///
|
||||
/// ```cpp
|
||||
/// // Use 'border' as a function...
|
||||
/// Element document = vbox({
|
||||
/// text("Up"),
|
||||
/// text("up"),
|
||||
/// separator(),
|
||||
/// text("Down"),
|
||||
/// })
|
||||
/// text("down"),
|
||||
/// });
|
||||
/// ```
|
||||
///
|
||||
/// ### Output
|
||||
///
|
||||
/// ```bash
|
||||
/// Up
|
||||
/// up
|
||||
/// ────
|
||||
/// Down
|
||||
/// down
|
||||
/// ```
|
||||
Element separator() {
|
||||
return std::make_shared<Separator>(LIGHT);
|
||||
return std::make_shared<SeparatorAuto>(LIGHT);
|
||||
}
|
||||
|
||||
/// @brief Draw a vertical or horizontal separator in between two elements.
|
||||
/// @brief Draw a vertical or horizontal separation in between two other
|
||||
/// elements.
|
||||
/// @param style the style of the separator.
|
||||
/// @ingroup dom
|
||||
/// @see separator
|
||||
/// @see separatorLight
|
||||
/// @see separatorHeavy
|
||||
/// @see separatorDouble
|
||||
/// @see separatorHeavy
|
||||
/// @see separatorEmpty
|
||||
/// @see separatorRounded
|
||||
/// @see separatorStyled
|
||||
/// @see separatorCharacter
|
||||
///
|
||||
/// Add a visual separation in between two elements.
|
||||
///
|
||||
/// ### Example
|
||||
///
|
||||
/// ```cpp
|
||||
/// // Use 'border' as a function...
|
||||
/// Element document = vbox({
|
||||
/// text("Up"),
|
||||
/// separatorStyled(BorderStyle::LIGHT),
|
||||
/// text("Down"),
|
||||
/// })
|
||||
/// text("up"),
|
||||
/// separatorStyled(DOUBLE),
|
||||
/// text("down"),
|
||||
/// });
|
||||
/// ```
|
||||
///
|
||||
/// ### Output
|
||||
///
|
||||
/// ```bash
|
||||
/// Up
|
||||
/// ────
|
||||
/// Down
|
||||
/// up
|
||||
/// ════
|
||||
/// down
|
||||
/// ```
|
||||
Element separatorStyled(BorderStyle style) {
|
||||
return std::make_shared<Separator>(style);
|
||||
return std::make_shared<SeparatorAuto>(style);
|
||||
}
|
||||
|
||||
/// @brief Draw a vertical or horizontal light separator in between two
|
||||
/// elements.
|
||||
/// @brief Draw a vertical or horizontal separation in between two other
|
||||
/// elements, using the LIGHT style.
|
||||
/// @ingroup dom
|
||||
/// @see separator
|
||||
/// @see separatorLight
|
||||
/// @see separatorHeavy
|
||||
/// @see separatorDouble
|
||||
/// @see separatorHeavy
|
||||
/// @see separatorEmpty
|
||||
/// @see separatorRounded
|
||||
/// @see separatorStyled
|
||||
/// @see separatorCharacter
|
||||
///
|
||||
/// Add a visual separation in between two elements.
|
||||
///
|
||||
/// ### Example
|
||||
///
|
||||
/// ```cpp
|
||||
/// // Use 'border' as a function...
|
||||
/// Element document = vbox({
|
||||
/// text("Up"),
|
||||
/// text("up"),
|
||||
/// separatorLight(),
|
||||
/// text("Down"),
|
||||
/// })
|
||||
/// text("down"),
|
||||
/// });
|
||||
/// ```
|
||||
///
|
||||
/// ### Output
|
||||
///
|
||||
/// ```bash
|
||||
/// Up
|
||||
/// up
|
||||
/// ────
|
||||
/// Down
|
||||
/// down
|
||||
/// ```
|
||||
Element separatorLight() {
|
||||
return std::make_shared<Separator>(LIGHT);
|
||||
return std::make_shared<SeparatorAuto>(LIGHT);
|
||||
}
|
||||
|
||||
/// @brief Draw a vertical or horizontal heavy separator in between two
|
||||
/// elements.
|
||||
/// @brief Draw a vertical or horizontal separation in between two other
|
||||
/// elements, using the HEAVY style.
|
||||
/// @ingroup dom
|
||||
/// @see separator
|
||||
/// @see separatorLight
|
||||
/// @see separatorHeavy
|
||||
/// @see separatorDouble
|
||||
/// @see separatorHeavy
|
||||
/// @see separatorEmpty
|
||||
/// @see separatorRounded
|
||||
/// @see separatorStyled
|
||||
/// @see separatorCharacter
|
||||
///
|
||||
/// Add a visual separation in between two elements.
|
||||
///
|
||||
/// ### Example
|
||||
///
|
||||
/// ```cpp
|
||||
/// // Use 'border' as a function...
|
||||
/// Element document = vbox({
|
||||
/// text("Up"),
|
||||
/// text("up"),
|
||||
/// separatorHeavy(),
|
||||
/// text("Down"),
|
||||
/// })
|
||||
/// text("down"),
|
||||
/// });
|
||||
/// ```
|
||||
///
|
||||
/// ### Output
|
||||
///
|
||||
/// ```bash
|
||||
/// Up
|
||||
/// up
|
||||
/// ━━━━
|
||||
/// Down
|
||||
/// down
|
||||
/// ```
|
||||
Element separatorHeavy() {
|
||||
return std::make_shared<Separator>(HEAVY);
|
||||
return std::make_shared<SeparatorAuto>(HEAVY);
|
||||
}
|
||||
|
||||
/// @brief Draw a vertical or horizontal double separator in between two
|
||||
/// elements.
|
||||
/// @brief Draw a vertical or horizontal separation in between two other
|
||||
/// elements, using the DOUBLE style.
|
||||
/// @ingroup dom
|
||||
/// @see separator
|
||||
/// @see separatorLight
|
||||
/// @see separatorHeavy
|
||||
/// @see separatorDouble
|
||||
/// @see separatorHeavy
|
||||
/// @see separatorEmpty
|
||||
/// @see separatorRounded
|
||||
/// @see separatorStyled
|
||||
/// @see separatorCharacter
|
||||
///
|
||||
/// Add a visual separation in between two elements.
|
||||
///
|
||||
/// ### Example
|
||||
///
|
||||
/// ```cpp
|
||||
/// // Use 'border' as a function...
|
||||
/// Element document = vbox({
|
||||
/// text("Up"),
|
||||
/// text("up"),
|
||||
/// separatorDouble(),
|
||||
/// text("Down"),
|
||||
/// })
|
||||
/// text("down"),
|
||||
/// });
|
||||
/// ```
|
||||
///
|
||||
/// ### Output
|
||||
///
|
||||
/// ```bash
|
||||
/// Up
|
||||
/// up
|
||||
/// ════
|
||||
/// Down
|
||||
/// down
|
||||
/// ```
|
||||
Element separatorDouble() {
|
||||
return std::make_shared<Separator>(DOUBLE);
|
||||
return std::make_shared<SeparatorAuto>(DOUBLE);
|
||||
}
|
||||
|
||||
/// @brief Draw a vertical or horizontal separation in between two other
|
||||
/// elements, using the EMPTY style.
|
||||
/// @ingroup dom
|
||||
/// @see separator
|
||||
/// @see separatorLight
|
||||
/// @see separatorDouble
|
||||
/// @see separatorHeavy
|
||||
/// @see separatorEmpty
|
||||
/// @see separatorRounded
|
||||
/// @see separatorStyled
|
||||
/// @see separatorCharacter
|
||||
///
|
||||
/// Add a visual separation in between two elements.
|
||||
///
|
||||
/// ### Example
|
||||
///
|
||||
/// ```cpp
|
||||
/// // Use 'border' as a function...
|
||||
/// Element document = vbox({
|
||||
/// text("up"),
|
||||
/// separator(),
|
||||
/// text("down"),
|
||||
/// });
|
||||
/// ```
|
||||
///
|
||||
/// ### Output
|
||||
///
|
||||
/// ```bash
|
||||
/// up
|
||||
///
|
||||
/// down
|
||||
/// ```
|
||||
Element separatorEmpty() {
|
||||
return std::make_shared<SeparatorAuto>(EMPTY);
|
||||
}
|
||||
|
||||
/// @brief Draw a vertical or horizontal separation in between two other
|
||||
/// elements.
|
||||
/// @param value the character to fill the separator area.
|
||||
/// @ingroup dom
|
||||
/// @see separator
|
||||
/// @see separatorLight
|
||||
/// @see separatorDouble
|
||||
/// @see separatorHeavy
|
||||
/// @see separatorEmpty
|
||||
/// @see separatorRounded
|
||||
/// @see separatorStyled
|
||||
/// @see separatorCharacter
|
||||
///
|
||||
/// Add a visual separation in between two elements.
|
||||
///
|
||||
/// ### Example
|
||||
///
|
||||
/// ```cpp
|
||||
/// // Use 'border' as a function...
|
||||
/// Element document = vbox({
|
||||
/// text("up"),
|
||||
/// separator(),
|
||||
/// text("down"),
|
||||
/// });
|
||||
/// ```
|
||||
///
|
||||
/// ### Output
|
||||
///
|
||||
/// ```bash
|
||||
/// up
|
||||
/// ────
|
||||
/// down
|
||||
/// ```
|
||||
Element separatorCharacter(std::string value) {
|
||||
return std::make_shared<Separator>(value);
|
||||
}
|
||||
|
||||
/// @brief Draw a separator in between two element filled with a given pixel.
|
||||
|
295
src/ftxui/dom/table.cpp
Normal file
295
src/ftxui/dom/table.cpp
Normal file
@ -0,0 +1,295 @@
|
||||
#include "ftxui/dom/table.hpp"
|
||||
|
||||
#include <algorithm> // for max
|
||||
#include <memory> // for allocator, shared_ptr, allocator_traits<>::value_type
|
||||
#include <utility> // for move, swap
|
||||
|
||||
#include "ftxui/dom/elements.hpp" // for Element, operator|, text, separatorCharacter, Elements, BorderStyle, Decorator, emptyElement, size, gridbox, EQUAL, flex, flex_shrink, HEIGHT, WIDTH
|
||||
|
||||
namespace ftxui {
|
||||
namespace {
|
||||
|
||||
bool IsCell(int x, int y) {
|
||||
return x % 2 == 1 && y % 2 == 1;
|
||||
}
|
||||
|
||||
static std::string charset[6][6] = {
|
||||
{"┌", "┐", "└", "┘", "─", "│"}, //
|
||||
{"┏", "┓", "┗", "┛", "━", "┃"}, //
|
||||
{"╔", "╗", "╚", "╝", "═", "║"}, //
|
||||
{"╭", "╮", "╰", "╯", "─", "│"}, //
|
||||
{" ", " ", " ", " ", " ", " "}, //
|
||||
};
|
||||
|
||||
int Wrap(int input, int modulo) {
|
||||
input %= modulo;
|
||||
input += modulo;
|
||||
input %= modulo;
|
||||
return input;
|
||||
}
|
||||
|
||||
void Order(int& a, int& b) {
|
||||
if (a >= b)
|
||||
std::swap(a, b);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
Table::Table(std::vector<std::vector<std::string>> input) {
|
||||
input_dim_y_ = input.size();
|
||||
input_dim_x_ = 0;
|
||||
for (auto& row : input)
|
||||
input_dim_x_ = std::max(input_dim_x_, (int)row.size());
|
||||
|
||||
dim_y_ = 2 * input_dim_y_ + 1;
|
||||
dim_x_ = 2 * input_dim_x_ + 1;
|
||||
|
||||
// Reserve space.
|
||||
elements_.resize(dim_y_);
|
||||
for (int y = 0; y < dim_y_; ++y)
|
||||
elements_[y].resize(dim_x_);
|
||||
|
||||
// Transfert elements_ from |input| toward |elements_|.
|
||||
{
|
||||
int y = 1;
|
||||
for (auto& row : input) {
|
||||
int x = 1;
|
||||
for (auto& cell : row) {
|
||||
elements_[y][x] = text(cell);
|
||||
x += 2;
|
||||
}
|
||||
y += 2;
|
||||
}
|
||||
}
|
||||
|
||||
// Add empty element for the border.
|
||||
for (int y = 0; y < dim_y_; ++y) {
|
||||
for (int x = 0; x < dim_x_; ++x) {
|
||||
auto& element = elements_[y][x];
|
||||
|
||||
if (IsCell(x, y)) {
|
||||
if (!element)
|
||||
element = emptyElement();
|
||||
continue;
|
||||
}
|
||||
|
||||
element = emptyElement();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TableSelection Table::SelectRow(int index) {
|
||||
return SelectRectangle(0, -1, index, index);
|
||||
}
|
||||
|
||||
TableSelection Table::SelectRows(int row_min, int row_max) {
|
||||
return SelectRectangle(0, -1, row_min, row_max);
|
||||
}
|
||||
|
||||
TableSelection Table::SelectColumn(int index) {
|
||||
return SelectRectangle(index, index, 0, -1);
|
||||
}
|
||||
|
||||
TableSelection Table::SelectColumns(int column_min, int column_max) {
|
||||
return SelectRectangle(column_min, column_max, 0, -1);
|
||||
}
|
||||
|
||||
TableSelection Table::SelectCell(int column, int row) {
|
||||
return SelectRectangle(column, column, row, row);
|
||||
}
|
||||
|
||||
TableSelection Table::SelectRectangle(int column_min,
|
||||
int column_max,
|
||||
int row_min,
|
||||
int row_max) {
|
||||
column_min = Wrap(column_min, input_dim_x_);
|
||||
column_max = Wrap(column_max, input_dim_x_);
|
||||
Order(column_min, column_max);
|
||||
row_min = Wrap(row_min, input_dim_y_);
|
||||
row_max = Wrap(row_max, input_dim_y_);
|
||||
Order(row_min, row_max);
|
||||
|
||||
TableSelection output;
|
||||
output.table_ = this;
|
||||
output.x_min_ = 2 * column_min;
|
||||
output.x_max_ = 2 * column_max + 2;
|
||||
output.y_min_ = 2 * row_min;
|
||||
output.y_max_ = 2 * row_max + 2;
|
||||
return output;
|
||||
}
|
||||
|
||||
TableSelection Table::SelectAll() {
|
||||
TableSelection output;
|
||||
output.table_ = this;
|
||||
output.x_min_ = 0;
|
||||
output.x_max_ = dim_x_ - 1;
|
||||
output.y_min_ = 0;
|
||||
output.y_max_ = dim_y_ - 1;
|
||||
return output;
|
||||
}
|
||||
|
||||
Element Table::Render() {
|
||||
for (int y = 0; y < dim_y_; ++y) {
|
||||
for (int x = 0; x < dim_x_; ++x) {
|
||||
auto& it = elements_[y][x];
|
||||
|
||||
// Line
|
||||
if ((x + y) % 2 == 1) {
|
||||
it = std::move(it) | flex;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Cells
|
||||
if ((x % 2) == 1 && (y % 2) == 1) {
|
||||
it = std::move(it) | flex_shrink;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Corners
|
||||
it = std::move(it) | size(WIDTH, EQUAL, 0) | size(HEIGHT, EQUAL, 0);
|
||||
}
|
||||
}
|
||||
return gridbox(std::move(elements_));
|
||||
}
|
||||
|
||||
void TableSelection::Decorate(Decorator decorator) {
|
||||
for (int y = y_min_; y <= y_max_; ++y) {
|
||||
for (int x = x_min_; x <= x_max_; ++x) {
|
||||
Element& e = table_->elements_[y][x];
|
||||
e = std::move(e) | decorator;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TableSelection::DecorateCells(Decorator decorator) {
|
||||
for (int y = y_min_; y <= y_max_; ++y) {
|
||||
for (int x = x_min_; x <= x_max_; ++x) {
|
||||
if (y % 2 && x % 2) {
|
||||
Element& e = table_->elements_[y][x];
|
||||
e = std::move(e) | decorator;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TableSelection::DecorateAlternateColumn(Decorator decorator,
|
||||
int modulo,
|
||||
int shift) {
|
||||
for (int y = y_min_; y <= y_max_; ++y) {
|
||||
for (int x = x_min_; x <= x_max_; ++x) {
|
||||
if (y % 2 && (x / 2) % modulo == shift) {
|
||||
Element& e = table_->elements_[y][x];
|
||||
e = std::move(e) | decorator;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TableSelection::DecorateAlternateRow(Decorator decorator,
|
||||
int modulo,
|
||||
int shift) {
|
||||
for (int y = y_min_ + 1; y <= y_max_ - 1; ++y) {
|
||||
for (int x = x_min_; x <= x_max_; ++x) {
|
||||
if (y % 2 && (y / 2) % modulo == shift) {
|
||||
Element& e = table_->elements_[y][x];
|
||||
e = std::move(e) | decorator;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TableSelection::DecorateCellsAlternateColumn(Decorator decorator,
|
||||
int modulo,
|
||||
int shift) {
|
||||
for (int y = y_min_; y <= y_max_; ++y) {
|
||||
for (int x = x_min_; x <= x_max_; ++x) {
|
||||
if (y % 2 && x % 2 && ((x / 2) % modulo == shift)) {
|
||||
Element& e = table_->elements_[y][x];
|
||||
e = std::move(e) | decorator;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TableSelection::DecorateCellsAlternateRow(Decorator decorator,
|
||||
int modulo,
|
||||
int shift) {
|
||||
for (int y = y_min_; y <= y_max_; ++y) {
|
||||
for (int x = x_min_; x <= x_max_; ++x) {
|
||||
if (y % 2 && x % 2 && ((y / 2) % modulo == shift)) {
|
||||
Element& e = table_->elements_[y][x];
|
||||
e = std::move(e) | decorator;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TableSelection::Border(BorderStyle style) {
|
||||
BorderLeft(style);
|
||||
BorderRight(style);
|
||||
BorderTop(style);
|
||||
BorderBottom(style);
|
||||
|
||||
table_->elements_[y_min_][x_min_] = text(charset[style][0]);
|
||||
table_->elements_[y_min_][x_max_] = text(charset[style][1]);
|
||||
table_->elements_[y_max_][x_min_] = text(charset[style][2]);
|
||||
table_->elements_[y_max_][x_max_] = text(charset[style][3]);
|
||||
}
|
||||
|
||||
void TableSelection::Separator(BorderStyle style) {
|
||||
for (int y = y_min_ + 1; y <= y_max_ - 1; ++y) {
|
||||
for (int x = x_min_ + 1; x <= x_max_ - 1; ++x) {
|
||||
if (y % 2 == 0 || x % 2 == 0) {
|
||||
Element& e = table_->elements_[y][x];
|
||||
e = (y % 2) ? separatorCharacter(charset[style][5])
|
||||
: separatorCharacter(charset[style][4]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TableSelection::SeparatorVertical(BorderStyle style) {
|
||||
for (int y = y_min_ + 1; y <= y_max_ - 1; ++y) {
|
||||
for (int x = x_min_ + 1; x <= x_max_ - 1; ++x) {
|
||||
if (x % 2 == 0) {
|
||||
table_->elements_[y][x] = text(charset[style][5]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TableSelection::SeparatorHorizontal(BorderStyle style) {
|
||||
for (int y = y_min_ + 1; y <= y_max_ - 1; ++y) {
|
||||
for (int x = x_min_ + 1; x <= x_max_ - 1; ++x) {
|
||||
if (y % 2 == 0) {
|
||||
table_->elements_[y][x] = text(charset[style][4]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TableSelection::BorderLeft(BorderStyle style) {
|
||||
for (int y = y_min_; y <= y_max_; y++)
|
||||
table_->elements_[y][x_min_] = separatorCharacter(charset[style][5]);
|
||||
}
|
||||
|
||||
void TableSelection::BorderRight(BorderStyle style) {
|
||||
for (int y = y_min_; y <= y_max_; y++)
|
||||
table_->elements_[y][x_max_] = separatorCharacter(charset[style][5]);
|
||||
}
|
||||
|
||||
void TableSelection::BorderTop(BorderStyle style) {
|
||||
for (int x = x_min_; x <= x_max_; x++)
|
||||
table_->elements_[y_min_][x] = separatorCharacter(charset[style][4]);
|
||||
}
|
||||
|
||||
void TableSelection::BorderBottom(BorderStyle style) {
|
||||
for (int x = x_min_; x <= x_max_; x++)
|
||||
table_->elements_[y_max_][x] = separatorCharacter(charset[style][4]);
|
||||
}
|
||||
|
||||
} // namespace ftxui
|
||||
|
||||
// Copyright 2021 Arthur Sonzogni. All rights reserved.
|
||||
// Use of this source code is governed by the MIT license that can be found in
|
||||
// the LICENSE file.
|
716
src/ftxui/dom/table_test.cpp
Normal file
716
src/ftxui/dom/table_test.cpp
Normal file
@ -0,0 +1,716 @@
|
||||
#include <gtest/gtest-message.h> // for Message
|
||||
#include <gtest/gtest-test-part.h> // for SuiteApiResolver, TestFactoryImpl, TestPartResult
|
||||
#include <memory> // for allocator
|
||||
|
||||
#include "ftxui/dom/elements.hpp" // for LIGHT, flex, center, EMPTY, DOUBLE
|
||||
#include "ftxui/dom/node.hpp" // for Render
|
||||
#include "ftxui/dom/table.hpp"
|
||||
#include "ftxui/screen/box.hpp" // for ftxui
|
||||
#include "ftxui/screen/screen.hpp" // for Screen
|
||||
#include "gtest/gtest_pred_impl.h" // for Test, EXPECT_EQ, TEST
|
||||
|
||||
using namespace ftxui;
|
||||
|
||||
TEST(TableTest, Empty) {
|
||||
auto table = Table({});
|
||||
Screen screen(5, 5);
|
||||
Render(screen, table.Render());
|
||||
EXPECT_EQ(
|
||||
" \r\n"
|
||||
" \r\n"
|
||||
" \r\n"
|
||||
" \r\n"
|
||||
" ",
|
||||
screen.ToString());
|
||||
}
|
||||
|
||||
TEST(TableTest, Basic) {
|
||||
auto table = Table({
|
||||
{"a", "b", "c", "d"},
|
||||
{"e", "f", "g", "h"},
|
||||
{"i", "j", "k", "l"},
|
||||
{"m", "n", "o", "p"},
|
||||
});
|
||||
Screen screen(10, 10);
|
||||
Render(screen, table.Render());
|
||||
EXPECT_EQ(
|
||||
"abcd \r\n"
|
||||
"efgh \r\n"
|
||||
"ijkl \r\n"
|
||||
"mnop \r\n"
|
||||
" \r\n"
|
||||
" \r\n"
|
||||
" \r\n"
|
||||
" \r\n"
|
||||
" \r\n"
|
||||
" ",
|
||||
screen.ToString());
|
||||
}
|
||||
|
||||
TEST(TableTest, SeparatorVerticalEmpty) {
|
||||
auto table = Table({
|
||||
{"a", "b", "c", "d"},
|
||||
{"e", "f", "g", "h"},
|
||||
{"i", "j", "k", "l"},
|
||||
{"m", "n", "o", "p"},
|
||||
});
|
||||
table.SelectAll().SeparatorVertical(EMPTY);
|
||||
Screen screen(10, 10);
|
||||
Render(screen, table.Render());
|
||||
EXPECT_EQ(
|
||||
"a b c d \r\n"
|
||||
"e f g h \r\n"
|
||||
"i j k l \r\n"
|
||||
"m n o p \r\n"
|
||||
" \r\n"
|
||||
" \r\n"
|
||||
" \r\n"
|
||||
" \r\n"
|
||||
" \r\n"
|
||||
" ",
|
||||
screen.ToString());
|
||||
}
|
||||
|
||||
TEST(TableTest, SeparatorHorizontalEmpty) {
|
||||
auto table = Table({
|
||||
{"a", "b", "c", "d"},
|
||||
{"e", "f", "g", "h"},
|
||||
{"i", "j", "k", "l"},
|
||||
{"m", "n", "o", "p"},
|
||||
});
|
||||
table.SelectAll().SeparatorHorizontal(EMPTY);
|
||||
Screen screen(10, 10);
|
||||
Render(screen, table.Render());
|
||||
EXPECT_EQ(
|
||||
"abcd \r\n"
|
||||
" \r\n"
|
||||
"efgh \r\n"
|
||||
" \r\n"
|
||||
"ijkl \r\n"
|
||||
" \r\n"
|
||||
"mnop \r\n"
|
||||
" \r\n"
|
||||
" \r\n"
|
||||
" ",
|
||||
screen.ToString());
|
||||
}
|
||||
|
||||
TEST(TableTest, SeparatorHorizontalLight) {
|
||||
auto table = Table({
|
||||
{"a", "b", "c", "d"},
|
||||
{"e", "f", "g", "h"},
|
||||
{"i", "j", "k", "l"},
|
||||
{"m", "n", "o", "p"},
|
||||
});
|
||||
table.SelectAll().SeparatorHorizontal(LIGHT);
|
||||
Screen screen(10, 10);
|
||||
Render(screen, table.Render());
|
||||
EXPECT_EQ(
|
||||
"abcd \r\n"
|
||||
"──── \r\n"
|
||||
"efgh \r\n"
|
||||
"──── \r\n"
|
||||
"ijkl \r\n"
|
||||
"──── \r\n"
|
||||
"mnop \r\n"
|
||||
" \r\n"
|
||||
" \r\n"
|
||||
" ",
|
||||
screen.ToString());
|
||||
}
|
||||
|
||||
TEST(TableTest, SeparatorVerticalLight) {
|
||||
auto table = Table({
|
||||
{"a", "b", "c", "d"},
|
||||
{"e", "f", "g", "h"},
|
||||
{"i", "j", "k", "l"},
|
||||
{"m", "n", "o", "p"},
|
||||
});
|
||||
table.SelectAll().SeparatorVertical(LIGHT);
|
||||
Screen screen(10, 10);
|
||||
Render(screen, table.Render());
|
||||
EXPECT_EQ(
|
||||
"a│b│c│d \r\n"
|
||||
"e│f│g│h \r\n"
|
||||
"i│j│k│l \r\n"
|
||||
"m│n│o│p \r\n"
|
||||
" \r\n"
|
||||
" \r\n"
|
||||
" \r\n"
|
||||
" \r\n"
|
||||
" \r\n"
|
||||
" ",
|
||||
screen.ToString());
|
||||
}
|
||||
|
||||
TEST(TableTest, SeparatorLight) {
|
||||
auto table = Table({
|
||||
{"a", "b", "c", "d"},
|
||||
{"e", "f", "g", "h"},
|
||||
{"i", "j", "k", "l"},
|
||||
{"m", "n", "o", "p"},
|
||||
});
|
||||
table.SelectAll().Separator(LIGHT);
|
||||
Screen screen(10, 10);
|
||||
Render(screen, table.Render());
|
||||
EXPECT_EQ(
|
||||
"a│b│c│d \r\n"
|
||||
"─┼─┼─┼─ \r\n"
|
||||
"e│f│g│h \r\n"
|
||||
"─┼─┼─┼─ \r\n"
|
||||
"i│j│k│l \r\n"
|
||||
"─┼─┼─┼─ \r\n"
|
||||
"m│n│o│p \r\n"
|
||||
" \r\n"
|
||||
" \r\n"
|
||||
" ",
|
||||
screen.ToString());
|
||||
}
|
||||
|
||||
TEST(TableTest, SeparatorVerticalHorizontalLight) {
|
||||
auto table = Table({
|
||||
{"a", "b", "c", "d"},
|
||||
{"e", "f", "g", "h"},
|
||||
{"i", "j", "k", "l"},
|
||||
{"m", "n", "o", "p"},
|
||||
});
|
||||
table.SelectAll().SeparatorVertical(LIGHT);
|
||||
table.SelectAll().SeparatorHorizontal(LIGHT);
|
||||
Screen screen(10, 10);
|
||||
Render(screen, table.Render());
|
||||
EXPECT_EQ(
|
||||
"a│b│c│d \r\n"
|
||||
"─┼─┼─┼─ \r\n"
|
||||
"e│f│g│h \r\n"
|
||||
"─┼─┼─┼─ \r\n"
|
||||
"i│j│k│l \r\n"
|
||||
"─┼─┼─┼─ \r\n"
|
||||
"m│n│o│p \r\n"
|
||||
" \r\n"
|
||||
" \r\n"
|
||||
" ",
|
||||
screen.ToString());
|
||||
}
|
||||
|
||||
TEST(TableTest, SeparatorHorizontalVerticalLight) {
|
||||
auto table = Table({
|
||||
{"a", "b", "c", "d"},
|
||||
{"e", "f", "g", "h"},
|
||||
{"i", "j", "k", "l"},
|
||||
{"m", "n", "o", "p"},
|
||||
});
|
||||
table.SelectAll().SeparatorHorizontal(LIGHT);
|
||||
table.SelectAll().SeparatorVertical(LIGHT);
|
||||
Screen screen(10, 10);
|
||||
Render(screen, table.Render());
|
||||
EXPECT_EQ(
|
||||
"a│b│c│d \r\n"
|
||||
"─┼─┼─┼─ \r\n"
|
||||
"e│f│g│h \r\n"
|
||||
"─┼─┼─┼─ \r\n"
|
||||
"i│j│k│l \r\n"
|
||||
"─┼─┼─┼─ \r\n"
|
||||
"m│n│o│p \r\n"
|
||||
" \r\n"
|
||||
" \r\n"
|
||||
" ",
|
||||
screen.ToString());
|
||||
}
|
||||
|
||||
TEST(TableTest, BorderLight) {
|
||||
auto table = Table({
|
||||
{"a", "b", "c", "d"},
|
||||
{"e", "f", "g", "h"},
|
||||
{"i", "j", "k", "l"},
|
||||
{"m", "n", "o", "p"},
|
||||
});
|
||||
table.SelectAll().Border(LIGHT);
|
||||
Screen screen(10, 10);
|
||||
Render(screen, table.Render());
|
||||
EXPECT_EQ(
|
||||
"┌────┐ \r\n"
|
||||
"│abcd│ \r\n"
|
||||
"│efgh│ \r\n"
|
||||
"│ijkl│ \r\n"
|
||||
"│mnop│ \r\n"
|
||||
"└────┘ \r\n"
|
||||
" \r\n"
|
||||
" \r\n"
|
||||
" \r\n"
|
||||
" ",
|
||||
screen.ToString());
|
||||
}
|
||||
|
||||
TEST(TableTest, BorderSeparatorLight) {
|
||||
auto table = Table({
|
||||
{"a", "b", "c", "d"},
|
||||
{"e", "f", "g", "h"},
|
||||
{"i", "j", "k", "l"},
|
||||
{"m", "n", "o", "p"},
|
||||
});
|
||||
table.SelectAll().Border(LIGHT);
|
||||
table.SelectAll().Separator(LIGHT);
|
||||
Screen screen(10, 10);
|
||||
Render(screen, table.Render());
|
||||
EXPECT_EQ(
|
||||
"┌─┬─┬─┬─┐ \r\n"
|
||||
"│a│b│c│d│ \r\n"
|
||||
"├─┼─┼─┼─┤ \r\n"
|
||||
"│e│f│g│h│ \r\n"
|
||||
"├─┼─┼─┼─┤ \r\n"
|
||||
"│i│j│k│l│ \r\n"
|
||||
"├─┼─┼─┼─┤ \r\n"
|
||||
"│m│n│o│p│ \r\n"
|
||||
"└─┴─┴─┴─┘ \r\n"
|
||||
" ",
|
||||
screen.ToString());
|
||||
}
|
||||
|
||||
TEST(TableTest, SelectRow) {
|
||||
auto table = Table({
|
||||
{"a", "b", "c", "d"},
|
||||
{"e", "f", "g", "h"},
|
||||
{"i", "j", "k", "l"},
|
||||
{"m", "n", "o", "p"},
|
||||
});
|
||||
table.SelectRow(1).Border(LIGHT);
|
||||
Screen screen(10, 10);
|
||||
Render(screen, table.Render());
|
||||
EXPECT_EQ(
|
||||
" abcd \r\n"
|
||||
"┌────┐ \r\n"
|
||||
"│efgh│ \r\n"
|
||||
"└────┘ \r\n"
|
||||
" ijkl \r\n"
|
||||
" mnop \r\n"
|
||||
" \r\n"
|
||||
" \r\n"
|
||||
" \r\n"
|
||||
" ",
|
||||
screen.ToString());
|
||||
}
|
||||
|
||||
TEST(TableTest, SelectRowNegative) {
|
||||
auto table = Table({
|
||||
{"a", "b", "c", "d"},
|
||||
{"e", "f", "g", "h"},
|
||||
{"i", "j", "k", "l"},
|
||||
{"m", "n", "o", "p"},
|
||||
});
|
||||
table.SelectRow(-2).Border(LIGHT);
|
||||
Screen screen(10, 10);
|
||||
Render(screen, table.Render());
|
||||
EXPECT_EQ(
|
||||
" abcd \r\n"
|
||||
" efgh \r\n"
|
||||
"┌────┐ \r\n"
|
||||
"│ijkl│ \r\n"
|
||||
"└────┘ \r\n"
|
||||
" mnop \r\n"
|
||||
" \r\n"
|
||||
" \r\n"
|
||||
" \r\n"
|
||||
" ",
|
||||
screen.ToString());
|
||||
}
|
||||
|
||||
TEST(TableTest, SelectColumn) {
|
||||
auto table = Table({
|
||||
{"a", "b", "c", "d"},
|
||||
{"e", "f", "g", "h"},
|
||||
{"i", "j", "k", "l"},
|
||||
{"m", "n", "o", "p"},
|
||||
});
|
||||
table.SelectColumn(1).Border(LIGHT);
|
||||
Screen screen(10, 10);
|
||||
Render(screen, table.Render());
|
||||
EXPECT_EQ(
|
||||
" ┌─┐ \r\n"
|
||||
"a│b│cd \r\n"
|
||||
"e│f│gh \r\n"
|
||||
"i│j│kl \r\n"
|
||||
"m│n│op \r\n"
|
||||
" └─┘ \r\n"
|
||||
" \r\n"
|
||||
" \r\n"
|
||||
" \r\n"
|
||||
" ",
|
||||
screen.ToString());
|
||||
}
|
||||
|
||||
TEST(TableTest, SelectColumnNegative) {
|
||||
auto table = Table({
|
||||
{"a", "b", "c", "d"},
|
||||
{"e", "f", "g", "h"},
|
||||
{"i", "j", "k", "l"},
|
||||
{"m", "n", "o", "p"},
|
||||
});
|
||||
table.SelectColumn(-2).Border(LIGHT);
|
||||
Screen screen(10, 10);
|
||||
Render(screen, table.Render());
|
||||
EXPECT_EQ(
|
||||
" ┌─┐ \r\n"
|
||||
"ab│c│d \r\n"
|
||||
"ef│g│h \r\n"
|
||||
"ij│k│l \r\n"
|
||||
"mn│o│p \r\n"
|
||||
" └─┘ \r\n"
|
||||
" \r\n"
|
||||
" \r\n"
|
||||
" \r\n"
|
||||
" ",
|
||||
screen.ToString());
|
||||
}
|
||||
|
||||
TEST(TableTest, CrossingBorders) {
|
||||
auto table = Table({
|
||||
{"a", "b", "c", "d"},
|
||||
{"e", "f", "g", "h"},
|
||||
{"i", "j", "k", "l"},
|
||||
{"m", "n", "o", "p"},
|
||||
});
|
||||
table.SelectRow(1).Border(LIGHT);
|
||||
table.SelectColumn(1).Border(LIGHT);
|
||||
Screen screen(10, 10);
|
||||
Render(screen, table.Render());
|
||||
EXPECT_EQ(
|
||||
" ┌─┐ \r\n"
|
||||
" a│b│cd \r\n"
|
||||
"┌─┼─┼──┐ \r\n"
|
||||
"│e│f│gh│ \r\n"
|
||||
"└─┼─┼──┘ \r\n"
|
||||
" i│j│kl \r\n"
|
||||
" m│n│op \r\n"
|
||||
" └─┘ \r\n"
|
||||
" \r\n"
|
||||
" ",
|
||||
screen.ToString());
|
||||
}
|
||||
|
||||
TEST(TableTest, CrossingBordersLightAndDouble) {
|
||||
auto table = Table({
|
||||
{"a", "b", "c", "d"},
|
||||
{"e", "f", "g", "h"},
|
||||
{"i", "j", "k", "l"},
|
||||
{"m", "n", "o", "p"},
|
||||
});
|
||||
table.SelectRow(1).Border(LIGHT);
|
||||
table.SelectColumn(1).Border(DOUBLE);
|
||||
Screen screen(10, 10);
|
||||
Render(screen, table.Render());
|
||||
EXPECT_EQ(
|
||||
" ╔═╗ \r\n"
|
||||
" a║b║cd \r\n"
|
||||
"┌─╫─╫──┐ \r\n"
|
||||
"│e║f║gh│ \r\n"
|
||||
"└─╫─╫──┘ \r\n"
|
||||
" i║j║kl \r\n"
|
||||
" m║n║op \r\n"
|
||||
" ╚═╝ \r\n"
|
||||
" \r\n"
|
||||
" ",
|
||||
screen.ToString());
|
||||
}
|
||||
|
||||
TEST(TableTest, SelectColumns) {
|
||||
auto table = Table({
|
||||
{"a", "b", "c", "d"},
|
||||
{"e", "f", "g", "h"},
|
||||
{"i", "j", "k", "l"},
|
||||
{"m", "n", "o", "p"},
|
||||
});
|
||||
table.SelectColumns(1, 2).Border(LIGHT);
|
||||
Screen screen(10, 10);
|
||||
Render(screen, table.Render());
|
||||
EXPECT_EQ(
|
||||
" ┌──┐ \r\n"
|
||||
"a│bc│d \r\n"
|
||||
"e│fg│h \r\n"
|
||||
"i│jk│l \r\n"
|
||||
"m│no│p \r\n"
|
||||
" └──┘ \r\n"
|
||||
" \r\n"
|
||||
" \r\n"
|
||||
" \r\n"
|
||||
" ",
|
||||
screen.ToString());
|
||||
}
|
||||
|
||||
TEST(TableTest, SelectRows) {
|
||||
auto table = Table({
|
||||
{"a", "b", "c", "d"},
|
||||
{"e", "f", "g", "h"},
|
||||
{"i", "j", "k", "l"},
|
||||
{"m", "n", "o", "p"},
|
||||
});
|
||||
table.SelectRows(1, 2).Border(LIGHT);
|
||||
Screen screen(10, 10);
|
||||
Render(screen, table.Render());
|
||||
EXPECT_EQ(
|
||||
" abcd \r\n"
|
||||
"┌────┐ \r\n"
|
||||
"│efgh│ \r\n"
|
||||
"│ijkl│ \r\n"
|
||||
"└────┘ \r\n"
|
||||
" mnop \r\n"
|
||||
" \r\n"
|
||||
" \r\n"
|
||||
" \r\n"
|
||||
" ",
|
||||
screen.ToString());
|
||||
}
|
||||
|
||||
TEST(TableTest, SelectRectangle) {
|
||||
auto table = Table({
|
||||
{"a", "b", "c", "d"},
|
||||
{"e", "f", "g", "h"},
|
||||
{"i", "j", "k", "l"},
|
||||
{"m", "n", "o", "p"},
|
||||
});
|
||||
table.SelectRectangle(1, 2, 1, 2).Border(LIGHT);
|
||||
Screen screen(10, 10);
|
||||
Render(screen, table.Render());
|
||||
EXPECT_EQ(
|
||||
"a bc d \r\n"
|
||||
" ┌──┐ \r\n"
|
||||
"e│fg│h \r\n"
|
||||
"i│jk│l \r\n"
|
||||
" └──┘ \r\n"
|
||||
"m no p \r\n"
|
||||
" \r\n"
|
||||
" \r\n"
|
||||
" \r\n"
|
||||
" ",
|
||||
screen.ToString());
|
||||
}
|
||||
|
||||
TEST(TableTest, SelectColumnsNegative) {
|
||||
auto table = Table({
|
||||
{"a", "b", "c", "d"},
|
||||
{"e", "f", "g", "h"},
|
||||
{"i", "j", "k", "l"},
|
||||
{"m", "n", "o", "p"},
|
||||
});
|
||||
table.SelectColumns(1, -1).Border(LIGHT);
|
||||
Screen screen(10, 10);
|
||||
Render(screen, table.Render());
|
||||
EXPECT_EQ(
|
||||
" ┌───┐ \r\n"
|
||||
"a│bcd│ \r\n"
|
||||
"e│fgh│ \r\n"
|
||||
"i│jkl│ \r\n"
|
||||
"m│nop│ \r\n"
|
||||
" └───┘ \r\n"
|
||||
" \r\n"
|
||||
" \r\n"
|
||||
" \r\n"
|
||||
" ",
|
||||
screen.ToString());
|
||||
}
|
||||
|
||||
TEST(TableTest, SelectInverted) {
|
||||
auto table = Table({
|
||||
{"a", "b", "c", "d"},
|
||||
{"e", "f", "g", "h"},
|
||||
{"i", "j", "k", "l"},
|
||||
{"m", "n", "o", "p"},
|
||||
});
|
||||
table.SelectColumns(-1, 1).Border(LIGHT);
|
||||
Screen screen(10, 10);
|
||||
Render(screen, table.Render());
|
||||
EXPECT_EQ(
|
||||
" ┌───┐ \r\n"
|
||||
"a│bcd│ \r\n"
|
||||
"e│fgh│ \r\n"
|
||||
"i│jkl│ \r\n"
|
||||
"m│nop│ \r\n"
|
||||
" └───┘ \r\n"
|
||||
" \r\n"
|
||||
" \r\n"
|
||||
" \r\n"
|
||||
" ",
|
||||
screen.ToString());
|
||||
}
|
||||
|
||||
TEST(TableTest, ColumnFlex) {
|
||||
auto table = Table({
|
||||
{"a", "b", "c", "d"},
|
||||
{"e", "f", "g", "h"},
|
||||
{"i", "j", "k", "l"},
|
||||
{"m", "n", "o", "p"},
|
||||
});
|
||||
table.SelectAll().Border(LIGHT);
|
||||
table.SelectAll().Separator(LIGHT);
|
||||
table.SelectColumn(1).Decorate(flex);
|
||||
Screen screen(20, 10);
|
||||
Render(screen, table.Render());
|
||||
EXPECT_EQ(
|
||||
"┌─┬────────────┬─┬─┐\r\n"
|
||||
"│a│b │c│d│\r\n"
|
||||
"├─┼────────────┼─┼─┤\r\n"
|
||||
"│e│f │g│h│\r\n"
|
||||
"├─┼────────────┼─┼─┤\r\n"
|
||||
"│i│j │k│l│\r\n"
|
||||
"├─┼────────────┼─┼─┤\r\n"
|
||||
"│m│n │o│p│\r\n"
|
||||
"└─┴────────────┴─┴─┘\r\n"
|
||||
" ",
|
||||
screen.ToString());
|
||||
}
|
||||
|
||||
TEST(TableTest, ColumnFlexCenter) {
|
||||
auto table = Table({
|
||||
{"a", "b", "c", "d"},
|
||||
{"e", "f", "g", "h"},
|
||||
{"i", "j", "k", "l"},
|
||||
{"m", "n", "o", "p"},
|
||||
});
|
||||
table.SelectAll().Border(LIGHT);
|
||||
table.SelectAll().Separator(LIGHT);
|
||||
table.SelectColumn(1).Decorate(flex);
|
||||
table.SelectColumn(1).DecorateCells(center);
|
||||
Screen screen(20, 10);
|
||||
Render(screen, table.Render());
|
||||
EXPECT_EQ(
|
||||
"┌─┬─┬─┬─┐ \r\n"
|
||||
"│a│b│c│d│ \r\n"
|
||||
"├─┼─┼─┼─┤ \r\n"
|
||||
"│e│f│g│h│ \r\n"
|
||||
"├─┼─┼─┼─┤ \r\n"
|
||||
"│i│j│k│l│ \r\n"
|
||||
"├─┼─┼─┼─┤ \r\n"
|
||||
"│m│n│o│p│ \r\n"
|
||||
"└─┴─┴─┴─┘ \r\n"
|
||||
" ",
|
||||
screen.ToString());
|
||||
}
|
||||
|
||||
TEST(TableTest, ColumnCenter) {
|
||||
auto table = Table({
|
||||
{"a", "b", "c", "d"},
|
||||
{"e", "f", "g", "h"},
|
||||
{"i", "j", "k", "l"},
|
||||
{"m", "n", "o", "p"},
|
||||
});
|
||||
table.SelectAll().Border(LIGHT);
|
||||
table.SelectAll().Separator(LIGHT);
|
||||
table.SelectColumn(1).DecorateCells(center);
|
||||
Screen screen(20, 10);
|
||||
Render(screen, table.Render());
|
||||
EXPECT_EQ(
|
||||
"┌─┬─┬─┬─┐ \r\n"
|
||||
"│a│b│c│d│ \r\n"
|
||||
"├─┼─┼─┼─┤ \r\n"
|
||||
"│e│f│g│h│ \r\n"
|
||||
"├─┼─┼─┼─┤ \r\n"
|
||||
"│i│j│k│l│ \r\n"
|
||||
"├─┼─┼─┼─┤ \r\n"
|
||||
"│m│n│o│p│ \r\n"
|
||||
"└─┴─┴─┴─┘ \r\n"
|
||||
" ",
|
||||
screen.ToString());
|
||||
}
|
||||
|
||||
TEST(TableTest, ColumnFlexTwo) {
|
||||
auto table = Table({
|
||||
{"a", "b", "c", "d"},
|
||||
{"e", "f", "g", "h"},
|
||||
{"i", "j", "k", "l"},
|
||||
{"m", "n", "o", "p"},
|
||||
});
|
||||
table.SelectAll().Border(LIGHT);
|
||||
table.SelectAll().Separator(LIGHT);
|
||||
table.SelectColumn(1).Decorate(flex);
|
||||
table.SelectColumn(3).Decorate(flex);
|
||||
Screen screen(20, 10);
|
||||
Render(screen, table.Render());
|
||||
EXPECT_EQ(
|
||||
"┌─┬──────┬─┬───────┐\r\n"
|
||||
"│a│b │c│d │\r\n"
|
||||
"├─┼──────┼─┼───────┤\r\n"
|
||||
"│e│f │g│h │\r\n"
|
||||
"├─┼──────┼─┼───────┤\r\n"
|
||||
"│i│j │k│l │\r\n"
|
||||
"├─┼──────┼─┼───────┤\r\n"
|
||||
"│m│n │o│p │\r\n"
|
||||
"└─┴──────┴─┴───────┘\r\n"
|
||||
" ",
|
||||
screen.ToString());
|
||||
}
|
||||
|
||||
TEST(TableTest, RowFlex) {
|
||||
auto table = Table({
|
||||
{"a", "b", "c", "d"},
|
||||
{"e", "f", "g", "h"},
|
||||
{"i", "j", "k", "l"},
|
||||
{"m", "n", "o", "p"},
|
||||
});
|
||||
table.SelectAll().Border(LIGHT);
|
||||
table.SelectAll().Separator(LIGHT);
|
||||
table.SelectRow(1).Decorate(flex);
|
||||
Screen screen(10, 20);
|
||||
Render(screen, table.Render());
|
||||
EXPECT_EQ(
|
||||
"┌─┬─┬─┬─┐ \r\n"
|
||||
"│a│b│c│d│ \r\n"
|
||||
"├─┼─┼─┼─┤ \r\n"
|
||||
"│e│f│g│h│ \r\n"
|
||||
"│ │ │ │ │ \r\n"
|
||||
"│ │ │ │ │ \r\n"
|
||||
"│ │ │ │ │ \r\n"
|
||||
"│ │ │ │ │ \r\n"
|
||||
"│ │ │ │ │ \r\n"
|
||||
"│ │ │ │ │ \r\n"
|
||||
"│ │ │ │ │ \r\n"
|
||||
"│ │ │ │ │ \r\n"
|
||||
"│ │ │ │ │ \r\n"
|
||||
"│ │ │ │ │ \r\n"
|
||||
"│ │ │ │ │ \r\n"
|
||||
"├─┼─┼─┼─┤ \r\n"
|
||||
"│i│j│k│l│ \r\n"
|
||||
"├─┼─┼─┼─┤ \r\n"
|
||||
"│m│n│o│p│ \r\n"
|
||||
"└─┴─┴─┴─┘ ",
|
||||
screen.ToString());
|
||||
}
|
||||
|
||||
TEST(TableTest, RowFlexTwo) {
|
||||
auto table = Table({
|
||||
{"a", "b", "c", "d"},
|
||||
{"e", "f", "g", "h"},
|
||||
{"i", "j", "k", "l"},
|
||||
{"m", "n", "o", "p"},
|
||||
});
|
||||
table.SelectAll().Border(LIGHT);
|
||||
table.SelectAll().Separator(LIGHT);
|
||||
table.SelectRow(1).Decorate(flex);
|
||||
table.SelectRow(3).Decorate(flex);
|
||||
Screen screen(10, 20);
|
||||
Render(screen, table.Render());
|
||||
EXPECT_EQ(
|
||||
"┌─┬─┬─┬─┐ \r\n"
|
||||
"│a│b│c│d│ \r\n"
|
||||
"├─┼─┼─┼─┤ \r\n"
|
||||
"│e│f│g│h│ \r\n"
|
||||
"│ │ │ │ │ \r\n"
|
||||
"│ │ │ │ │ \r\n"
|
||||
"│ │ │ │ │ \r\n"
|
||||
"│ │ │ │ │ \r\n"
|
||||
"│ │ │ │ │ \r\n"
|
||||
"├─┼─┼─┼─┤ \r\n"
|
||||
"│i│j│k│l│ \r\n"
|
||||
"├─┼─┼─┼─┤ \r\n"
|
||||
"│m│n│o│p│ \r\n"
|
||||
"│ │ │ │ │ \r\n"
|
||||
"│ │ │ │ │ \r\n"
|
||||
"│ │ │ │ │ \r\n"
|
||||
"│ │ │ │ │ \r\n"
|
||||
"│ │ │ │ │ \r\n"
|
||||
"│ │ │ │ │ \r\n"
|
||||
"└─┴─┴─┴─┘ ",
|
||||
screen.ToString());
|
||||
}
|
||||
|
||||
// Copyright 2021 Arthur Sonzogni. All rights reserved.
|
||||
// Use of this source code is governed by the MIT license that can be found in
|
||||
// the LICENSE file.
|
@ -75,6 +75,18 @@ Dimensions Dimension::Fit(Element& e) {
|
||||
std::min(e->requirement().min_y, size.dimy)};
|
||||
}
|
||||
|
||||
/// An element of size 0x0 drawing nothing.
|
||||
/// @ingroup dom
|
||||
Element emptyElement() {
|
||||
class Impl : public Node {
|
||||
void ComputeRequirement() override {
|
||||
requirement_.min_x = 0;
|
||||
requirement_.min_x = 0;
|
||||
}
|
||||
};
|
||||
return std::make_unique<Impl>();
|
||||
}
|
||||
|
||||
} // namespace ftxui
|
||||
|
||||
// Copyright 2020 Arthur Sonzogni. All rights reserved.
|
||||
|
@ -1,4 +1,3 @@
|
||||
#include <stdint.h> // for uint16_t
|
||||
#include <iostream> // for operator<<, stringstream, basic_ostream, flush, cout, ostream
|
||||
#include <map> // for _Rb_tree_const_iterator, map, operator!=, operator==
|
||||
#include <memory> // for allocator, allocator_traits<>::value_type
|
||||
|
Loading…
Reference in New Issue
Block a user